Search found 67 matches

by c_olin3404
Sun Jun 27, 2004 2:43 am
Forum: Beginners Help
Topic: Creating a FPS
Replies: 6
Views: 459

Just a quick warning... its a lot harder than it seems.... ;)
by c_olin3404
Sun Jun 20, 2004 3:24 am
Forum: Advanced Help
Topic: Anyone got a fix for rotating billboards?
Replies: 5
Views: 729

Anyone got a fix for rotating billboards?

I've seen a bit of talk about how it is impossible to rotate a billboard... and this kinda sucks for all of us making fps's... all i need to do is rotate the billboard along the z axis... has anyone created a fix for this? i looked into fixing it myself but i only screwed it up more :oops:
by c_olin3404
Tue Jun 15, 2004 4:38 am
Forum: Project Announcements
Topic: My 3D Platformer game looking project
Replies: 14
Views: 4652

AthlonXP 2000+, 512MB RAM, GF4 Ti4200 64MB 1024x768, 32bpp, fullscreen DX8: Avereage FPS: 56 Avereage TimeDelta: 0.0102891 DX9: Avereage FPS: 64 Avereage TimeDelta: 0.0133095 OpenGL: Avereage FPS: 443 Avereage TimeDelta: 0.00216076 I was realy suprised with OpenGL result, but i used FRAPS and get s...
by c_olin3404
Tue Jun 15, 2004 12:05 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73882

New shot:

Afecelis is doing my mapping :)

Image
by c_olin3404
Tue Jun 15, 2004 12:00 am
Forum: Beginners Help
Topic: doubts on light
Replies: 14
Views: 897

the reason it looks crappy in irrlicht is because in irrlicht, the textures are automaticly 16 bit, and they should be 32 bit, there is a fix for it.
by c_olin3404
Sat Jun 12, 2004 7:51 am
Forum: Beginners Help
Topic: removing a mesh from a node?
Replies: 4
Views: 312

I just changed it so that there is a seperate node for every weapon, and it works great... thanks!
by c_olin3404
Sat Jun 12, 2004 6:06 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73882

But if you ever need help, I'm online a lot :)
by c_olin3404
Sat Jun 12, 2004 6:04 am
Forum: Beginners Help
Topic: removing a mesh from a node?
Replies: 4
Views: 312

but IAnimatedMesh as no ->setVisible() function, only ISceneNode does, and I need only a single node for the weapon!
by c_olin3404
Sat Jun 12, 2004 12:00 am
Forum: Beginners Help
Topic: removing a mesh from a node?
Replies: 4
Views: 312

removing a mesh from a node?

Basicly what I'm trying to do is change weapons for my fps, I have an array of IAnimatedMesh* of the meshes of the weapons, and one node which is a child of the camera. In my change weapon function, i want to remove everything in the weapon node, and then add the correct mesh... but removeAll() make...
by c_olin3404
Tue Jun 08, 2004 3:49 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73882

Here's a brief update: I rewrote the whole thing :).... it is now much cleaner and better. The whole engine is based upon an entity manager that I wrote, it is very easy to modify and add to this entity manager. Now that school is out, I will have a lot more time to work on my engine... I will have ...
by c_olin3404
Wed Jun 02, 2004 5:54 am
Forum: Beginners Help
Topic: Entity Manager: Where to start?
Replies: 1
Views: 221

Entity Manager: Where to start?

In my first person shooter engine I want to add an entity manager for entity types such as the player, other clients (for network play), ammo, weapons, lights, bots. particle emiters. But I have no idea where to start! I searched google for a tutorial or article with some info on how an entity manag...
by c_olin3404
Tue Jun 01, 2004 5:58 am
Forum: Beginners Help
Topic: A few questions, maps, file formats, etc.
Replies: 2
Views: 227

It depends on what type of map you want. A 3ds map wouldnt have as good quality lighting as bsp... bsps is created in a program called GTK-Radiant.
by c_olin3404
Tue Jun 01, 2004 12:32 am
Forum: Beginners Help
Topic: Project's status report - and help!
Replies: 16
Views: 721

did you make those textures?
by c_olin3404
Mon May 31, 2004 6:04 am
Forum: Beginners Help
Topic: Irrlicht not friendly with Lightwave 7.0?
Replies: 1
Views: 261

Irrlicht not friendly with Lightwave 7.0?

The modeler I always use is Lightwave 7.0, I love it... I personaly think it is the best modeler out there but.... for my FPS engine I am making with Irrlicht, I need a good model format with bone animation, the only format that popped to my mind was .x! but I only found one plugin for lightwave tha...
by c_olin3404
Mon May 31, 2004 2:20 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73882

i guess ill have to add gamma ajusting capabillities :)