Search found 52 matches

by DarkWood_Neo
Mon Jun 30, 2008 10:47 am
Forum: Advanced Help
Topic: Text in 3D Space
Replies: 1
Views: 555

Text in 3D Space

Hello, currently I'm working on a Program that displays 3D Graphs. Hence I'm trying to figure out a way to place Text (Labels) on the nodes of the graph. At the moment I get the best results by rendering the text to a texture which is again applied to a 3d rectangle mesh. But this way seems to be a ...
by DarkWood_Neo
Sat Aug 04, 2007 9:38 pm
Forum: Open Discussion and Dev Announcements
Topic: Why do most Irrlicht3D Projekts look bad?
Replies: 88
Views: 8038

Why do most Irrlicht3D Projekts look bad?

[Deutscher "Orginaltext" weiter unten] Why do most Irrlicht3D Projekts look bad? For a few years I'm studying several Irrlicht Projects. I'm fascinated by it's easy implementation and usage, which although doesn't restrict the programmer. So I started different projects using the fast deve...
by DarkWood_Neo
Sun Jul 25, 2004 9:17 pm
Forum: Open Discussion and Dev Announcements
Topic: unknown file
Replies: 7
Views: 1191

@Lord: 1. Das "Aufs Maul" ist bei uns in der Region nicht als: "Ey ich hau dir eine aufs Maul" gemeint, sondern eher als "Was soll das?!". Das kommt aus dem Film Lord of the Weed, den bei uns verdammt viele, verdammt oft gesehen haben. Außerdem war das Häää? natürlich ü...
by DarkWood_Neo
Sat Jul 24, 2004 5:47 pm
Forum: Open Discussion and Dev Announcements
Topic: unknown file
Replies: 7
Views: 1191

in germany we whould say: HÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ?! AUFS MAUL?!
do you mean the irrlicht-dll project or which one?
by DarkWood_Neo
Fri Jul 23, 2004 7:40 am
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

does no one know a solution?
maybe i have to modify the engine :?.................?
by DarkWood_Neo
Wed Jul 21, 2004 8:11 pm
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

Every tile got the same size - they look like this tile.
And i know the size of every tile for sure - the problem is the overlapping transparent area. in the picture the black background is transparent.
by DarkWood_Neo
Wed Jul 21, 2004 7:56 am
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

1. the tile-images overlap. There ist a part of the images which is transparent and that part overlaps with other transparent ones. 2. I got the 2 position of the cursor by using a fuction of a ICursorControl instance. 3. the problem is that i don't know to which image the position belongs. StuColli...
by DarkWood_Neo
Mon Jul 19, 2004 3:56 pm
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

it's a 2d game......and I use draw2dImage() to draw the tiles.
before i started this thread i had looked for a function in the API.....but there is no, neither for ITexture nor the cursor control....
by DarkWood_Neo
Mon Jul 19, 2004 10:38 am
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

Its an engine specified problem. the tutorials and articles on gamedev.net aren't usefull.
by DarkWood_Neo
Sun Jul 18, 2004 8:32 am
Forum: Advanced Help
Topic: Pixel-Problem
Replies: 10
Views: 1974

Pixel-Problem

hello! in my 2d iso strategy game i want to select a tile by mouse. thats almost works fine but the tiles overlap (in most cases only the transparent areas overlap). Now my question: How can I find out to which texture a pixel, that i get from the cursor position, belongs? hope you understood my pro...
by DarkWood_Neo
Thu Jul 08, 2004 9:04 pm
Forum: Off-topic
Topic: vc .net
Replies: 19
Views: 2560

i bought visual c++ .NET 2003 standart a few days ago. it is worthwhile ito buy it. i paid 130€ . i tihink that must be ~ 160 US$
by DarkWood_Neo
Tue Jul 06, 2004 2:23 pm
Forum: Open Discussion and Dev Announcements
Topic: Another Particles Editor ;)
Replies: 9
Views: 3483

very nice! the ui is better than mine - i think i'll copy it :D
what do you think about working together on a powerfull particle tool?
by DarkWood_Neo
Sun Jul 04, 2004 8:49 am
Forum: Open Discussion and Dev Announcements
Topic: Particle Editor 2.0
Replies: 17
Views: 4009

After thinking about the advantages and disadvantages of XML and also of LUA-Script I came to the conclusion that I only use XML to save the Particle Informations. LUA-Script will not be included because I am also able to save timline informations with XML. Following it will be easier to read the XM...
by DarkWood_Neo
Sat Jul 03, 2004 8:02 am
Forum: Open Discussion and Dev Announcements
Topic: Particle Editor 2.0
Replies: 17
Views: 4009

i didn't code that particle editor. planed features: - timeline: it will be able to adjust the time when a effect starts up - LUA Script: it will be able to control these timeline and more with LUA-Script - LUA Editor and interpreter will be included - export created particle systems to IPS-Files wh...
by DarkWood_Neo
Fri Jul 02, 2004 9:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Particle Editor 2.0
Replies: 17
Views: 4009

yes - but now i've bought the standard edition.......

@bal: thank you but this isn't the problem. i lost the code and the binaries. but that doesn't matter because i'm started working on version 2.0 which is absolutely new.