Search found 27 matches

by Twinsen
Mon Feb 13, 2006 2:37 am
Forum: Project Announcements
Topic: IrrGameShell
Replies: 32
Views: 4465

Hey man, I am deveolping a similar engine to yours, but using different addons, i just checked yours out, and i must say that it is extremely well coded, everything is set out nicely and the LUA intergration is very well done, lookn forward 2 seing how this thing pans out. and the dude above me is r...
by Twinsen
Fri Jan 27, 2006 8:43 am
Forum: Project Announcements
Topic: LOTR Project *** 1st Release ***
Replies: 106
Views: 12902

congrats, your game looks awsome from the screens. just wondering if you could plz upp it again, as i would like 2 give it a shot.
by Twinsen
Tue Jan 10, 2006 9:18 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial: Game Manager
Replies: 1
Views: 2036

Tutorial: Game Manager

Hey every1, as stated in my other thread I have created a new tutorial for everyone, this tutorial is on Game Managers, and shows irrlicht users how to create a object which points to all major functionality of the irrlicht engine, this makes programing much mroe easier and I hope that you learn fro...
by Twinsen
Mon Jan 09, 2006 4:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial: Object Factory
Replies: 1
Views: 1509

New tutorial will be released later today on a GameManger that you can use in your projects, the game Manager stores all the core functionality of you game in once easy to use pointer, comes in handy.

And please if any questions or quries please visit my site and sign up in my forums for help.
by Twinsen
Fri Jan 06, 2006 4:28 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial: Object Factory
Replies: 1
Views: 1509

Tutorial: Object Factory

Hey, this is my first tutorial for irrlicht and I hope that it is all correct and offers help to lots of people. The tutorial is on Object Factories and is assessable under the tutorial tab on my site. I also invite you to join up in my forums and offer feedback on this tutorial and any other projec...
by Twinsen
Fri Jan 06, 2006 4:25 am
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

Just bumping thread back to top of forums as a downloadable version is now avalible
by Twinsen
Sat Nov 26, 2005 2:28 pm
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

Update: Rewrote part of code for better preformance, gettn 200 more fps now so it was worth it. Created Enemy Class with support for AI implementation. Modled the ghosts. Soo all thats left now is collision detection on the pellets and the AI, so a release is not far away at all. Modeled all Fruit: ...
by Twinsen
Fri Nov 25, 2005 3:58 pm
Forum: Project Announcements
Topic: LOTR Project *** 1st Release ***
Replies: 106
Views: 12902

looks quite good may i say, really like the character stats sheets and the spellls, keep up the good work
by Twinsen
Fri Nov 25, 2005 3:56 pm
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

Hey every1, ive really been spendn alot of time on this project and makn some good progress. Today i created the AI class and improved the preformance of the game by optimizing code, i have also layed pellets throughout the level and created 2 power ups, more health and more speed, "more 2 be a...
by Twinsen
Thu Nov 24, 2005 1:21 pm
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

Hello all, and thankz for all ur replys. Firstly to answer Maize, the granny effect is intended on those levels, as i wanted to acehive a beleivable ebviroment, i am plan to make quite a few levels although that will happen only after i make the game, and to answer the guest, yes about the number of...
by Twinsen
Wed Nov 23, 2005 10:37 am
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

update: added a fireLevel:
Image

update: edited forest level and set proper atmosphere:
Image

Started work on laying the levels with powernodes and AI
by Twinsen
Wed Nov 23, 2005 9:10 am
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

LOL. I dont no who that person is :P but yeah this is for a Uni assignment, the uni provides a "poor" engine to use for our projects and its current state only allows 2D so me and my friend above found this awsome engine, and we really like how its structurd and works, so we are going 2 us...
by Twinsen
Wed Nov 23, 2005 1:21 am
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

thankz very much for all your replys, yeah stonfish was the host i was thinking about and have just registered on thier forums and left a post explaining why i would like tto have a site. P.s pacman commn along very well, pulled an all nighter on it lastnight and really made some progress. just left...
by Twinsen
Tue Nov 22, 2005 5:26 pm
Forum: Project Announcements
Topic: 3D Pacman **Alpha 0.4 Release to Public**
Replies: 18
Views: 2601

3D Pacman **Alpha 0.4 Release to Public**

**UPDATE 6th January 2006** 3D Pacman Alpha 0.4 release to public. The game is far from finished, but it is playable and winnable, so I decided to release the alpha version. The game is accessable under the games menu on my site. I also invite you to join up in my forums and discuss my future projec...
by Twinsen
Mon Nov 21, 2005 7:55 am
Forum: Advanced Help
Topic: Help with modulating colors (GFXStyLER Alert)
Replies: 17
Views: 2295

with all this german going on, can som1 tell be wat "Du Haust" means? :P and "neinunston" lol