Search found 11 matches

by namik
Fri Apr 04, 2008 8:59 pm
Forum: Beginners Help
Topic: IFileSystem prior to selecting a driver?
Replies: 2
Views: 86

Awesome, that works perfectly, thanks!
by namik
Fri Apr 04, 2008 7:59 pm
Forum: Beginners Help
Topic: IFileSystem prior to selecting a driver?
Replies: 2
Views: 86

IFileSystem prior to selecting a driver?

Is there any way to access io::createFileSystem() from within an application? I need to get ahold of my configuration files prior to createDevice.
by namik
Thu Apr 03, 2008 7:08 pm
Forum: Game Programming
Topic: Vista safe?
Replies: 3
Views: 2297

Games for Windows: Technical Requirements

That explains a lot about Vista integration to achieve the Games For Windows logo.
by namik
Tue Jan 24, 2006 7:29 pm
Forum: Irrlicht.NET
Topic: Huge Terrain ?
Replies: 7
Views: 3550

Do you know of any terrain paging systems? I have found little to nothing useful on Google with that term.
by namik
Thu Jan 19, 2006 2:32 pm
Forum: Beginners Help
Topic: Is it possible to 'hide' part of the map ?
Replies: 16
Views: 1006

The idea of individual objects for each tile makes a lot of sense. You should create a new scene node with the array of all tiles and render them manually. Individual scene nodes at that scale would be too intensive, plus look at the advantages. This will allow you to have the hexagonal tiles you wa...
by namik
Tue Jan 17, 2006 6:36 pm
Forum: Irrlicht.NET
Topic: What am I doing Wrong : vb.net key movment
Replies: 11
Views: 3380

The GC (Garbage Collector) might be cleaning it up if the MyEventHandler object is stored as a pointer. Try setting a global variable first. Public Class Engine Public TheEventHandler As MyEventHandler Public Sub Initiate TheEventHandler = New MyEventHandler; . . . initialize device . . . device.Eve...
by namik
Mon Nov 14, 2005 8:20 pm
Forum: Open Discussion and Dev Announcements
Topic: A request to the forum mods..
Replies: 14
Views: 632

The ranking would work, just prevent users from creating topics, but allow replying to existing ones. Anything posted that's decent can be moved to where appropriate. Then they can still reply to their own post. The guest account is more of a hinderance (I always forget to login) but yes, it should ...
by namik
Tue Nov 08, 2005 8:14 pm
Forum: Advanced Help
Topic: ODE + irrlicht.... good combination?
Replies: 22
Views: 1524

I just want to toss this out since I came across it: http://www.physicsengine.com/forum/viewtopic.php?t=752 All my buildings are precompiled .wmb files. Is there a way to apply the physics to these entities such that they don't move. Also, can you make models so that other physics objects bounce off...
by namik
Thu Nov 03, 2005 8:50 pm
Forum: Beginners Help
Topic: Complicated aiming issue
Replies: 7
Views: 408

In reference to Freelancer, it pointed the guns at a point on the object that the mouse was over. It actually seems to have a collision mesh that would allow your mouse to slip "between the cracks" just a bit. It uses that, and apparently a far plane. I don't know the math of doing so but ...
by namik
Thu Nov 03, 2005 8:30 pm
Forum: Beginners Help
Topic: Snowboarding Slopes..
Replies: 7
Views: 288

I think your best bet would be to use the terrain system with a height map, then translate/rotate it so that it slopes down hill. Make sure you rotate all your objects at the base point so they sit upright. This will give you the benefits of the already implemented methods for collision detection. C...
by namik
Thu Nov 03, 2005 8:25 pm
Forum: Beginners Help
Topic: Pointers Vs References
Replies: 11
Views: 423

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