Search found 7 matches

by G-ray
Tue May 30, 2006 2:05 pm
Forum: Irrlicht.NET
Topic: Irrlicht in a WinForm!
Replies: 32
Views: 8770

up
by G-ray
Thu May 11, 2006 11:07 am
Forum: Bug reports
Topic: Terrain's detail map vs light
Replies: 6
Views: 589

up
by G-ray
Mon May 08, 2006 6:12 pm
Forum: Bug reports
Topic: Terrain's detail map vs light
Replies: 6
Views: 589

hybrid wrote:Since this is not the .net forum I'll give a general answer: If you do not switch on the lighting parameter (via EMT_LIGHTING to true) the textures look the same even without lights.
EMT_LIGHTING is true, but picture is the same.
by G-ray
Sun May 07, 2006 9:46 am
Forum: Bug reports
Topic: Terrain's detail map vs light
Replies: 6
Views: 589

Terrain's detail map vs light

Hi.

I have the following situation:

There is a terrain with texture and detail map. When I swich off all lights (or do not create it) I see detail map on the terrain. I expected that terrain must be fully blak.

Is this all right?
What ways I can fix this?

PS: Irrlicht.NET; driver DirectX 9
by G-ray
Wed Jan 11, 2006 7:04 am
Forum: Irrlicht.NET
Topic: [GUI] How to use two fonts?
Replies: 1
Views: 1584

[GUI] How to use two fonts?

I can not found IGUIElement.setOverrideFont() analog in .Net versiov of Irrlicht. Can anybody say how to use different fonts?
by G-ray
Tue Jan 10, 2006 4:30 pm
Forum: Beginners Help
Topic: GUI Item - Can you use two fonts?
Replies: 3
Views: 324

And how to do this in .NET version?
by G-ray
Sun Nov 13, 2005 2:17 pm
Forum: Beginners Help
Topic: And what about tile-based landscape?
Replies: 1
Views: 168

And what about tile-based landscape?

How to do tile-based ladsacpe (like warcraft3 for example) if it possible do?