Search found 47 matches

by dabeav
Fri Jul 11, 2008 7:58 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

So, the app store has been released, the SDK NDA is lifted, and iphone 2.0 is alive! So, what is the status of the port? Anyone make any progress?
by dabeav
Tue Mar 18, 2008 3:56 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

I know objc is able to be mixed with C++, but being that I have never done it, hopefully that wont make the port that much more difficult.
by dabeav
Thu Mar 13, 2008 1:22 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

You wont be able to test the code with the iPhone emulator packaged with the SDK. It dosnt emulate the OpenGLES part. Which I found out the hardway yesterday. In order to test the code here are the things you need. 1. An actual physical iPhone 2. An intel based mac running 10.5 (10.4 might work, not...
by dabeav
Thu Mar 13, 2008 2:42 am
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

actually it runs a slightly modified version of OS X. Now, arent OpenGLes calls and syntaxes duplicates of OpenGL?
by dabeav
Wed Mar 12, 2008 9:10 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

Oh, I am well aware that I wont be able to port Doom 3 style graphics to the iPhone. If only **begins to dream**.... Anywho, what I really want to be able to do is some simple 3D graphics, and maybe some more elaborate 2D graphics. I have used irrlicht in the past and was simply blown away by its ea...
by dabeav
Wed Mar 12, 2008 7:56 pm
Forum: Advanced Help
Topic: iPhone?
Replies: 67
Views: 23167

iPhone?

I was curious now that the SDK for the iPhone has been released and since it is based on OpenGLES, cocoa, and OS X if there would be a way to port the OS X version of irrlicht to it? What are your thoughts?
by dabeav
Mon Jul 02, 2007 11:38 am
Forum: Advanced Help
Topic: GLSL Shader question...
Replies: 8
Views: 2595

Thank you! I think that will work nicely.
by dabeav
Wed Jun 27, 2007 12:43 pm
Forum: Advanced Help
Topic: GLSL Shader question...
Replies: 8
Views: 2595

Thank you. Ok here is what I would like to do... For the most part the shader in the link above does what I want it to but not quite. Basically I like the cartoon effect where the shading of the character comes in bands based on the vertex (or fragments) normal angle to the light source. However I w...
by dabeav
Tue Jun 26, 2007 2:30 am
Forum: Advanced Help
Topic: GLSL Shader question...
Replies: 8
Views: 2595

Ok, I found a much easier version of this to read in C# over at the irrlicht.net CP forums. http://irrlichtnetcp.sourceforge.net/phpBB2/viewtopic.php?t=105&highlight=cel I have located why the textures do not blend, however I am not sure what to do to make them blend. In the line: if (bCanDoGLSL...
by dabeav
Mon Jun 25, 2007 6:35 pm
Forum: Advanced Help
Topic: GLSL Shader question...
Replies: 8
Views: 2595

GLSL Shader question...

I found this great GLSL shader code here on the forums. However I can't figure out why it renders the way it does. I have looked at the #10 demo which uses shaders and it renders with the shader on top of the texture, creating a blended image. However this shader renders with seemingly no regard to ...
by dabeav
Thu Jun 21, 2007 2:30 pm
Forum: Open Discussion and Dev Announcements
Topic: New features, my suggestions and findings thus far.
Replies: 45
Views: 4443

Holy crap!

Wow, blast from the past. I am so sorry guys. Its been a LONG time since I have been working on game code. Long story short, life got in the way, LOTS of things changed all at once (UNDERSTATEMENT), and I never got the chance to get back into things. I have just recently "re" taken up a lo...
by dabeav
Sat Feb 07, 2004 6:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Tri_stripper modification located here....
Replies: 1
Views: 844

NOTE: The tri_stipper listed above, has some flaws, currently working on a MUCH better version. I didnt realy understand the way irrlicht handled some things, and after a little more digging, I relized that the method I created the strips with... etc... isnt going to cut it, I will have a better one...
by dabeav
Fri Feb 06, 2004 11:07 pm
Forum: Open Discussion and Dev Announcements
Topic: Ok, I am an idiot, what is the new feature in the screenshot
Replies: 5
Views: 1031

Ok, I am an idiot, what is the new feature in the screenshot

I cant figure out what the new feature is from teh screen shot, other than Fog, maybe I need to adjust my contacts, or my brain. Whos got the answer??
by dabeav
Fri Feb 06, 2004 11:05 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502395

Name: "dabeav" "beavis" "beav" "Alan" "Hey you, yeah you, the aHole stealing my car" Location: Upstate NY, AKA Frozen waist land Age: Physical = 22, Mental = preinsemination, Spiritual = huh? Computers: Went to Pennstate for a year, found out college...
by dabeav
Fri Feb 06, 2004 4:06 am
Forum: Open Discussion and Dev Announcements
Topic: Tri_stripper modification located here....
Replies: 1
Views: 844

Tri_stripper modification located here....

I finaly got around to throwing togeather a VERY and i mean VERY basic web page on Yahoo. Basicaly its just a link to the tri_stripper integreated irrlicht. http://www.geocities.com/gamebeavis/Home.html Go ahead and take a look at it, but please read through the readme in the .zip file BEFORE hand. ...