Bullet would indeed fit the job description. I also believe there is a Bullet/Irrlicht integration demo (with source) lying around somewhere too.
--EK
Search found 313 matches
- Thu Jul 12, 2007 12:19 am
- Forum: Open Discussion and Dev Announcements
- Topic: New Physic System
- Replies: 30
- Views: 4116
- Wed Jun 06, 2007 3:52 am
- Forum: Open Discussion and Dev Announcements
- Topic: OpenGL 3.0 etc
- Replies: 19
- Views: 2915
- Mon May 14, 2007 4:00 am
- Forum: Project Announcements
- Topic: fast planet rendering
- Replies: 151
- Views: 62698
- Wed May 09, 2007 1:21 am
- Forum: Open Discussion and Dev Announcements
- Topic: Scripting language choice
- Replies: 29
- Views: 8470
Slight Clarification
Actually the efficiency of Stackless comes from the fact that it does not use THREADS for multi-tasking, but instead relies on co-operative multi-tasking (of which C stack switching is only a necessary part).
I too use Stackless & Richard Tew recently uploaded my example implementation to the ...
I too use Stackless & Richard Tew recently uploaded my example implementation to the ...
- Tue Jan 02, 2007 7:55 pm
- Forum: Off-topic
- Topic: The Best Physic Engine for commercial,multiplatform project?
- Replies: 25
- Views: 3148
- Tue Jan 02, 2007 7:53 pm
- Forum: Project Announcements
- Topic: SuperScaryGayme!
- Replies: 32
- Views: 7058
- Sun Dec 31, 2006 2:49 am
- Forum: Project Announcements
- Topic: SuperScaryGayme!
- Replies: 32
- Views: 7058
- Fri Dec 29, 2006 10:09 pm
- Forum: Project Announcements
- Topic: SuperScaryGayme!
- Replies: 32
- Views: 7058
- Thu Dec 28, 2006 9:24 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht embedded in a wxWidgets control
- Replies: 40
- Views: 21685
- Wed Dec 27, 2006 5:17 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Irrlicht embedded in a wxWidgets control
- Replies: 40
- Views: 21685
No offense, kornerr - but there is no requirement for people to provide you with source and/or modified Irrlicht files. If they do do it - that's great. If not, well, that's life. Remember that under the open source license used by Irrlicht, nobody is compelled to release code they don't want to (a ...
- Thu Dec 21, 2006 12:00 am
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 2491
- Mon Dec 18, 2006 11:02 pm
- Forum: Project Announcements
- Topic: Bullet physics demo
- Replies: 69
- Views: 48688
Only use Bullet now, ODE's solver is not perfect.
Well, to be honest here - neither is Bullet's - although I personally prefer it at the moment. Once it's speed picks up a little - I think it will easily outclass ODE, but at the moment there is still some speed benefit in using Bullet's collision ...
Well, to be honest here - neither is Bullet's - although I personally prefer it at the moment. Once it's speed picks up a little - I think it will easily outclass ODE, but at the moment there is still some speed benefit in using Bullet's collision ...
- Mon Dec 18, 2006 10:56 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Soft shadows
- Replies: 14
- Views: 2491
- Tue Dec 12, 2006 5:22 am
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6791
- Mon Dec 11, 2006 1:08 am
- Forum: Code Snippets
- Topic: irr::core::map replacemant of the one from STL
- Replies: 20
- Views: 6791