Search found 16 matches

by NecromanX
Mon Mar 08, 2004 5:38 pm
Forum: Beginners Help
Topic: 2D image transparency?
Replies: 17
Views: 2538

listen to what Xception says. The function you use simply draws an image as stated in the API, the second function will also apply the alpha channel when setting the last parameter to true. try this instead: driver->makeColorKeyTexture(lives,core::position2d<s32>(0,0)); driver->draw2DImage(lives,cor...
by NecromanX
Fri Feb 20, 2004 4:31 pm
Forum: Beginners Help
Topic: Make the Node turn not rotate?
Replies: 11
Views: 800

i d love to know myself how to rotate a node using its x axis instead of the y axis :p
by NecromanX
Fri Feb 20, 2004 4:30 pm
Forum: Beginners Help
Topic: Fps camera node
Replies: 3
Views: 775

yes i noticed the jittering happens because of the movespeed parameter.
the higher the more the camera jitters when you rotate :S

btw i noticed you now make the node move too when you rotate the camera :p
by NecromanX
Tue Feb 17, 2004 2:44 pm
Forum: Beginners Help
Topic: Fps camera node
Replies: 3
Views: 775

Fps camera node

I am updating the fps camera to make it feel more natural (the current fpscamera aint really an fps camera but a spectator camera) but i have bumped into a problem. I just cant seem to find the piece of code that tells the camera to turn left when the cursor is moving horizontally. I want to change ...
by NecromanX
Mon Feb 09, 2004 8:03 am
Forum: Beginners Help
Topic: handmade camera wont follow handmade node
Replies: 11
Views: 1700

the setTarget method will only make the camera look to the position of your node. So it wont make the camera move. To make the camera move you will still need to use the setPosition method on your camera node.
by NecromanX
Sun Feb 08, 2004 11:08 am
Forum: Beginners Help
Topic: Rotating to face a point
Replies: 9
Views: 1610

the moving forward part can be done a lot smaller :) try this one: vector3df forward = ( sin( (Node->getRotation().Y+90)*PI/180.0f ), 0, cos( (Node->getRotation().Y+90)*PI/180.0f ) ); Node->setPosition( Node->getPosition() + forward*0.25f ); if your node isnt a md2 model remove the "+90" f...
by NecromanX
Fri Feb 06, 2004 7:22 pm
Forum: Advanced Help
Topic: Adding collision question
Replies: 7
Views: 1446

I dont think its possible :X
by NecromanX
Fri Feb 06, 2004 6:30 pm
Forum: Advanced Help
Topic: Adding collision question
Replies: 7
Views: 1446

hmm i still have a problem :X You add the trisel from the boundingbox correct?, well I need to add the real model instead of its box because it will have to be possible to walk into that model (it has a door :p) and then the model will be moveable btw do you have msn messenger? i would like to discu...
by NecromanX
Fri Feb 06, 2004 5:18 pm
Forum: Advanced Help
Topic: Adding collision question
Replies: 7
Views: 1446

Thanks mate you really helped me out :)!
by NecromanX
Fri Feb 06, 2004 4:02 pm
Forum: Advanced Help
Topic: Adding collision question
Replies: 7
Views: 1446

Adding collision question

I have setted up a scene with a moving node inside a bsp file and i added all the collision detection code and it works fine.
Now i added a static model to the scene and i want this model to be a part of the collision so that my moving node wont run tru it.
Any help on how i should add it?
by NecromanX
Thu Feb 05, 2004 9:51 am
Forum: Advanced Help
Topic: Collision and Steps
Replies: 4
Views: 1256

i fear you will have to take a look into the source of the engine itself. as i didnt find any info on that in the API
by NecromanX
Thu Feb 05, 2004 9:44 am
Forum: Open Discussion and Dev Announcements
Topic: License issues
Replies: 15
Views: 2395

License issues

Hi, i ve been fooling around with the irrlicht engine for a while now. And what bothers me is the use of some file formats. For example we easily use md2 models, 3ds meshes and even bsp maps. I was wondering what kind of license goes with these formats! I remmember the qfusion engine wich was a modi...
by NecromanX
Tue Jan 27, 2004 11:11 am
Forum: Beginners Help
Topic: walking forward?
Replies: 22
Views: 4261

thanks dude
by NecromanX
Mon Jan 26, 2004 4:35 pm
Forum: Beginners Help
Topic: walking forward?
Replies: 22
Views: 4261

I used the sydney model to test this piece of code and there is still a little problem. she strafes instead of walking forward :p so for those who have this problem too simply change this line to vector3df forward( sin( node->getRotation().Y*PI/180.0f ), 0, cos( node->getRotation().Y*PI/180.0f ) ); ...
by NecromanX
Sat Jan 24, 2004 6:32 pm
Forum: Beginners Help
Topic: problem with Irrlicht
Replies: 3
Views: 479

Search for this line of code, IrrlichtDevice *device = createDevice(video::DT_DIRECTX8, core::dimension2d<s32>(640, 480), 16, false, false, &receiver); and change it to, IrrlichtDevice *device = createDevice(video::DT_OPENGL, core::dimension2d<s32>(640, 480), 16, false, false, &receiver); We...