Search found 67 matches

by c_olin3404
Wed May 19, 2004 4:41 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

Thanks for all of the ideas guys!

But like I said a couple posts ago, I'm not making an actual game, I am making a FPS engine. No storyline.... just a cool name
by c_olin3404
Tue May 18, 2004 6:10 am
Forum: Beginners Help
Topic: Setting up a timer
Replies: 1
Views: 334

I just did something like this:

Code: Select all


u32 lastTime = device->getTime();

if(device->getTime() > lastTime + 1000) //if one second has past
    doWateva();
by c_olin3404
Tue May 18, 2004 6:02 am
Forum: Beginners Help
Topic: camera distance
Replies: 13
Views: 895

by c_olin3404
Tue May 18, 2004 5:59 am
Forum: Beginners Help
Topic: Online development
Replies: 2
Views: 323

Irrlicht is only a graphics engine, all it does is render, do collision, and some other stuff for you. If you are going to make it online, it is going to take a lot of work from you. It is very very possible to do what you have in mind, but it would take advanced C++ and a lot of spare time, sufferi...
by c_olin3404
Tue May 18, 2004 5:56 am
Forum: Beginners Help
Topic: Recompiling Irrlicht
Replies: 1
Views: 182

open up the actual project fille (extension is dsw or dsp) and select and edit the right file, and then open up Irrlicht.cpp in the project and compile.

you must have the DirectX 9 SDK
by c_olin3404
Tue May 18, 2004 5:54 am
Forum: Beginners Help
Topic: C++
Replies: 33
Views: 1608

Just a warning.... If you are going to learn c++, give it your all! Don't skip any chapters! And don't expect results too fast. I did all of these things, and I was discouraged a bit... but now... 2 years later, I have learned so much, and the possibilities of C++ are endless. It is very rewarding a...
by c_olin3404
Tue May 18, 2004 5:32 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

Maybe you guys can help me name it, since I am terrible at naming things. Any ideas? My ideas are (terrible): xstatic (lol) iTek (?makes no sense?) NarcotikFPS (No, I'm not addicted) Ef-p-Es (lol) weaselFPS (lol again) CPS (Cool-person-shooter) lol, ignoring those ideas, what would some of you guys ...
by c_olin3404
Tue May 18, 2004 5:17 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

Hey, I'm guessing that you have the gun firing consistantly when you hold down the Left Mouse Button. I was wondering how do get it to do that?? Like the Code that I have for my shooting is: else if( event.MouseInput.Event == EMIE_LMOUSE_PRESSED_DOWN ) { Player.Shoot(); } It only allows the player ...
by c_olin3404
Mon May 17, 2004 7:13 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

thnx c_olin for replying! I found CDirectX8Texture.cpp but I couldn't find the lines you tell me. I'm using version 6.0 of Irrlicht. Are you using the same version, or is there a newer one? (or are you working with version 5 or a mod version of Irrlicht?) sorry to be a pain, but thanx for helping. ...
by c_olin3404
Sat May 15, 2004 6:40 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

go to CDirectX8Texture.cpp

go the line with:
video::ITexture* CVideoDirectX9::createDeviceDependentTexture(IImage* surface)
and under:
bool generateMipLevels = getTextureCreationFlag(ETCF_CREATE_MIP_MAPS);
put:
setTextureCreationFlag(ETCF_ALWAYS_32_BIT, true);

compile and smile :)
by c_olin3404
Fri May 14, 2004 9:39 pm
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

Image
by c_olin3404
Thu May 13, 2004 4:45 am
Forum: Project Announcements
Topic: Early screenshots of my first person shooter
Replies: 86
Views: 73883

I am s32_weaselType. I realized why I couldn't sign up.... I already was regestered ;)
by c_olin3404
Fri Apr 23, 2004 1:52 am
Forum: Beginners Help
Topic: 2 questions on MS3Ds
Replies: 1
Views: 273

2 questions on MS3Ds

1: I can load up a milkshape file just fine, and it seems to animate correctly, but when i use viewmodel->setFrameLoop(0, 300); it doesnt play 1 - 300 and i get wierd results... whats up with that? 2: When I set up a light, it works, but when the model is animating it looks like the normals aren't b...
by c_olin3404
Sat Jan 24, 2004 9:51 pm
Forum: Beginners Help
Topic: Tools for MD2 objects?
Replies: 1
Views: 293

Tools for MD2 objects?

What program can I use to model and export md2 models with animations (RUN, WALK, DIE)? I heard milkshap is good, but can it export md2 models with full animations?
by c_olin3404
Sat Jan 24, 2004 7:34 pm
Forum: Beginners Help
Topic: Icons
Replies: 1
Views: 318

Icons

I know this isnt the right forum for this, but i bet some of you will know.... I made a 32x32 icon in vc++ but how can I attach it to the executable?