Search found 4 matches

by UrPc
Thu Aug 12, 2004 4:02 pm
Forum: Advanced Help
Topic: something wrong with the getXJointNode ?
Replies: 28
Views: 7777

It doesn't work with ms3d modells, too.

And getMatrixOfJoint returns the same false Position...
by UrPc
Mon Aug 09, 2004 4:52 pm
Forum: Advanced Help
Topic: something wrong with the getXJointNode ?
Replies: 28
Views: 7777

I also tried Electron's modification but the Positions returned were wrong.
I think that is a problem of the Hierarchy not calculated correctly in the engine, because the Joints move correctly but extremer and outside the mesh.
I have only two Joints who work perfect they are Bip01_L_Finger and ...
by UrPc
Sat Aug 07, 2004 8:10 pm
Forum: Bug reports
Topic: bounding box
Replies: 3
Views: 1832

I have also a problem with .x - file Models:

I think the bounding box is calculated of the Joints and because of that i can't make a headshot in my game...

Then some Joint Positions aren't returned proberly, they sometimes aren't in the (real) bounding box.

Then I think it would be better if the ...
by UrPc
Thu Jul 29, 2004 7:22 pm
Forum: Project Announcements
Topic: LMTSFileLoader (lightmaps in Irrlicht)
Replies: 46
Views: 20049

That's exactly that what i need but there are some problems:

In LMDx (Form lmb11) my Level looks like this:

http://www.urslr.de/images/LMBx-lmts.jpg

And if i load it into Irrlicht it looks like this:

http://www.urslr.de/images/irrlicht-lmts.jpg

The examle map from the DXLab website does ...