listen to what Xception says.
The function you use simply draws an image as stated in the API,
the second function will also apply the alpha channel when setting the last parameter to true. try this instead:
driver->makeColorKeyTexture(lives,core::position2d<s32>(0,0));
driver->draw2DImage(lives ...
Search found 16 matches
- Mon Mar 08, 2004 5:38 pm
- Forum: Beginners Help
- Topic: 2D image transparency?
- Replies: 17
- Views: 3598
- Fri Feb 20, 2004 4:31 pm
- Forum: Beginners Help
- Topic: Make the Node turn not rotate?
- Replies: 11
- Views: 1059
- Fri Feb 20, 2004 4:30 pm
- Forum: Beginners Help
- Topic: Fps camera node
- Replies: 3
- Views: 971
- Tue Feb 17, 2004 2:44 pm
- Forum: Beginners Help
- Topic: Fps camera node
- Replies: 3
- Views: 971
Fps camera node
I am updating the fps camera to make it feel more natural (the current fpscamera aint really an fps camera but a spectator camera)
but i have bumped into a problem. I just cant seem to find the piece of code that tells the camera to turn left when the cursor is moving horizontally.
I want to change ...
but i have bumped into a problem. I just cant seem to find the piece of code that tells the camera to turn left when the cursor is moving horizontally.
I want to change ...
- Mon Feb 09, 2004 8:03 am
- Forum: Beginners Help
- Topic: handmade camera wont follow handmade node
- Replies: 11
- Views: 2407
- Sun Feb 08, 2004 11:08 am
- Forum: Beginners Help
- Topic: Rotating to face a point
- Replies: 9
- Views: 1885
- Fri Feb 06, 2004 7:22 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1680
- Fri Feb 06, 2004 6:30 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1680
- Fri Feb 06, 2004 5:18 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1680
- Fri Feb 06, 2004 4:02 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1680
Adding collision question
I have setted up a scene with a moving node inside a bsp file and i added all the collision detection code and it works fine.
Now i added a static model to the scene and i want this model to be a part of the collision so that my moving node wont run tru it.
Any help on how i should add it?
Now i added a static model to the scene and i want this model to be a part of the collision so that my moving node wont run tru it.
Any help on how i should add it?
- Thu Feb 05, 2004 9:51 am
- Forum: Advanced Help
- Topic: Collision and Steps
- Replies: 4
- Views: 1467
- Thu Feb 05, 2004 9:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: License issues
- Replies: 15
- Views: 3704
License issues
Hi, i ve been fooling around with the irrlicht engine for a while now. And what bothers me is the use of some file formats.
For example we easily use md2 models, 3ds meshes and even bsp maps.
I was wondering what kind of license goes with these formats!
I remmember the qfusion engine wich was a ...
For example we easily use md2 models, 3ds meshes and even bsp maps.
I was wondering what kind of license goes with these formats!
I remmember the qfusion engine wich was a ...
- Tue Jan 27, 2004 11:11 am
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 5447
- Mon Jan 26, 2004 4:35 pm
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 5447
- Sat Jan 24, 2004 6:32 pm
- Forum: Beginners Help
- Topic: problem with Irrlicht
- Replies: 3
- Views: 586