Search found 11 matches
- Fri Apr 04, 2008 8:59 pm
- Forum: Beginners Help
- Topic: IFileSystem prior to selecting a driver?
- Replies: 2
- Views: 86
- Fri Apr 04, 2008 7:59 pm
- Forum: Beginners Help
- Topic: IFileSystem prior to selecting a driver?
- Replies: 2
- Views: 86
IFileSystem prior to selecting a driver?
Is there any way to access io::createFileSystem() from within an application? I need to get ahold of my configuration files prior to createDevice.
- Thu Apr 03, 2008 7:08 pm
- Forum: Game Programming
- Topic: Vista safe?
- Replies: 3
- Views: 2297
Games for Windows: Technical Requirements
That explains a lot about Vista integration to achieve the Games For Windows logo.
That explains a lot about Vista integration to achieve the Games For Windows logo.
- Tue Jan 24, 2006 7:29 pm
- Forum: Irrlicht.NET
- Topic: Huge Terrain ?
- Replies: 7
- Views: 3550
- Thu Jan 19, 2006 2:32 pm
- Forum: Beginners Help
- Topic: Is it possible to 'hide' part of the map ?
- Replies: 16
- Views: 1006
The idea of individual objects for each tile makes a lot of sense. You should create a new scene node with the array of all tiles and render them manually. Individual scene nodes at that scale would be too intensive, plus look at the advantages. This will allow you to have the hexagonal tiles you wa...
- Tue Jan 17, 2006 6:36 pm
- Forum: Irrlicht.NET
- Topic: What am I doing Wrong : vb.net key movment
- Replies: 11
- Views: 3380
The GC (Garbage Collector) might be cleaning it up if the MyEventHandler object is stored as a pointer. Try setting a global variable first. Public Class Engine Public TheEventHandler As MyEventHandler Public Sub Initiate TheEventHandler = New MyEventHandler; . . . initialize device . . . device.Eve...
- Mon Nov 14, 2005 8:20 pm
- Forum: Open Discussion and Dev Announcements
- Topic: A request to the forum mods..
- Replies: 14
- Views: 632
The ranking would work, just prevent users from creating topics, but allow replying to existing ones. Anything posted that's decent can be moved to where appropriate. Then they can still reply to their own post. The guest account is more of a hinderance (I always forget to login) but yes, it should ...
- Tue Nov 08, 2005 8:14 pm
- Forum: Advanced Help
- Topic: ODE + irrlicht.... good combination?
- Replies: 22
- Views: 1524
I just want to toss this out since I came across it: http://www.physicsengine.com/forum/viewtopic.php?t=752 All my buildings are precompiled .wmb files. Is there a way to apply the physics to these entities such that they don't move. Also, can you make models so that other physics objects bounce off...
- Thu Nov 03, 2005 8:50 pm
- Forum: Beginners Help
- Topic: Complicated aiming issue
- Replies: 7
- Views: 408
- Thu Nov 03, 2005 8:30 pm
- Forum: Beginners Help
- Topic: Snowboarding Slopes..
- Replies: 7
- Views: 288
I think your best bet would be to use the terrain system with a height map, then translate/rotate it so that it slopes down hill. Make sure you rotate all your objects at the base point so they sit upright. This will give you the benefits of the already implemented methods for collision detection. C...
- Thu Nov 03, 2005 8:25 pm
- Forum: Beginners Help
- Topic: Pointers Vs References
- Replies: 11
- Views: 423