Search found 7 matches
- Tue May 30, 2006 2:05 pm
- Forum: Irrlicht.NET
- Topic: Irrlicht in a WinForm!
- Replies: 32
- Views: 8770
- Thu May 11, 2006 11:07 am
- Forum: Bug reports
- Topic: Terrain's detail map vs light
- Replies: 6
- Views: 589
- Mon May 08, 2006 6:12 pm
- Forum: Bug reports
- Topic: Terrain's detail map vs light
- Replies: 6
- Views: 589
- Sun May 07, 2006 9:46 am
- Forum: Bug reports
- Topic: Terrain's detail map vs light
- Replies: 6
- Views: 589
Terrain's detail map vs light
Hi.
I have the following situation:
There is a terrain with texture and detail map. When I swich off all lights (or do not create it) I see detail map on the terrain. I expected that terrain must be fully blak.
Is this all right?
What ways I can fix this?
PS: Irrlicht.NET; driver DirectX 9
I have the following situation:
There is a terrain with texture and detail map. When I swich off all lights (or do not create it) I see detail map on the terrain. I expected that terrain must be fully blak.
Is this all right?
What ways I can fix this?
PS: Irrlicht.NET; driver DirectX 9
- Wed Jan 11, 2006 7:04 am
- Forum: Irrlicht.NET
- Topic: [GUI] How to use two fonts?
- Replies: 1
- Views: 1584
[GUI] How to use two fonts?
I can not found IGUIElement.setOverrideFont() analog in .Net versiov of Irrlicht. Can anybody say how to use different fonts?
- Tue Jan 10, 2006 4:30 pm
- Forum: Beginners Help
- Topic: GUI Item - Can you use two fonts?
- Replies: 3
- Views: 324
- Sun Nov 13, 2005 2:17 pm
- Forum: Beginners Help
- Topic: And what about tile-based landscape?
- Replies: 1
- Views: 168
And what about tile-based landscape?
How to do tile-based ladsacpe (like warcraft3 for example) if it possible do?