Search found 385 matches
- Tue Jul 25, 2006 7:36 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and Speed
- Replies: 19
- Views: 2209
If you acept that my system is fine-tuned and that there are no differences in driver performance between DX and OGL then you have to acept that the problem must be the OpenGL renderer because it is the only thing that changes. I accept the first part, not the latter. I only said, that *if* drivers...
- Mon Jul 24, 2006 8:02 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and Speed
- Replies: 19
- Views: 2209
elander, as much as you wrote wordwise, as little information you actually transported with it. I don't doubt in the slightest, that OpenGL/DirectX has, optimal drivers for both provided, almost equal performance traits. All I doubt are your benchmarking skills. You failed to provide informations on...
- Mon Jul 24, 2006 12:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and Speed
- Replies: 19
- Views: 2209
- Sun Jul 23, 2006 9:11 am
- Forum: Off-topic
- Topic: Ever wondered what Irrlicht looks like in Chinese?
- Replies: 1
- Views: 319
- Sat Jul 22, 2006 11:01 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht and Speed
- Replies: 19
- Views: 2209
- Sat Jul 22, 2006 10:56 pm
- Forum: Advanced Help
- Topic: How to solve some math inaccuracies ??
- Replies: 3
- Views: 470
Thats normal behaviour and implicit to the way floating point values are handled. *Never* try to directly compare two floats/doubles using ==, instead check, whether one float is in some epsilon range/environment(?) of the other. float EPSILON = 0.00001f // values that are less distant than this are...
- Fri Jul 21, 2006 9:02 pm
- Forum: Beginners Help
- Topic: Code completion in MSVC
- Replies: 5
- Views: 372
A memory hog that's worth the mem, then. ;) VA is much, much better than IntelliSense ever was. It makes work with MSVC much more efficient. It is faster than intellisense and doesn't err or fail as much as IS does and provides more features and better highlighting and code navigation and and and.. ...
- Thu Jul 20, 2006 9:59 pm
- Forum: Beginners Help
- Topic: Problem wirh Irrlicht.dll
- Replies: 2
- Views: 200
Make sure, you use the correct irrlicht.dll. This sounds as if you have multiple of them in your system and a wrong one is accessible from the working directory you configured in your project. So double check, that there is no irrlicht.dll somewhere in your %PATH% and also double check, that the exe...
- Wed Jul 19, 2006 12:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Best Image Format for Cubemaps, 3d Textures ?
- Replies: 5
- Views: 834
- Wed Jul 19, 2006 9:32 am
- Forum: Open Discussion and Dev Announcements
- Topic: Best Image Format for Cubemaps, 3d Textures ?
- Replies: 5
- Views: 834
- Tue Jul 18, 2006 5:46 pm
- Forum: Off-topic
- Topic: Anything other than sin/cos
- Replies: 9
- Views: 723
Electron in your test, did you also scatter the sin/cos computations around in the code, that most of the time is doing different things and moving big heaps of mem? Because in a naive test application with computations done in a for-loop, you have the whole table in tha cache the whole time. No cac...
- Tue Jul 18, 2006 10:22 am
- Forum: Open Discussion and Dev Announcements
- Topic: A New Line on Newlines
- Replies: 10
- Views: 1046
These are different issues probably. Problems can occur when linux users check in CRLF style files, because they are considered to be already LF style and when checked out converted to windows style LF -> CRLF and thus it is made to CRCRLF leaving a CR at the end of each line. If such files or parts...
- Mon Jul 17, 2006 11:06 pm
- Forum: Advanced Help
- Topic: Activate clip plane while rendering geometry
- Replies: 2
- Views: 446
- Mon Jul 17, 2006 8:45 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A New Line on Newlines
- Replies: 10
- Views: 1046
- Mon Jul 17, 2006 12:43 pm
- Forum: Beginners Help
- Topic: Irrlicht - CEGUI Problem
- Replies: 1
- Views: 347
Debug it. Without any code at all, we have way too little information here. First look into your cegui.log, to see if there are further informations. If this doesn't help to resolve the issue: Use the debugger! And if you can't figure it out then yourself, present a stack trace together with the rel...