Search found 16 matches
- Mon Mar 08, 2004 5:38 pm
- Forum: Beginners Help
- Topic: 2D image transparency?
- Replies: 17
- Views: 2538
listen to what Xception says. The function you use simply draws an image as stated in the API, the second function will also apply the alpha channel when setting the last parameter to true. try this instead: driver->makeColorKeyTexture(lives,core::position2d<s32>(0,0)); driver->draw2DImage(lives,cor...
- Fri Feb 20, 2004 4:31 pm
- Forum: Beginners Help
- Topic: Make the Node turn not rotate?
- Replies: 11
- Views: 800
- Fri Feb 20, 2004 4:30 pm
- Forum: Beginners Help
- Topic: Fps camera node
- Replies: 3
- Views: 775
- Tue Feb 17, 2004 2:44 pm
- Forum: Beginners Help
- Topic: Fps camera node
- Replies: 3
- Views: 775
Fps camera node
I am updating the fps camera to make it feel more natural (the current fpscamera aint really an fps camera but a spectator camera) but i have bumped into a problem. I just cant seem to find the piece of code that tells the camera to turn left when the cursor is moving horizontally. I want to change ...
- Mon Feb 09, 2004 8:03 am
- Forum: Beginners Help
- Topic: handmade camera wont follow handmade node
- Replies: 11
- Views: 1700
- Sun Feb 08, 2004 11:08 am
- Forum: Beginners Help
- Topic: Rotating to face a point
- Replies: 9
- Views: 1610
- Fri Feb 06, 2004 7:22 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1446
- Fri Feb 06, 2004 6:30 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1446
hmm i still have a problem :X You add the trisel from the boundingbox correct?, well I need to add the real model instead of its box because it will have to be possible to walk into that model (it has a door :p) and then the model will be moveable btw do you have msn messenger? i would like to discu...
- Fri Feb 06, 2004 5:18 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1446
- Fri Feb 06, 2004 4:02 pm
- Forum: Advanced Help
- Topic: Adding collision question
- Replies: 7
- Views: 1446
Adding collision question
I have setted up a scene with a moving node inside a bsp file and i added all the collision detection code and it works fine.
Now i added a static model to the scene and i want this model to be a part of the collision so that my moving node wont run tru it.
Any help on how i should add it?
Now i added a static model to the scene and i want this model to be a part of the collision so that my moving node wont run tru it.
Any help on how i should add it?
- Thu Feb 05, 2004 9:51 am
- Forum: Advanced Help
- Topic: Collision and Steps
- Replies: 4
- Views: 1256
- Thu Feb 05, 2004 9:44 am
- Forum: Open Discussion and Dev Announcements
- Topic: License issues
- Replies: 15
- Views: 2395
License issues
Hi, i ve been fooling around with the irrlicht engine for a while now. And what bothers me is the use of some file formats. For example we easily use md2 models, 3ds meshes and even bsp maps. I was wondering what kind of license goes with these formats! I remmember the qfusion engine wich was a modi...
- Tue Jan 27, 2004 11:11 am
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 4261
- Mon Jan 26, 2004 4:35 pm
- Forum: Beginners Help
- Topic: walking forward?
- Replies: 22
- Views: 4261
I used the sydney model to test this piece of code and there is still a little problem. she strafes instead of walking forward :p so for those who have this problem too simply change this line to vector3df forward( sin( node->getRotation().Y*PI/180.0f ), 0, cos( node->getRotation().Y*PI/180.0f ) ); ...
- Sat Jan 24, 2004 6:32 pm
- Forum: Beginners Help
- Topic: problem with Irrlicht
- Replies: 3
- Views: 479