Search found 38 matches

by MrPotatoes
Tue Apr 24, 2007 6:16 pm
Forum: Beginners Help
Topic: Networking books/Tutorials
Replies: 2
Views: 256

well i know game programming cuz it's what i went to school for but networking is the one thing that once i got the project done i never went back to it. it was one of the most frustrating things that i've ever done. i've foind alot of books but they are either not C++ or the networking isn't generi...
by MrPotatoes
Tue Apr 24, 2007 5:23 pm
Forum: Beginners Help
Topic: Networking books/Tutorials
Replies: 2
Views: 256

Networking books/Tutorials

i figure i'd post here since i don't know of any good C++ forums out there. also, i wasn't sure if i should post this in here or in open discussion. i'm looking to build a game (i've already started docs) and i'm looking to start using a good networking library. i think i've found one but i wouldn't...
by MrPotatoes
Sun Mar 25, 2007 5:50 pm
Forum: Beginners Help
Topic: [SOLVED] compiling engine prroblems
Replies: 4
Views: 300

ok, i figured out the issue. i did not have the libs put in there. i didn't link in these:
kernel32.lib
user32.lib
gdi32.lib
winspool.lib
comdlg32.lib
advapi32.lib
shell32.lib
ole32.lib
oleaut32.lib
uuid.lib
it's all settled now. thank you for the help
by MrPotatoes
Sun Mar 25, 2007 3:52 pm
Forum: Beginners Help
Topic: [SOLVED] compiling engine prroblems
Replies: 4
Views: 300

great, it gets past those other errors (which i would like to know what was happening there) and now i get to an area where it's geting the dreaded linker errors. i commented out line 45 && 46 in irrCompileConfig.h. they were this: #define _IRR_COMPILE_WITH_DIRECT3D_8_ #define _IRR_COMPILE_W...
by MrPotatoes
Sun Mar 25, 2007 6:07 am
Forum: Beginners Help
Topic: [SOLVED] compiling engine prroblems
Replies: 4
Views: 300

[SOLVED] compiling engine prroblems

i'm having some issues compiling the engine itself and getting something out of it. first my specs i am using code::blocks the newest version. i am using windws XP SP2 home i am using DirectX9 (feb) i downloaded the toolkit i found somewhere. i can't remember where, sorry. it was too much work using...
by MrPotatoes
Sat Mar 24, 2007 11:49 pm
Forum: Off-topic
Topic: How do you feel about...
Replies: 5
Views: 572

then host it on youtube. it converts it to flash anyways.

i would like to be able to compile irrlicht as a DLL. also to use code::blocks and not have to use Microsoft tech as i plan to compile my demos on linux and unix in due time.

have you made any yet?
by MrPotatoes
Fri Mar 23, 2007 8:01 pm
Forum: Beginners Help
Topic: hey, i have a thread question
Replies: 1
Views: 153

by MrPotatoes
Fri Mar 23, 2007 7:55 pm
Forum: Beginners Help
Topic: hey, i have a thread question
Replies: 1
Views: 153

hey, i have a thread question

i've searched once and found it but i just closed out the thread. i'm looking to find a thread that was started that has a an ODE physics integration with physics deformation. the images shown are 2 giant orange cylinder i'm looking into using Irrlicht to making simulations (testing right now) and i...
by MrPotatoes
Fri Nov 11, 2005 7:36 pm
Forum: Off-topic
Topic: developer.nvidia.com
Replies: 7
Views: 529

if you are only trying to do a pixel shader then yea you are screwed until you get a better card. if you aren't just trying to make a pixel shader then skip that crap and keep going. although you can, if you want that is, make the shader do it thru the CPU only instead of the card. i was supposed to...
by MrPotatoes
Fri Nov 11, 2005 7:32 pm
Forum: Beginners Help
Topic: Splitscreen technique used for overhead map: BUGS?
Replies: 8
Views: 783

i like your map. that's a cool looking map :)
by MrPotatoes
Fri Nov 11, 2005 7:31 pm
Forum: Beginners Help
Topic: mortal kombat sort of game
Replies: 5
Views: 340

lock it. don't frame lock it. that's no good
by MrPotatoes
Fri Nov 11, 2005 4:45 pm
Forum: Project Announcements
Topic: PoseMaker 1.0 for Irrlicht
Replies: 13
Views: 6413

that's pretty awesome dude. that last image is pretty tight

animations would be totally badass to :D
by MrPotatoes
Fri Nov 11, 2005 4:32 pm
Forum: Bug reports
Topic: feature for the irrlicht dx9 driver MMS
Replies: 2
Views: 535

dude that is pretty sweet. if you can get that for OpenGL as well i'd be wicked happy :D :D :D
by MrPotatoes
Fri Nov 11, 2005 2:39 am
Forum: Beginners Help
Topic: Is it possible to use Maya for level design, and if so, how?
Replies: 6
Views: 345

learn mel scripting so that you can import maya files.
by MrPotatoes
Fri Nov 11, 2005 2:34 am
Forum: Off-topic
Topic: developer.nvidia.com
Replies: 7
Views: 529

ok. i was gonna post this before the other guy did lol but yea. it's there for YOU

it's like the MSDN. they WANT you to take advantage of it in order to get more games out there ya know?