Search found 9 matches

by _Synthesizer
Fri Nov 25, 2005 1:46 am
Forum: Beginners Help
Topic: Create Tangent Mesh removes smoothing?
Replies: 0
Views: 136

Create Tangent Mesh removes smoothing?

Hi,

I am using the createMeshWithTangents function to set my mesh up for using a normal map. The object has smoothing groups on it (well, it's all just one), but when I use that function on it, all of the edges are hardened. Is there a way to set the object to be completely smoothed again after, or ...
by _Synthesizer
Fri Nov 25, 2005 12:54 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: tool for skybox-textures?
Replies: 12
Views: 5396

I highly recommend AutoStitch http://www.cs.ubc.ca/~mbrown/autostitch/autostitch.html

It works great. Just make sure your photos have a fair bit of overlap and some detail on every pic (overcast and pure blue skies don't work the greatest) but it will match them together perfectly. Once you've got ...
by _Synthesizer
Sat Nov 12, 2005 5:17 pm
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

And that Guest was me :roll:
by _Synthesizer
Sat Nov 12, 2005 5:14 am
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Whee! I finally got things figured out. I highly recommend anyone learning about HLSL to check out this page: http://www.gamasutra.com/features/20030 ... el_pfv.htm

It helped me out a huge amount. I've worked my way to the specular section, tomorrow I'll check out bumpmapping :D
by _Synthesizer
Fri Nov 11, 2005 7:29 pm
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Hmm, it appears that the rotation animator I had on the cube the shader was on was messing stuff up. If I take that off, it appears to work normally :?

I'm taking a step backwards (where I should have started in the first place) and trying something simpiler to start with. Below is the code I have ...
by _Synthesizer
Fri Nov 11, 2005 5:19 pm
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Hmm, I think it'd be more helpful if it actually worked before I added it :P I'm going to do a bit more digging around today, so hopefully I can figure it out.
by _Synthesizer
Fri Nov 11, 2005 6:51 am
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Well, at this rate I'll have all my problems solved very quicky :P

I figured it out, and to those of you using RenderMonkey, swap your viewMatrix and position around, it helps quite a bit :wink:

Hmm, it works, but not how its supposed to. I believe that I am messing the info up from Irrlicht to ...
by _Synthesizer
Fri Nov 11, 2005 6:21 am
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Never mind, I found the reinterpret_cast<f32*> function :)

Now, the next question is: what do I do to get the matViewProjection (I am creating my shader in RenderMonkey, actually, just tearing apart on of the included ones to see how they tick). Also what would the view_proj_martix be? I hope I'm ...
by _Synthesizer
Fri Nov 11, 2005 5:44 am
Forum: Beginners Help
Topic: Irrlicht to Pixel/Vertex Shader
Replies: 10
Views: 839

Irrlicht to Pixel/Vertex Shader

Hi,
I'm new to C++, Irrlicht, and shader programming, so bear with me :)

I am trying to make a HLSL shader, and for starters, I'm just going to be telling the shader what the light colour, position, and such are in the shader call back event (getting info from the lights will come later). My ...