Search found 10 matches

by Gambler
Tue Feb 07, 2006 10:42 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78563

We're using Irrlicht 0.14, not a mod one. Programming with VC++ 6.0 Okay, I'll try to explain :) If the Magic2D.hpp is included, we get 411 errors and 5 warnings... ehehehe.. First one is in line 47: "...<filenames>\include\magic2d.hpp(47) : error C2061: Syntaxerror : identifier 'ITexture' and ...
by Gambler
Thu Feb 02, 2006 9:37 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78563

Ah, I have a question, could you put the source of Magic2D online? We're discussing if we could use Magic2D for our study project (did everything with irrlicht itself at the moment), but there are a few problems... :D First, our programmer is getting about 311 errors if Magic2d is implemented, and n...
by Gambler
Tue Nov 15, 2005 7:50 am
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78563

So far it's good to read!
by Gambler
Tue Nov 15, 2005 7:45 am
Forum: Beginners Help
Topic: 2D Collision Detection
Replies: 3
Views: 294

Thanks for your answers, we have now box based collisions and so far it works well :)
by Gambler
Mon Nov 14, 2005 10:33 am
Forum: Beginners Help
Topic: 2D Collision Detection
Replies: 3
Views: 294

2D Collision Detection

Hi everybody I have a question that's not completly related to Irrlicht, like the header says ;) We have a slight problem with our collision detection for our 2D game (dropdown view). At the moment we store our levels in an array-like field, and check if there's a number 1 in it, then the player can...
by Gambler
Thu Nov 10, 2005 10:48 pm
Forum: Beginners Help
Topic: Problem with OpenGL and Bitmaps
Replies: 8
Views: 496

Thanks a lot! :)
by Gambler
Wed Nov 09, 2005 6:19 pm
Forum: Project Announcements
Topic: Magic Library - True Type windows font
Replies: 319
Views: 78563

Looks very interesting, maybe I can use it for our RPG projekt :) Explaining the functions would be really great, as I am quiet new to the engine and not that good in C++ :wink: Making snippets in an extra folder sounds good, it would sure be easier to keep track of the several functions. The FPS I ...
by Gambler
Wed Nov 09, 2005 5:27 pm
Forum: Beginners Help
Topic: Problem with OpenGL and Bitmaps
Replies: 8
Views: 496

Thanks, now it looks much better with ETCF_OPTIMIZED_FOR_QUALITY enabled. But it has thrown up a new one, now text in GUI windows is a bit squashed. It seems the GUI is optimized for DirectX because there are no graphical problems with static text in a window - or am I mistaken? Mhm, it's loading Op...
by Gambler
Wed Nov 09, 2005 1:04 pm
Forum: Beginners Help
Topic: Problem with OpenGL and Bitmaps
Replies: 8
Views: 496

Thanks for your answers, I've uploaded three screenshots so that you can see our problem: http://www.gamblers-maze.de/stuff/pics/rpg_software.JPG Software http://www.gamblers-maze.de/stuff/pics/rpg_directx.JPG DirectX http://www.gamblers-maze.de/stuff/pics/rpg_opengl.JPG OpenGL I've already set the ...
by Gambler
Tue Nov 08, 2005 12:09 pm
Forum: Beginners Help
Topic: Problem with OpenGL and Bitmaps
Replies: 8
Views: 496

Problem with OpenGL and Bitmaps

Hi, I'm new to this board, and I hope you can help me :) We're working on a adventure game in 2D, a bit like Secret of Mana and for now all is running fine. But thats just if we use the Software Mode, DirectX is slightly washy, but OpenGL looks terrible. We're using plain bitmaps as graphic. I know ...