Hello,
currently I'm working on a Program that displays 3D Graphs. Hence I'm trying to figure out a way to place Text (Labels) on the nodes of the graph. At the moment I get the best results by rendering the text to a texture which is again applied to a 3d rectangle mesh.
But this way seems to be ...
Search found 52 matches
- Mon Jun 30, 2008 10:47 am
- Forum: Advanced Help
- Topic: Text in 3D Space
- Replies: 1
- Views: 656
- Sat Aug 04, 2007 9:38 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Why do most Irrlicht3D Projekts look bad?
- Replies: 88
- Views: 11853
Why do most Irrlicht3D Projekts look bad?
[Deutscher "Orginaltext" weiter unten]
Why do most Irrlicht3D Projekts look bad?
For a few years I'm studying several Irrlicht Projects. I'm fascinated by it's easy implementation and usage, which although doesn't restrict the programmer. So I started different projects using the fast developing ...
Why do most Irrlicht3D Projekts look bad?
For a few years I'm studying several Irrlicht Projects. I'm fascinated by it's easy implementation and usage, which although doesn't restrict the programmer. So I started different projects using the fast developing ...
- Sun Jul 25, 2004 9:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: unknown file
- Replies: 7
- Views: 1438
@Lord: 1. Das "Aufs Maul" ist bei uns in der Region nicht als: "Ey ich hau dir eine aufs Maul" gemeint, sondern eher als "Was soll das?!". Das kommt aus dem Film Lord of the Weed, den bei uns verdammt viele, verdammt oft gesehen haben. Außerdem war das Häää? natürlich überzogen. Ich finde es nur ...
- Sat Jul 24, 2004 5:47 pm
- Forum: Open Discussion and Dev Announcements
- Topic: unknown file
- Replies: 7
- Views: 1438
- Fri Jul 23, 2004 7:40 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
- Wed Jul 21, 2004 8:11 pm
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
Every tile got the same size - they look like this tile.
And i know the size of every tile for sure - the problem is the overlapping transparent area. in the picture the black background is transparent.
And i know the size of every tile for sure - the problem is the overlapping transparent area. in the picture the black background is transparent.
- Wed Jul 21, 2004 7:56 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
- Mon Jul 19, 2004 3:56 pm
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
- Mon Jul 19, 2004 10:38 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
- Sun Jul 18, 2004 8:32 am
- Forum: Advanced Help
- Topic: Pixel-Problem
- Replies: 10
- Views: 2323
Pixel-Problem
hello!
in my 2d iso strategy game i want to select a tile by mouse. thats almost works fine but the tiles overlap (in most cases only the transparent areas overlap). Now my question: How can I find out to which texture a pixel, that i get from the cursor position, belongs?
hope you understood my ...
in my 2d iso strategy game i want to select a tile by mouse. thats almost works fine but the tiles overlap (in most cases only the transparent areas overlap). Now my question: How can I find out to which texture a pixel, that i get from the cursor position, belongs?
hope you understood my ...
- Tue Jul 06, 2004 2:23 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Another Particles Editor ;)
- Replies: 9
- Views: 3738
- Sun Jul 04, 2004 8:49 am
- Forum: Open Discussion and Dev Announcements
- Topic: Particle Editor 2.0
- Replies: 17
- Views: 4970
After thinking about the advantages and disadvantages of XML and also of LUA-Script I came to the conclusion that I only use XML to save the Particle Informations. LUA-Script will not be included because I am also able to save timline informations with XML. Following it will be easier to read the ...
- Sat Jul 03, 2004 8:02 am
- Forum: Open Discussion and Dev Announcements
- Topic: Particle Editor 2.0
- Replies: 17
- Views: 4970
- Fri Jul 02, 2004 9:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Particle Editor 2.0
- Replies: 17
- Views: 4970