We're using Irrlicht 0.14, not a mod one. Programming with VC++ 6.0
Okay, I'll try to explain :)
If the Magic2D.hpp is included, we get 411 errors and 5 warnings... ehehehe..
First one is in line 47:
"...<filenames>\include\magic2d.hpp(47) : error C2061: Syntaxerror : identifier 'ITexture'
and then ...
Search found 10 matches
- Tue Feb 07, 2006 10:42 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850
- Thu Feb 02, 2006 9:37 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850
Ah, I have a question, could you put the source of Magic2D online? We're discussing if we could use Magic2D for our study project (did everything with irrlicht itself at the moment), but there are a few problems... :D
First, our programmer is getting about 311 errors if Magic2d is implemented, and ...
First, our programmer is getting about 311 errors if Magic2d is implemented, and ...
- Tue Nov 15, 2005 7:50 am
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850
- Tue Nov 15, 2005 7:45 am
- Forum: Beginners Help
- Topic: 2D Collision Detection
- Replies: 3
- Views: 438
- Mon Nov 14, 2005 10:33 am
- Forum: Beginners Help
- Topic: 2D Collision Detection
- Replies: 3
- Views: 438
2D Collision Detection
Hi everybody
I have a question that's not completly related to Irrlicht, like the header says ;)
We have a slight problem with our collision detection for our 2D game (dropdown view).
At the moment we store our levels in an array-like field, and check if there's a number 1 in it, then the player can ...
I have a question that's not completly related to Irrlicht, like the header says ;)
We have a slight problem with our collision detection for our 2D game (dropdown view).
At the moment we store our levels in an array-like field, and check if there's a number 1 in it, then the player can ...
- Thu Nov 10, 2005 10:48 pm
- Forum: Beginners Help
- Topic: Problem with OpenGL and Bitmaps
- Replies: 8
- Views: 734
- Wed Nov 09, 2005 6:19 pm
- Forum: Project Announcements
- Topic: Magic Library - True Type windows font
- Replies: 319
- Views: 104850
Looks very interesting, maybe I can use it for our RPG projekt :)
Explaining the functions would be really great, as I am quiet new to the engine and not that good in C++ :wink:
Making snippets in an extra folder sounds good, it would sure be easier to keep track of the several functions.
The FPS I ...
Explaining the functions would be really great, as I am quiet new to the engine and not that good in C++ :wink:
Making snippets in an extra folder sounds good, it would sure be easier to keep track of the several functions.
The FPS I ...
- Wed Nov 09, 2005 5:27 pm
- Forum: Beginners Help
- Topic: Problem with OpenGL and Bitmaps
- Replies: 8
- Views: 734
- Wed Nov 09, 2005 1:04 pm
- Forum: Beginners Help
- Topic: Problem with OpenGL and Bitmaps
- Replies: 8
- Views: 734
- Tue Nov 08, 2005 12:09 pm
- Forum: Beginners Help
- Topic: Problem with OpenGL and Bitmaps
- Replies: 8
- Views: 734
Problem with OpenGL and Bitmaps
Hi, I'm new to this board, and I hope you can help me :)
We're working on a adventure game in 2D, a bit like Secret of Mana and for now all is running fine. But thats just if we use the Software Mode, DirectX is slightly washy, but OpenGL looks terrible. We're using plain bitmaps as graphic.
I know ...
We're working on a adventure game in 2D, a bit like Secret of Mana and for now all is running fine. But thats just if we use the Software Mode, DirectX is slightly washy, but OpenGL looks terrible. We're using plain bitmaps as graphic.
I know ...