try out gamemonkey, it seems to be perfect for you:
http://www.somedude.net/gamemonkey
and if u need help have a look at these pages:
http://www.gamedev.net/reference/progra ... gmscript1/
http://www.gamedev.net/reference/progra ... gmscript2/
Search found 25 matches
- Tue Aug 28, 2007 11:17 am
- Forum: Beginners Help
- Topic: I need light in-game scripting.
- Replies: 2
- Views: 295
- Sat Aug 25, 2007 7:48 am
- Forum: Beginners Help
- Topic: Newline from IGUIFont->draw()?
- Replies: 1
- Views: 195
- Tue Jul 31, 2007 2:19 pm
- Forum: Beginners Help
- Topic: EventReceiver Question
- Replies: 1
- Views: 225
EventReceiver Question
Hey guys, i got a little problem with my eventrec class: bool GuiManager::OnEvent(irr::SEvent e) { switch( e.EventType ) { case irr::EET_GUI_EVENT: return this->parseGuiEvent(e); case irr::EET_KEY_INPUT_EVENT: return this->parseKeyEvent(e); case irr::EET_MOUSE_INPUT_EVENT: return this->parseMouseEve...
- Mon Nov 27, 2006 2:59 pm
- Forum: Advanced Help
- Topic: make a console getting events
- Replies: 2
- Views: 381
make a console getting events
Hello!
i have made a console class pretty much like the one in q3.
I´ve derived it from the IEventReceiver class, so it has the OnEvent function.
How can i actually send events to this receiver, since there´s already an active event receiver registered with the device.. how would you guys do it?
i have made a console class pretty much like the one in q3.
I´ve derived it from the IEventReceiver class, so it has the OnEvent function.
How can i actually send events to this receiver, since there´s already an active event receiver registered with the device.. how would you guys do it?
- Mon Nov 27, 2006 2:28 pm
- Forum: Beginners Help
- Topic: very newb question
- Replies: 7
- Views: 282
yea or here:
put this in your global header file:
and then in ONE .cpp file the declaration
put this in your global header file:
Code: Select all
extern irr::irrichtDevice *device;
Code: Select all
irr::irrichtDevice *device = NULL;
- Mon Nov 13, 2006 1:11 pm
- Forum: Advanced Help
- Topic: fullscreen doesn´t work with 3d drivers
- Replies: 6
- Views: 607
- Sun Nov 12, 2006 9:49 pm
- Forum: Advanced Help
- Topic: fullscreen doesn´t work with 3d drivers
- Replies: 6
- Views: 607
- Sun Nov 12, 2006 2:40 pm
- Forum: Advanced Help
- Topic: fullscreen doesn´t work with 3d drivers
- Replies: 6
- Views: 607
fullscreen doesn´t work with 3d drivers
Hello, everytime i try to create a fullscreen device either in dx8/9 or ogl mode, irrlicht tries to go into fullscreen, changes the resolution but then returns to window mode. If i close the app then an try to restart it in windowed mode, the console says, couldn´t create directx device and if i run...
- Sun Nov 05, 2006 2:19 am
- Forum: Advanced Help
- Topic: Irrlicht in a c++ WinForms App
- Replies: 5
- Views: 883
Irrlicht in a c++ WinForms App
Hey Guys i was just trying to create a device in a WinForms application but the linker throw two error: rrlicht.h(303) : warning C4272: 'irr::createDevice' : is marked __declspec(dllimport); must specify native calling convention when importing a function. irrlicht.h(314) : warning C4272: 'irr::crea...
- Fri Nov 03, 2006 1:04 pm
- Forum: Bug reports
- Topic: [not a bug] [WIN32] getVideoModeList bug
- Replies: 1
- Views: 371
[not a bug] [WIN32] getVideoModeList bug
Hey
i dunno if its a bug or a feature but the getVideoModeList function
returns on my system 36 resolutions which are mostly the same.
I got like 3x 640x480 4x 1024x768 etc...
i dunno if its a bug or a feature but the getVideoModeList function
returns on my system 36 resolutions which are mostly the same.
I got like 3x 640x480 4x 1024x768 etc...
- Sat Oct 28, 2006 6:30 pm
- Forum: Beginners Help
- Topic: wchar_t new line?
- Replies: 21
- Views: 4269
- Wed Oct 25, 2006 9:43 am
- Forum: Off-topic
- Topic: 'The Doors'
- Replies: 4
- Views: 1017
- Fri Oct 13, 2006 12:05 pm
- Forum: Beginners Help
- Topic: scolor not working?
- Replies: 1
- Views: 174
scolor not working?
Hey what am i doing wrong? it seams, as if the scolor function always gives black when i use it in eg the drawline3d method: core::line3df ray; ray.start = cam->getPosition(); ray.end = ent->getPosition() - ray.start; driver->draw3DLine(ray.start,ray.end,video::SColor(255,255,0,0)); //should draw a ...
- Sun Sep 24, 2006 1:10 pm
- Forum: Advanced Help
- Topic: pointer to abstract class
- Replies: 2
- Views: 286
pointer to abstract class
Hey guys i wanted to create an gui-env independent gui element so that i can choose when it should be drawn or not, through the ->draw() function. So i have created a pointer: gui::IGUIButton*btn; and then the creation, which actually fails because he says "cannot instantiate abstract class&quo...
- Mon Sep 18, 2006 4:10 pm
- Forum: Advanced Help
- Topic: [GUI] button is not shown
- Replies: 3
- Views: 334