thanks!
I guess I didnt completly understand the createDevice function
Search found 67 matches
- Sat Jan 24, 2004 6:46 pm
- Forum: Advanced Help
- Topic: Event
- Replies: 2
- Views: 1117
Event
I'm modeling my game after the way the tech demo was coded. But my event handler does not work, I compared with the tech demo code but there is nothing different! //h18.h #include <irrlicht.h> #include <wchar.h> using namespace irr; using namespace core; using namespace scene; using namespace video;...
- Sat Jan 24, 2004 6:22 pm
- Forum: Beginners Help
- Topic: glass and window positioning
- Replies: 5
- Views: 452
- Sat Jan 24, 2004 2:50 am
- Forum: Beginners Help
- Topic: glass and window positioning
- Replies: 5
- Views: 452
- Sat Jan 24, 2004 1:18 am
- Forum: Beginners Help
- Topic: BSP and light
- Replies: 1
- Views: 270
BSP and light
How does CoD and MoH light the gun and player models to look like it matches the lightmaps? Does it jsut read the file and place there own light class werever the light is in the bsp map?
thanks
thanks
- Fri Jan 23, 2004 6:56 am
- Forum: Beginners Help
- Topic: Questions about shadows:
- Replies: 1
- Views: 301
Questions about shadows:
I wrote this simple program jsut to test out the map I made. I worked fine lightmaps and all, then I added an md2 mesh, and a light to the scene node and enabled shadows on the md2 model.... but there are no shadows!?!?!? why? #include <irrlicht.h> #include <wchar.h> using namespace irr; using names...
- Fri Jan 23, 2004 5:06 am
- Forum: Beginners Help
- Topic: node?
- Replies: 2
- Views: 305
node?
I have done some basic 3d programming, I've done all of the nehe tutorials.... but i've never ran into the term "node".
It wasnt in any of the docs, but im sure its an expremly simple term.
what doesn "node" mean?
It wasnt in any of the docs, but im sure its an expremly simple term.
what doesn "node" mean?