Search found 67 matches

by c_olin3404
Sun May 30, 2004 7:43 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: free models for irrllitch tech demo,or any irrlitch project
Replies: 23
Views: 8161

you need to teach me how to skin!!!!
by c_olin3404
Sun May 30, 2004 7:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28072

if someone emails it to me i can upload it for downloading
by c_olin3404
Sun May 30, 2004 7:41 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28072

if someone emails it to me i can upload it for downloading
by c_olin3404
Sun May 30, 2004 7:40 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

you know my methods??!?

lmao
by c_olin3404
Sun May 30, 2004 3:50 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

Heres some screenshots of version 0.01a

I made the textures with Photoshop, but I cant seem to make them very realistic.....

Image
Image[/img]
by c_olin3404
Sun May 30, 2004 3:43 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

Holy shizzle!

What textures?

How make them?


I added you to my yahoo and msn list... it looks like you can help me with level designing.... and I can help you with programming ;)
by c_olin3404
Sun May 30, 2004 3:11 am
Forum: Beginners Help
Topic: Camera's actual position?
Replies: 1
Views: 203

Camera's actual position?

I am modifying the camera class so that it will simulate the player walking, it will jerk up and down and side to side and stuff. I tried moving the actual node of the camera, but with the collider animator it jerks to weird because it pulls the camera back to the ground... is there a way to change ...
by c_olin3404
Sun May 30, 2004 2:57 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Class to read additional informations from Quake3 .bsp Files
Replies: 46
Views: 28072

I too am in need of this :)
by c_olin3404
Sat May 29, 2004 4:04 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

Yes, LordNaikon is right...


actualy I just segmented it in a lot of places, because I'm using vertex lighting. I went a bit overboard.... But no worrys, I will be creating completly new models soon.
by c_olin3404
Sat May 29, 2004 4:02 am
Forum: Project Announcements
Topic: Shots.... of a game frm a beginner
Replies: 8
Views: 3681

Looks great! But what is it?
by c_olin3404
Wed May 26, 2004 9:59 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

the whole model is 4800 poly

I probebly wont be using it anymore
by c_olin3404
Wed May 26, 2004 9:59 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

the whole model is 4800 poly

I probebly wont be using it anymore
by c_olin3404
Wed May 26, 2004 4:42 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

Peter Müller wrote:@guest:
Where did you get this beautifull weapon model from?
I modeled it in Lightwave and textured it, animated, and exported it in MS3D.

It may lok good, but its a huge waste of polygon.
by c_olin3404
Fri May 21, 2004 10:34 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

The code is not online and it wont be for awhile, I am rewritting like half of it. I am going to make an entity manager thingy.
by c_olin3404
Fri May 21, 2004 6:25 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73884

Current Features: * Dynamic lighting on the viewmodel weapon according to where the lights are placed in GTK-Radiant how do you do that?? that would be very usful. It's not perfected yet, but once it is, I will post the code. I think I'm sticking with Goretek by buhatkj or weaselFPS by yours truely...