Search found 32 matches
- Sun Apr 13, 2008 3:36 pm
- Forum: Project Announcements
- Topic: Editor (First King, tool) UPDATED: 29/07/2008
- Replies: 48
- Views: 24984
No the can't simulate a mouse wheel. And even some PC laptops can't simulate them. Basically applications usually just use +/- or Ctrl+/Ctrl- etc. At least that is how Blender overcame the limitation. All recent Mac mice have at least 2 buttons, plus scroll wheel, and all recent Mac laptops (late m...
- Sat Oct 06, 2007 5:24 pm
- Forum: Off-topic
- Topic: D Programming Language
- Replies: 7
- Views: 2730
I have been using D on-and-off for about 3 years, but I am afraid it still doesn't really live up to expectations. A lot of fairly major issues in the language - such as the lack of constructors and destrutors for value types - keep being pushed back in favour of features like CTFE that maybe 5% of ...
- Sat Apr 21, 2007 1:17 pm
- Forum: Advanced Help
- Topic: IrrLicht core::array slow?
- Replies: 2
- Views: 594
Well, the numbers are not really problematic. The docs say that you should avoid touching the front of an array, and all other differences are within the measurement accuracy. True enough. For interests sake, I booted the same machine into Ubuntu, and performed the tests again. Interestingly enough...
- Sat Apr 21, 2007 4:21 am
- Forum: Advanced Help
- Topic: IrrLicht core::array slow?
- Replies: 2
- Views: 594
IrrLicht core::array slow?
Ok, so I just compiled IrrLicht again after a long hiatus, and I decided to test the performance of the array and list classes against the std-library. I put together a few simple tests and received some interesting results. Using gcc 4 on my MacBook Pro (Intel Core Duo, OS 10.4), using the installe...
- Mon Jun 19, 2006 3:24 pm
- Forum: Advanced Help
- Topic: GPU Buffers?
- Replies: 7
- Views: 1026
while you're cleaning and commenting, its a good idea to look at Niko's official rules for patch submission. All I will actually be submitting is about twelve additional lines of code in the existing OpenGLNormalMapRenderer class, that cause it to use hardware dot3 support if it is available. My Ra...
- Thu Jun 15, 2006 3:32 pm
- Forum: Advanced Help
- Topic: GPU Buffers?
- Replies: 7
- Views: 1026
- Wed Jun 14, 2006 6:51 pm
- Forum: Advanced Help
- Topic: GPU Buffers?
- Replies: 7
- Views: 1026
Teach me to post before catching up on the local news! Just discovered this is no longer a one-man outfit, and that VBO support may already be in the pipeline. Is flexible vertex storage also in the works? If you have any guidlines/ideas for either, I would like to help out. I do have a small patch ...
- Wed Jun 14, 2006 6:40 pm
- Forum: Advanced Help
- Topic: shader
- Replies: 9
- Views: 1373
- Wed Jun 14, 2006 6:37 pm
- Forum: Advanced Help
- Topic: AnimatedMesh problem in Release mode
- Replies: 2
- Views: 402
- Wed Jun 14, 2006 6:18 pm
- Forum: Advanced Help
- Topic: GPU Buffers?
- Replies: 7
- Views: 1026
GPU Buffers?
First off, let me say that I am very grateful for the Mac port of IrrLicht, I am finally able to use it easilly! I wondered if there is any interest in adding Hardware vertex and index buffers to IrrLicht? Edit: I mean Vertex Buffer Objects in OpenGL parlance. Most other engines support hardware buf...
- Fri May 27, 2005 8:20 pm
- Forum: Advanced Help
- Topic: Endianess & new loaders
- Replies: 5
- Views: 638
- Thu May 26, 2005 12:49 pm
- Forum: Advanced Help
- Topic: Endianess & new loaders
- Replies: 5
- Views: 638
take a look at IrrlichtNX/lightfeather( http://www.irrlichtnx.mmdevel.de/ ). AH, thank you. Ihadn't realized someone had branched the development. This looks like a great way forward as many more developers can work on it. Only problem I have is I can't hook my computer up to the internet, and the ...
- Wed May 25, 2005 9:57 pm
- Forum: Advanced Help
- Topic: Endianess & new loaders
- Replies: 5
- Views: 638
Endianess & new loaders
I haven't been around here for a while, and haven't downloaded IrrLicht 0.10 yet (I am on dial-up at the moment), so you may have already done this, but seeing as there are now even more loaders in the engine, I thought this would be a great time to ask Niko if there is any endianess support in the ...
- Mon Feb 28, 2005 7:38 pm
- Forum: Beginners Help
- Topic: Why exactly can't it work with Mac OS?
- Replies: 39
- Views: 4317
Been away for a long time, working on my own engine. Just a few pointers for the mac port (since I am primarilly a mac coder): Don't bother with a completely mac port, just work all the bugs out of the SDL port, and fix all the endian issues. Then there are a few lower priorities, like supporting co...
- Wed Feb 23, 2005 7:24 pm
- Forum: Advanced Help
- Topic: map making
- Replies: 10
- Views: 1117
This is a sore point. By far the 'easiest' way to make maps is with a quake (or another game on quake engine, I think) installation, but check the numerous quake modding websites, incase there are some for download (probably windows only). The second way would be to search SourceForge, I have forgot...