Search found 67 matches
- Sun Jun 27, 2004 2:43 am
- Forum: Beginners Help
- Topic: Creating a FPS
- Replies: 6
- Views: 459
- Sun Jun 20, 2004 3:24 am
- Forum: Advanced Help
- Topic: Anyone got a fix for rotating billboards?
- Replies: 5
- Views: 729
Anyone got a fix for rotating billboards?
I've seen a bit of talk about how it is impossible to rotate a billboard... and this kinda sucks for all of us making fps's... all i need to do is rotate the billboard along the z axis... has anyone created a fix for this? i looked into fixing it myself but i only screwed it up more
- Tue Jun 15, 2004 4:38 am
- Forum: Project Announcements
- Topic: My 3D Platformer game looking project
- Replies: 14
- Views: 4652
AthlonXP 2000+, 512MB RAM, GF4 Ti4200 64MB 1024x768, 32bpp, fullscreen DX8: Avereage FPS: 56 Avereage TimeDelta: 0.0102891 DX9: Avereage FPS: 64 Avereage TimeDelta: 0.0133095 OpenGL: Avereage FPS: 443 Avereage TimeDelta: 0.00216076 I was realy suprised with OpenGL result, but i used FRAPS and get s...
- Tue Jun 15, 2004 12:05 am
- Forum: Project Announcements
- Topic: Early screenshots of my first person shooter
- Replies: 86
- Views: 73882
- Tue Jun 15, 2004 12:00 am
- Forum: Beginners Help
- Topic: doubts on light
- Replies: 14
- Views: 897
- Sat Jun 12, 2004 7:51 am
- Forum: Beginners Help
- Topic: removing a mesh from a node?
- Replies: 4
- Views: 312
- Sat Jun 12, 2004 6:06 am
- Forum: Project Announcements
- Topic: Early screenshots of my first person shooter
- Replies: 86
- Views: 73882
- Sat Jun 12, 2004 6:04 am
- Forum: Beginners Help
- Topic: removing a mesh from a node?
- Replies: 4
- Views: 312
- Sat Jun 12, 2004 12:00 am
- Forum: Beginners Help
- Topic: removing a mesh from a node?
- Replies: 4
- Views: 312
removing a mesh from a node?
Basicly what I'm trying to do is change weapons for my fps, I have an array of IAnimatedMesh* of the meshes of the weapons, and one node which is a child of the camera. In my change weapon function, i want to remove everything in the weapon node, and then add the correct mesh... but removeAll() make...
- Tue Jun 08, 2004 3:49 am
- Forum: Project Announcements
- Topic: Early screenshots of my first person shooter
- Replies: 86
- Views: 73882
Here's a brief update: I rewrote the whole thing :).... it is now much cleaner and better. The whole engine is based upon an entity manager that I wrote, it is very easy to modify and add to this entity manager. Now that school is out, I will have a lot more time to work on my engine... I will have ...
- Wed Jun 02, 2004 5:54 am
- Forum: Beginners Help
- Topic: Entity Manager: Where to start?
- Replies: 1
- Views: 221
Entity Manager: Where to start?
In my first person shooter engine I want to add an entity manager for entity types such as the player, other clients (for network play), ammo, weapons, lights, bots. particle emiters. But I have no idea where to start! I searched google for a tutorial or article with some info on how an entity manag...
- Tue Jun 01, 2004 5:58 am
- Forum: Beginners Help
- Topic: A few questions, maps, file formats, etc.
- Replies: 2
- Views: 227
- Tue Jun 01, 2004 12:32 am
- Forum: Beginners Help
- Topic: Project's status report - and help!
- Replies: 16
- Views: 721
- Mon May 31, 2004 6:04 am
- Forum: Beginners Help
- Topic: Irrlicht not friendly with Lightwave 7.0?
- Replies: 1
- Views: 261
Irrlicht not friendly with Lightwave 7.0?
The modeler I always use is Lightwave 7.0, I love it... I personaly think it is the best modeler out there but.... for my FPS engine I am making with Irrlicht, I need a good model format with bone animation, the only format that popped to my mind was .x! but I only found one plugin for lightwave tha...
- Mon May 31, 2004 2:20 am
- Forum: Project Announcements
- Topic: Early screenshots of my first person shooter
- Replies: 86
- Views: 73882