Search found 45 matches
- Tue Jan 31, 2006 8:59 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Using IrrLicht Logger also for LogFiles
- Replies: 9
- Views: 3332
- Wed Jan 18, 2006 9:45 pm
- Forum: Advanced Help
- Topic: how to minimize gui element?
- Replies: 10
- Views: 830
- Wed Jan 18, 2006 8:59 am
- Forum: Advanced Help
- Topic: invisble and disabled iwindow flickers
- Replies: 1
- Views: 249
- Wed Jan 18, 2006 8:51 am
- Forum: Beginners Help
- Topic: How to change the absolute position of a GUI element
- Replies: 3
- Views: 268
If you set the guiRoot as the Parent of the Element, it should also work for the relativePosition that position2d<s32>(0,0) is on the top-left corner of the screen for example if you add a window: IGUIWindow* window; window =guienv->addWindow (rect<s32>(position2d<s32>(0,0),dimension2d<s32>(100,100)...
- Wed Jan 18, 2006 8:35 am
- Forum: Advanced Help
- Topic: how to minimize gui element?
- Replies: 10
- Views: 830
i'm not sure, but i thought that there is a minimize-function for the Windows...
yes, you have to create a button, but you don't have to code it... look at this:
Take a look at the API..
yes, you have to create a button, but you don't have to code it... look at this:
Code: Select all
IGUIWindow* window;
IGUIButton* closeButton;
closeButton=window->getMinimizeButton();
- Tue Jan 17, 2006 9:44 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Boring But Important: logfiles
- Replies: 2
- Views: 1327
I wrote a little Tutorial which shows, how you can use the IrrLicht Logger also for LogFiles. Look at this: http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=9955 I use this solution for the LogFile-Problem, because the IrrLicht output is also logged such as the createDevice for Device-Init or ...
- Wed Dec 21, 2005 5:01 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Check an Array of Objects for Collision
- Replies: 7
- Views: 2524
- Tue Dec 20, 2005 8:41 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Check an Array of Objects for Collision
- Replies: 7
- Views: 2524
Well, i wouldn't do such thing (i would let every object to control its own collision), but anyway, the code above would work fine. hmm.. interesting... really interesting.. i never thought of that ^^ but how could you prevent the double-checks in that case ? for example: your object checks for col...
- Tue Dec 20, 2005 4:59 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Check an Array of Objects for Collision
- Replies: 7
- Views: 2524
Check an Array of Objects for Collision
hey guys... if you have an array of objects for example some balls in a Pool-Game. Then you may have a Problem to make collision detection between all these objects without loosing a lot of performance... i will not describe here, how to do the collision-detection itself.. it is just a "system&...
- Tue Dec 13, 2005 8:15 am
- Forum: Beginners Help
- Topic: Event Receiver in class
- Replies: 2
- Views: 281
not sure if i understand your problem... but try this: place the CGame Class Object in a Namespace and declare it BEFORE the EventReceiver Class for example: class CGame { //Whatever }; namespace Game { CGame* world }; class MyEventReceiver : public IEventReceiver { public: bool CEventReceiver::OnEv...
- Mon Dec 12, 2005 2:02 pm
- Forum: Beginners Help
- Topic: Particle Effects in 2D-Games
- Replies: 15
- Views: 1038
i think my problem is simply my no-knowledge of orthogonal perspective rendering... i was wondering if i have to init the matrix4 with 640units height and 480units width at a resolution of 640x480 to place the nodes at positions of 2dImages. for example: is this position: draw2dImage at 100x100 at r...
- Mon Dec 12, 2005 8:48 am
- Forum: Beginners Help
- Topic: Particle Effects in 2D-Games
- Replies: 15
- Views: 1038
The Orthogonal thing was a very good idea... it works now... the only thing i was wondering is, if i want the particle-scene node exactly follow a 2dObject do i really have to initialise the matrix4 with for example 640 units width 480 units height ? i've seen some examples with 16 units width and 1...
- Mon Dec 05, 2005 8:30 am
- Forum: Beginners Help
- Topic: CAnimSprite Class with Alpha-Blending(Transparency)
- Replies: 20
- Views: 887
the hole game is based on simply draw2dimage.
so the backgrounds aren't animated.
And yes, i'm quite content with our project. yeah, it's the work of two ^^
whatever, maybe we shouldn't discuss that in this Forum.
We can continue that in the Project Announcements Forum.. here ^^
so the backgrounds aren't animated.
And yes, i'm quite content with our project. yeah, it's the work of two ^^
whatever, maybe we shouldn't discuss that in this Forum.
We can continue that in the Project Announcements Forum.. here ^^
- Sun Dec 04, 2005 9:05 pm
- Forum: Beginners Help
- Topic: CAnimSprite Class with Alpha-Blending(Transparency)
- Replies: 20
- Views: 887
hmm.. your Magic2d API looks very nice... if i have to change the project to opengl i take a look at it for sure... but first, i want to finish the running stuff. after everything works, i'll try your API.. it looks like the solution for much problems i had and maybe will have ^^ so i can use the ne...
- Sun Dec 04, 2005 5:55 pm
- Forum: Beginners Help
- Topic: CAnimSprite Class with Alpha-Blending(Transparency)
- Replies: 20
- Views: 887