Search found 8 matches
- Thu Nov 17, 2005 10:31 pm
- Forum: Beginners Help
- Topic: Newbie lighting help--"faceted" look...yuck.
- Replies: 4
- Views: 270
I'm using Wings3D, and it looks nice and smooth in there: http://big-brain.org/images/good_lighting.png I found some posts on the forum saying that .3ds models have this problem with their normals not being interpolated for each poly they touch. I downloaded Deled and created a sphere, then exported...
- Thu Nov 17, 2005 10:19 pm
- Forum: Beginners Help
- Topic: Newbie lighting help--"faceted" look...yuck.
- Replies: 4
- Views: 270
Newbie lighting help--"faceted" look...yuck.
Okay, I've got a simple program that loads my model, and an FPS camera so I can inspect it. I put a light in, that orbits the model in a circle, so I can see some lighting effects. The problem is that everything looks faceted...like the lighting is done per-poly and not per-vertex, maybe? Here's a s...
- Wed Nov 16, 2005 4:52 pm
- Forum: Beginners Help
- Topic: Newbie texturing help
- Replies: 5
- Views: 293
I thought of something else this morning...haven't had a chance to try it yet. But the main thing (besides not being lit) that's ugly about the textured model is that geometry lines that should have a sharp difference in color (as between the cockpit glass and the frame) instead have a blotchy borde...
- Wed Nov 16, 2005 3:20 am
- Forum: Beginners Help
- Topic: Newbie texturing help
- Replies: 5
- Views: 293
Newbie texturing help
Here's how my ship looks in Wings3d, with materials: http://big-brain.org/images/in_wings.png I'd like it to look that way in my game, but a search of the forum led me to the disappointing discovery that Irrlicht will not load colors from my .3ds model, and I have to use UV texturing instead. So I t...
- Tue Nov 15, 2005 6:40 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Rebirth discontinued, NOW FREE!!!
- Replies: 21
- Views: 8956
- Tue Nov 15, 2005 4:45 pm
- Forum: Beginners Help
- Topic: Getting list of triangles within certain distance
- Replies: 1
- Views: 188
Getting list of triangles within certain distance
Let's say I'm colliding a sphere against a terrain or level mesh. I'm interested in finding all triangles such that the distance to the closest point on the triangle from the sphere's center is less than the radius of the sphere. The math is no problem, but I'm brand new to Irrlicht, and to 3D game ...
- Mon Nov 14, 2005 1:48 am
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1530
- Mon Nov 14, 2005 12:37 am
- Forum: Beginners Help
- Topic: Terrain smoothing/LOD query
- Replies: 17
- Views: 1530
Sorry to resurrect an old thread, but I found this with a search, and it still seems to be an issue. I got around it by generating a 1024^2 heightmap, exporting it (as 256 colors), and upping the color depth to 16M, then resizing it down to 256^2 in Paint Shop Pro using Smart Size, which interpolate...