If that does't work I'll try to use SMD-Format ^^
Search found 4 matches
- Fri Nov 11, 2005 7:06 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 590
- Fri Nov 11, 2005 2:11 pm
- Forum: Beginners Help
- Topic: Projectile system
- Replies: 4
- Views: 564
- Fri Nov 11, 2005 1:31 pm
- Forum: Beginners Help
- Topic: Projectile system
- Replies: 4
- Views: 564
I don't know exactly HOW you game works but I guess that you could simply hold ALL beams in one dynamic list. Since it maybe important to know which beam belongs to which ship, simply add a int (or even char) to the beam object that keeps the number of the "owning" ship. For the list I'd use good ...
- Fri Nov 11, 2005 1:21 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 590
Skeletal animation - one skeleton for all the meshes?
I remember when creating models for Half Life 1 that there was only ONE base skeleton which you attached the mesh to. This way you did not have to worry about animating each model but have each model use the same animation data provided by the skeleton.
Now my question: Is something similiar ...
Now my question: Is something similiar ...