Search found 47 matches
- Fri Jul 11, 2008 7:58 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
- Tue Mar 18, 2008 3:56 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
- Thu Mar 13, 2008 1:22 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
- Thu Mar 13, 2008 2:42 am
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
- Wed Mar 12, 2008 9:10 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
Oh, I am well aware that I wont be able to port Doom 3 style graphics to the iPhone. If only **begins to dream**....
Anywho, what I really want to be able to do is some simple 3D graphics, and maybe some more elaborate 2D graphics. I have used irrlicht in the past and was simply blown away by its ...
Anywho, what I really want to be able to do is some simple 3D graphics, and maybe some more elaborate 2D graphics. I have used irrlicht in the past and was simply blown away by its ...
- Wed Mar 12, 2008 7:56 pm
- Forum: Advanced Help
- Topic: iPhone?
- Replies: 67
- Views: 25470
iPhone?
I was curious now that the SDK for the iPhone has been released and since it is based on OpenGLES, cocoa, and OS X if there would be a way to port the OS X version of irrlicht to it? What are your thoughts?
- Mon Jul 02, 2007 11:38 am
- Forum: Advanced Help
- Topic: GLSL Shader question...
- Replies: 8
- Views: 2821
- Wed Jun 27, 2007 12:43 pm
- Forum: Advanced Help
- Topic: GLSL Shader question...
- Replies: 8
- Views: 2821
Thank you. Ok here is what I would like to do...
For the most part the shader in the link above does what I want it to but not quite. Basically I like the cartoon effect where the shading of the character comes in bands based on the vertex (or fragments) normal angle to the light source. However I ...
For the most part the shader in the link above does what I want it to but not quite. Basically I like the cartoon effect where the shading of the character comes in bands based on the vertex (or fragments) normal angle to the light source. However I ...
- Tue Jun 26, 2007 2:30 am
- Forum: Advanced Help
- Topic: GLSL Shader question...
- Replies: 8
- Views: 2821
- Mon Jun 25, 2007 6:35 pm
- Forum: Advanced Help
- Topic: GLSL Shader question...
- Replies: 8
- Views: 2821
GLSL Shader question...
I found this great GLSL shader code here on the forums. However I can't figure out why it renders the way it does. I have looked at the #10 demo which uses shaders and it renders with the shader on top of the texture, creating a blended image. However this shader renders with seemingly no regard to ...
- Thu Jun 21, 2007 2:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: New features, my suggestions and findings thus far.
- Replies: 45
- Views: 5775
Holy crap!
Wow, blast from the past. I am so sorry guys. Its been a LONG time since I have been working on game code. Long story short, life got in the way, LOTS of things changed all at once (UNDERSTATEMENT), and I never got the chance to get back into things. I have just recently "re" taken up a love of game ...
- Sat Feb 07, 2004 6:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Tri_stripper modification located here....
- Replies: 1
- Views: 949
NOTE: The tri_stipper listed above, has some flaws, currently working on a MUCH better version. I didnt realy understand the way irrlicht handled some things, and after a little more digging, I relized that the method I created the strips with... etc... isnt going to cut it, I will have a better one ...
- Fri Feb 06, 2004 11:07 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Ok, I am an idiot, what is the new feature in the screenshot
- Replies: 5
- Views: 1264
Ok, I am an idiot, what is the new feature in the screenshot
I cant figure out what the new feature is from teh screen shot, other than Fog, maybe I need to adjust my contacts, or my brain. Whos got the answer??
- Fri Feb 06, 2004 11:05 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 568725
- Fri Feb 06, 2004 4:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Tri_stripper modification located here....
- Replies: 1
- Views: 949
Tri_stripper modification located here....
I finaly got around to throwing togeather a VERY and i mean VERY basic web page on Yahoo. Basicaly its just a link to the tri_stripper integreated irrlicht.
http://www.geocities.com/gamebeavis/Home.html
Go ahead and take a look at it, but please read through the readme in the .zip file BEFORE ...
http://www.geocities.com/gamebeavis/Home.html
Go ahead and take a look at it, but please read through the readme in the .zip file BEFORE ...