Search found 26 matches
- Fri Aug 29, 2008 12:36 pm
- Forum: Beginners Help
- Topic: Shadows coordinates / mesh - question
- Replies: 4
- Views: 368
- Tue Aug 26, 2008 1:29 pm
- Forum: Beginners Help
- Topic: Shadows coordinates / mesh - question
- Replies: 4
- Views: 368
Shadows coordinates / mesh - question
Hi, long time no write. I thought about using Irrlicht for this particular game design challenge: http://lostgarden.com/2008/06/shade-game-design-challenge.html As you can see, it is all about shadows. So, while I might try to implement separate calculations of the shadow zone in game, I would like ...
- Fri Jul 21, 2006 5:40 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for PSP
- Replies: 7
- Views: 2135
Too late
Too late, guys.
They are faster than lightning, I swear. Have a look at this :
http://pspupdates.qj.net/Great-new-3D-E ... /aid/59434
Can't wait to try it.
They are faster than lightning, I swear. Have a look at this :
http://pspupdates.qj.net/Great-new-3D-E ... /aid/59434
Can't wait to try it.
- Tue Jul 18, 2006 10:11 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht for PSP
- Replies: 7
- Views: 2135
Irrlicht for PSP
Hi, I am writing this just to share the idea I've had. I think you all know what PSP is - Playstation Portable, a very powerful handheld console. Among other things, it is possible to write programs for it, using unofficial PSPSDK. Since the console has very powerful 3D acceleration (for a handheld,...
- Thu Feb 02, 2006 7:58 am
- Forum: Beginners Help
- Topic: How to make Node absolute rotation?
- Replies: 2
- Views: 299
How to make Node absolute rotation?
I would like to have my node rotated in absolute coordinates but when I use
Node -> setRotation(some_vector)
then it is rotated only in relative coordinates. I checked API, but haven't found any appropriate funciton hence the question.
Node -> setRotation(some_vector)
then it is rotated only in relative coordinates. I checked API, but haven't found any appropriate funciton hence the question.
- Mon Jan 30, 2006 2:30 am
- Forum: Beginners Help
- Topic: Problem with resetting the camera?
- Replies: 8
- Views: 745
- Fri Jan 27, 2006 4:19 am
- Forum: Beginners Help
- Topic: Problem with resetting the camera?
- Replies: 8
- Views: 745
- Fri Jan 27, 2006 2:49 am
- Forum: Beginners Help
- Topic: Problems with camera type.
- Replies: 12
- Views: 1038
- Fri Jan 27, 2006 1:48 am
- Forum: Beginners Help
- Topic: Problem with resetting the camera?
- Replies: 8
- Views: 745
- Thu Jan 26, 2006 6:41 am
- Forum: Beginners Help
- Topic: Problem with resetting the camera?
- Replies: 8
- Views: 745
Problem with resetting the camera?
Hello again, I tried to write a code in my program that would remember the first position and target of the camera, and if user clicks the button called 'Reset' it resets (duh) the camera to that starting position. First part of code : smgr->addCameraSceneNodeMaya(); CameraStartPos = Device->getScen...
- Wed Jan 25, 2006 4:55 am
- Forum: Beginners Help
- Topic: How to catch event of closing IGUIWindow?
- Replies: 7
- Views: 894
- Mon Jan 23, 2006 2:39 am
- Forum: Beginners Help
- Topic: Simple Alpha for SceneNode?
- Replies: 3
- Views: 342
- Mon Jan 23, 2006 2:38 am
- Forum: Beginners Help
- Topic: How to catch event of closing IGUIWindow?
- Replies: 7
- Views: 894
- Fri Jan 20, 2006 6:20 am
- Forum: Beginners Help
- Topic: Problems with camera type.
- Replies: 12
- Views: 1038
I am sorry Vitek, but I haven't checked your solution yet - some other wok piled up, so I will probably approach the problem on Monday. I'll let you know about the progress though and whether it worked or not. Hmm, it is not only Czech - in Polish it is Witek, written with double-u, but pronounced i...
- Fri Jan 20, 2006 6:15 am
- Forum: Beginners Help
- Topic: Simple Alpha for SceneNode?
- Replies: 3
- Views: 342
Simple Alpha for SceneNode?
Hello, It's me again with yet another lame question! *generall sigh from people reading this* I would like to ask whether it is possible to have some simple method of applying alpha (opacity) to a Scene Node. Say, SomeNode->setAlpha(125); I am just using basic cubes (AddTestSceneNode) to represent i...