Search found 25 matches

by fortikur
Fri Apr 20, 2007 8:42 pm
Forum: Beginners Help
Topic: Interpolation modification
Replies: 1
Views: 130

Interpolation modification

Hi! I have an animation of 60 frames. It has only 3 keyframes in frame 0, 30 and 60. It's just for testing purposes, so don't think of a complicated thing :) How is it possible to interpolate the animation between a given frame and the end frame? I mean, if the animation is at frame 10 and I release...
by fortikur
Fri Sep 29, 2006 11:47 am
Forum: Beginners Help
Topic: Accented chars problem
Replies: 2
Views: 173

Thank you. I will try it.
I hope this will solve the problem :)
by fortikur
Thu Sep 28, 2006 6:36 pm
Forum: Beginners Help
Topic: Accented chars problem
Replies: 2
Views: 173

Accented chars problem

I want to print accented characters (like éáőü) on a button. I know, I have to use a wchar_t. This is how I tried to do it: main.cpp char szov[20]; FILE *fh; fh=_wfopen(L"res\\textx.txt",L"r"); fscanf(fh,"%s",&szov); fclose(fh); env->addButton(rect<s32>(10,210,120,2...
by fortikur
Wed Aug 30, 2006 1:25 pm
Forum: Bug reports
Topic: buildProjectionMatrixPerspectiveFovLH fixed
Replies: 2
Views: 1465

You're absolutely right. I spent a day with the source of the engine looking for the strange FOV settings and I found the same "source" of bug too. Posted a question concerning the FOV problem (got no response). Now I just pasted your code into the engine's code. It works fine. The v1.1 an...
by fortikur
Sat Aug 26, 2006 6:38 pm
Forum: Bug reports
Topic: OpenGL mapping with draw2DImage
Replies: 0
Views: 364

OpenGL mapping with draw2DImage

I modified the 'Render to texture' example like this: video::ITexture* mirr = video->getTexture("mirrorbgr.tga"); . . . // draw scene into render target // set render target texture video->setRenderTarget(rt, true, true, video::SColor(255,255,255,255)); // make cube invisible and set fixed...
by fortikur
Fri Aug 25, 2006 10:27 pm
Forum: Beginners Help
Topic: Coloured edge with OpenGL
Replies: 1
Views: 154

Yeah. It really looks like a GL_CLAMP bug.
Looked up in the Opengl forums and searched in my old engine code and found it.
by fortikur
Fri Aug 25, 2006 10:05 pm
Forum: Beginners Help
Topic: Coloured edge with OpenGL
Replies: 1
Views: 154

Coloured edge with OpenGL

I modified the "Render to texture" tutorial like this: video::ITexture* mirr = driver->getTexture("mirrorbgr.bmp"); while(device->run()) if (device->isWindowActive()) { driver->beginScene(true, true, 0); if (rt) { // draw scene into render target // set render target texture driv...
by fortikur
Sun Aug 20, 2006 9:00 pm
Forum: Beginners Help
Topic: Light radius too big?
Replies: 0
Views: 197

Light radius too big?

I have a mesh placed in the scene: core::vector3df human=node->getPosition(); human.X=158; human.Z=-858; human.Y=0; node->setPosition(human); and I have a light: scene::ILightSceneNode * feny = device->getSceneManager()->addLightSceneNode( 0 ); feny->setPosition(core::vector3df(131,323,-185)); feny-...
by fortikur
Sun Aug 20, 2006 10:41 am
Forum: Beginners Help
Topic: Example 8 - wrong fire?
Replies: 4
Views: 244

so Irrlicht 1.2 will contain this fix
Great! I'm looking forward to it!
till then, i will work on something else in my game.
by fortikur
Sat Aug 19, 2006 8:40 pm
Forum: Beginners Help
Topic: Example 8 - wrong fire?
Replies: 4
Views: 244

I saw it, but the problem is, that i use irrlicht 1.1 and the patch is for 1.0. I tried it with 1.1, but didn't work, so i grabbed my old Irrlicht stuff (1.0) and tried it. Worked. But this is just a temporary solution. What happens if Irr 1.2, or 1.3, etc come out? I cannot upgrade and have to use ...
by fortikur
Sat Aug 19, 2006 2:31 pm
Forum: Beginners Help
Topic: Example 8 - wrong fire?
Replies: 4
Views: 244

Example 8 - wrong fire?

I noticed, if I start Example 8 from the irrlicht examples that, when the fire emitter starts to work, it emits a strange "puff" in the beginning. I mean, if you start the example and as soon as it loads, you press LEFT (to sse the fire behind the dwarf), you will notice, that the emitter ...
by fortikur
Sat Aug 19, 2006 12:48 pm
Forum: Beginners Help
Topic: Strange FOV
Replies: 0
Views: 187

Strange FOV

I created a camera according to my 3DS Max's camera. Set the position and target of it and placed a model into the scene. My cam has a vertical FOV of 30 degrees. if I'm not mistaken, i should calculate 30 degrees to radiants like this: 30*0,01745 = 0,5235 This would give a FOV of about 0,5. But the...
by fortikur
Mon Aug 14, 2006 4:46 pm
Forum: Beginners Help
Topic: Animation tween
Replies: 10
Views: 446

My mistake. I was in the correct dir, but used -p1 instead of -p0.
Sorry. This was the first time I used patch.exe

Now I've got it. I did it.

Thx
by fortikur
Sun Aug 13, 2006 2:22 pm
Forum: Beginners Help
Topic: Animation tween
Replies: 10
Views: 446

Thank you. I will watch for the Project Announcements. As i saw, yes, there is only the b3d stuff in it yet. Hope to hear from the .x version too :wink: :D Anyway, I tried the patch. it should be my fault, that it didn't work I think. What i did was: - Downloaded patch.exe - Put it into the irrlicht...
by fortikur
Sun Aug 13, 2006 12:26 pm
Forum: Beginners Help
Topic: Animation tween
Replies: 10
Views: 446

cannot do transitions across different meshes No problem. Different characters walk different ways in my game, or if there are similar actors, they have the same models, animations. I will just make transitions with one given mesh, using animations that are suitable for it (same amount of bones, ve...