Search found 25 matches
- Fri Apr 20, 2007 8:42 pm
- Forum: Beginners Help
- Topic: Interpolation modification
- Replies: 1
- Views: 130
Interpolation modification
Hi! I have an animation of 60 frames. It has only 3 keyframes in frame 0, 30 and 60. It's just for testing purposes, so don't think of a complicated thing :) How is it possible to interpolate the animation between a given frame and the end frame? I mean, if the animation is at frame 10 and I release...
- Fri Sep 29, 2006 11:47 am
- Forum: Beginners Help
- Topic: Accented chars problem
- Replies: 2
- Views: 173
- Thu Sep 28, 2006 6:36 pm
- Forum: Beginners Help
- Topic: Accented chars problem
- Replies: 2
- Views: 173
Accented chars problem
I want to print accented characters (like éáőü) on a button. I know, I have to use a wchar_t. This is how I tried to do it: main.cpp char szov[20]; FILE *fh; fh=_wfopen(L"res\\textx.txt",L"r"); fscanf(fh,"%s",&szov); fclose(fh); env->addButton(rect<s32>(10,210,120,2...
- Wed Aug 30, 2006 1:25 pm
- Forum: Bug reports
- Topic: buildProjectionMatrixPerspectiveFovLH fixed
- Replies: 2
- Views: 1465
- Sat Aug 26, 2006 6:38 pm
- Forum: Bug reports
- Topic: OpenGL mapping with draw2DImage
- Replies: 0
- Views: 364
OpenGL mapping with draw2DImage
I modified the 'Render to texture' example like this: video::ITexture* mirr = video->getTexture("mirrorbgr.tga"); . . . // draw scene into render target // set render target texture video->setRenderTarget(rt, true, true, video::SColor(255,255,255,255)); // make cube invisible and set fixed...
- Fri Aug 25, 2006 10:27 pm
- Forum: Beginners Help
- Topic: Coloured edge with OpenGL
- Replies: 1
- Views: 154
- Fri Aug 25, 2006 10:05 pm
- Forum: Beginners Help
- Topic: Coloured edge with OpenGL
- Replies: 1
- Views: 154
Coloured edge with OpenGL
I modified the "Render to texture" tutorial like this: video::ITexture* mirr = driver->getTexture("mirrorbgr.bmp"); while(device->run()) if (device->isWindowActive()) { driver->beginScene(true, true, 0); if (rt) { // draw scene into render target // set render target texture driv...
- Sun Aug 20, 2006 9:00 pm
- Forum: Beginners Help
- Topic: Light radius too big?
- Replies: 0
- Views: 197
Light radius too big?
I have a mesh placed in the scene: core::vector3df human=node->getPosition(); human.X=158; human.Z=-858; human.Y=0; node->setPosition(human); and I have a light: scene::ILightSceneNode * feny = device->getSceneManager()->addLightSceneNode( 0 ); feny->setPosition(core::vector3df(131,323,-185)); feny-...
- Sun Aug 20, 2006 10:41 am
- Forum: Beginners Help
- Topic: Example 8 - wrong fire?
- Replies: 4
- Views: 244
- Sat Aug 19, 2006 8:40 pm
- Forum: Beginners Help
- Topic: Example 8 - wrong fire?
- Replies: 4
- Views: 244
I saw it, but the problem is, that i use irrlicht 1.1 and the patch is for 1.0. I tried it with 1.1, but didn't work, so i grabbed my old Irrlicht stuff (1.0) and tried it. Worked. But this is just a temporary solution. What happens if Irr 1.2, or 1.3, etc come out? I cannot upgrade and have to use ...
- Sat Aug 19, 2006 2:31 pm
- Forum: Beginners Help
- Topic: Example 8 - wrong fire?
- Replies: 4
- Views: 244
Example 8 - wrong fire?
I noticed, if I start Example 8 from the irrlicht examples that, when the fire emitter starts to work, it emits a strange "puff" in the beginning. I mean, if you start the example and as soon as it loads, you press LEFT (to sse the fire behind the dwarf), you will notice, that the emitter ...
- Sat Aug 19, 2006 12:48 pm
- Forum: Beginners Help
- Topic: Strange FOV
- Replies: 0
- Views: 187
Strange FOV
I created a camera according to my 3DS Max's camera. Set the position and target of it and placed a model into the scene. My cam has a vertical FOV of 30 degrees. if I'm not mistaken, i should calculate 30 degrees to radiants like this: 30*0,01745 = 0,5235 This would give a FOV of about 0,5. But the...
- Mon Aug 14, 2006 4:46 pm
- Forum: Beginners Help
- Topic: Animation tween
- Replies: 10
- Views: 446
- Sun Aug 13, 2006 2:22 pm
- Forum: Beginners Help
- Topic: Animation tween
- Replies: 10
- Views: 446
Thank you. I will watch for the Project Announcements. As i saw, yes, there is only the b3d stuff in it yet. Hope to hear from the .x version too :wink: :D Anyway, I tried the patch. it should be my fault, that it didn't work I think. What i did was: - Downloaded patch.exe - Put it into the irrlicht...
- Sun Aug 13, 2006 12:26 pm
- Forum: Beginners Help
- Topic: Animation tween
- Replies: 10
- Views: 446
cannot do transitions across different meshes No problem. Different characters walk different ways in my game, or if there are similar actors, they have the same models, animations. I will just make transitions with one given mesh, using animations that are suitable for it (same amount of bones, ve...