Thx you two! I gotta look a little deeper in irrlicht's documentation i guess
If that does't work I'll try to use SMD-Format ^^
Search found 4 matches
- Fri Nov 11, 2005 7:06 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 372
- Fri Nov 11, 2005 2:11 pm
- Forum: Beginners Help
- Topic: Projectile system
- Replies: 4
- Views: 401
- Fri Nov 11, 2005 1:31 pm
- Forum: Beginners Help
- Topic: Projectile system
- Replies: 4
- Views: 401
- Fri Nov 11, 2005 1:21 pm
- Forum: Beginners Help
- Topic: Skeletal animation - one skeleton for all the meshes?
- Replies: 3
- Views: 372
Skeletal animation - one skeleton for all the meshes?
I remember when creating models for Half Life 1 that there was only ONE base skeleton which you attached the mesh to. This way you did not have to worry about animating each model but have each model use the same animation data provided by the skeleton. Now my question: Is something similiar possibl...