Search found 32 matches

by SwiftCoder
Sun Apr 13, 2008 3:36 pm
Forum: Project Announcements
Topic: Editor (First King, tool) UPDATED: 29/07/2008
Replies: 48
Views: 24984

No the can't simulate a mouse wheel. And even some PC laptops can't simulate them. Basically applications usually just use +/- or Ctrl+/Ctrl- etc. At least that is how Blender overcame the limitation. All recent Mac mice have at least 2 buttons, plus scroll wheel, and all recent Mac laptops (late m...
by SwiftCoder
Sat Oct 06, 2007 5:24 pm
Forum: Off-topic
Topic: D Programming Language
Replies: 7
Views: 2730

I have been using D on-and-off for about 3 years, but I am afraid it still doesn't really live up to expectations. A lot of fairly major issues in the language - such as the lack of constructors and destrutors for value types - keep being pushed back in favour of features like CTFE that maybe 5% of ...
by SwiftCoder
Sat Apr 21, 2007 1:17 pm
Forum: Advanced Help
Topic: IrrLicht core::array slow?
Replies: 2
Views: 594

Well, the numbers are not really problematic. The docs say that you should avoid touching the front of an array, and all other differences are within the measurement accuracy. True enough. For interests sake, I booted the same machine into Ubuntu, and performed the tests again. Interestingly enough...
by SwiftCoder
Sat Apr 21, 2007 4:21 am
Forum: Advanced Help
Topic: IrrLicht core::array slow?
Replies: 2
Views: 594

IrrLicht core::array slow?

Ok, so I just compiled IrrLicht again after a long hiatus, and I decided to test the performance of the array and list classes against the std-library. I put together a few simple tests and received some interesting results. Using gcc 4 on my MacBook Pro (Intel Core Duo, OS 10.4), using the installe...
by SwiftCoder
Mon Jun 19, 2006 3:24 pm
Forum: Advanced Help
Topic: GPU Buffers?
Replies: 7
Views: 1026

while you're cleaning and commenting, its a good idea to look at Niko's official rules for patch submission. All I will actually be submitting is about twelve additional lines of code in the existing OpenGLNormalMapRenderer class, that cause it to use hardware dot3 support if it is available. My Ra...
by SwiftCoder
Thu Jun 15, 2006 3:32 pm
Forum: Advanced Help
Topic: GPU Buffers?
Replies: 7
Views: 1026

hybrid wrote:Post the changes in the bug forum (even if it's not really a bug) and also mail me the patch (adresse on my webpage).
Thanks, will do when I have the source cleaned-up and commented 8)
by SwiftCoder
Wed Jun 14, 2006 6:51 pm
Forum: Advanced Help
Topic: GPU Buffers?
Replies: 7
Views: 1026

Teach me to post before catching up on the local news! Just discovered this is no longer a one-man outfit, and that VBO support may already be in the pipeline. Is flexible vertex storage also in the works? If you have any guidlines/ideas for either, I would like to help out. I do have a small patch ...
by SwiftCoder
Wed Jun 14, 2006 6:40 pm
Forum: Advanced Help
Topic: shader
Replies: 9
Views: 1373

Also, make sure that your card supports vertex shaders.
by SwiftCoder
Wed Jun 14, 2006 6:37 pm
Forum: Advanced Help
Topic: AnimatedMesh problem in Release mode
Replies: 2
Views: 402

Interesting, I am having a similar problem on the Mac Port, .X files exported by Blender load fine in debug compiles but load garbage in release mode.

For some reason, the SDK sample .X file loads fine in either mode.
by SwiftCoder
Wed Jun 14, 2006 6:18 pm
Forum: Advanced Help
Topic: GPU Buffers?
Replies: 7
Views: 1026

GPU Buffers?

First off, let me say that I am very grateful for the Mac port of IrrLicht, I am finally able to use it easilly! I wondered if there is any interest in adding Hardware vertex and index buffers to IrrLicht? Edit: I mean Vertex Buffer Objects in OpenGL parlance. Most other engines support hardware buf...
by SwiftCoder
Fri May 27, 2005 8:20 pm
Forum: Advanced Help
Topic: Endianess & new loaders
Replies: 5
Views: 638

mm765 wrote:the packages contain the source for macosx (including bigendian).
Thanks, just downloaded it, but now I am back on broadband with my own computer, so I will check out cvs.
by SwiftCoder
Thu May 26, 2005 12:49 pm
Forum: Advanced Help
Topic: Endianess & new loaders
Replies: 5
Views: 638

take a look at IrrlichtNX/lightfeather( http://www.irrlichtnx.mmdevel.de/ ). AH, thank you. Ihadn't realized someone had branched the development. This looks like a great way forward as many more developers can work on it. Only problem I have is I can't hook my computer up to the internet, and the ...
by SwiftCoder
Wed May 25, 2005 9:57 pm
Forum: Advanced Help
Topic: Endianess & new loaders
Replies: 5
Views: 638

Endianess & new loaders

I haven't been around here for a while, and haven't downloaded IrrLicht 0.10 yet (I am on dial-up at the moment), so you may have already done this, but seeing as there are now even more loaders in the engine, I thought this would be a great time to ask Niko if there is any endianess support in the ...
by SwiftCoder
Mon Feb 28, 2005 7:38 pm
Forum: Beginners Help
Topic: Why exactly can't it work with Mac OS?
Replies: 39
Views: 4317

Been away for a long time, working on my own engine. Just a few pointers for the mac port (since I am primarilly a mac coder): Don't bother with a completely mac port, just work all the bugs out of the SDL port, and fix all the endian issues. Then there are a few lower priorities, like supporting co...
by SwiftCoder
Wed Feb 23, 2005 7:24 pm
Forum: Advanced Help
Topic: map making
Replies: 10
Views: 1117

This is a sore point. By far the 'easiest' way to make maps is with a quake (or another game on quake engine, I think) installation, but check the numerous quake modding websites, incase there are some for download (probably windows only). The second way would be to search SourceForge, I have forgot...