Yeah, that should really be in there I guess.NinjaNL wrote:and a version of the techdemo
Search found 18 matches
- Tue Apr 13, 2004 6:24 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
- Tue Apr 13, 2004 5:51 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
Do you mean that the programs do not find the media? I'll have to look this up, as the sources should actually be changed just so the programs would find the media. The HTML files are unchanged however, I kinda assumed that most people reading the tutorials would be able to handle that much... maybe...
- Sun Mar 14, 2004 12:59 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
when i try to compile the engine myself with mingw (using a modified makefile.win) So what happens if you try to compile it with an unmodified Makefile then? This seems to be completely unrelated to the DevPak and this thread, since that doesn't include the engine source... but anyways... the proje...
- Sun Mar 14, 2004 5:08 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
hmm i get an compile error ... CImageLoaderJPG.cpp: In member function `virtual irr::video::IImage* irr::video::CImageLoaderJPG::loadImage(irr::io::IReadFile*)': CImageLoaderJPG.cpp:134: invalid conversion from `u8 (*)(jpeg_decompress_struct*)' to `boolean (*)(jpeg_decompress_struct*)' make: *** [C...
- Wed Mar 10, 2004 3:35 am
- Forum: Bug reports
- Topic: why does quake2map example and others connect to the net?
- Replies: 9
- Views: 3263
- Wed Mar 10, 2004 3:20 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to get Direct X 8 in Dev-CPP
- Replies: 51
- Views: 34420
How to get Direct X 8 in Dev-CPP
The really easy and fast way: First, in Dev-CPP, open Tools->Check for Updates/Packages and download the DirectX 9 Devpak (this contains what you need for DX8 as well). Then, unzip the Irrlicht sources and open the Irrlicht.dev project file. Go to Project->Project Options (ALT+P) and go to the param...
- Wed Mar 10, 2004 1:03 am
- Forum: Beginners Help
- Topic: Dev-C++ problems
- Replies: 3
- Views: 506
- Wed Mar 10, 2004 12:29 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
- Tue Mar 09, 2004 3:54 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
Added examples 6, 7 and 8, then new DevPak is up at the same address as above, weighs in at about 4MB or so at the moment. Please help testing it. :) Also, searching the Dev-CPP forums I discovered this recently opened site: http://devpaks.org/index.php which aims to be some kind of central reposito...
- Mon Mar 08, 2004 11:40 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
Hi all, It works like a dream. I had no problems installing it and running the examples. Perfect, good to know! Why do you need to convert the examples? I tried to run an example from the original Irrlicht package and it crashed. The crashes are due to the fact that Irrlicht for Dev-CPP is built wi...
- Mon Mar 08, 2004 6:39 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
Cool :) I didn't know what a DevPak is until now, seems to be very useful :) It is, makes it possible to get up and running with a new library without almost any effort. :) And if it is included in the official Dev-CPP mirrors, it can not only be installed automatically from within the IDE, it can ...
- Sun Mar 07, 2004 5:14 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 6242
Irrlicht DevPak for Dev-Cpp
Hello people! In an effort to make it easier to get Irrlicht up and running with Dev-Cpp, I've started creating a DevPak for the SDK. A DevPak is the package system Dev-Cpp uses to install all those other nifty libraries, so of course Irrlicht should have one too. :) Currently this DevPak installs t...
- Sat Feb 28, 2004 3:47 pm
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 7796
Re: typo...
oops, actually that sorta a typo. i don't actually call them .level files, they are just .XML, but what is important is the way i format them. although, the idea does occur that i COULD call them .lvl or something of the like, would allow me to differentiate between the different formats of XML fil...
- Fri Feb 27, 2004 1:31 pm
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 7796
I did understand all the benefits of scripts in general before :) but what you basically are saying is that lua is well suited in terms of implementation (easy to embed/extend) and it is possible to clean up the syntax significantly? If so, gotcha - it was just that it looked like your example code ...
- Fri Feb 27, 2004 2:53 am
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 7796
You might want to consider just embedding lua into your app, and using that to describe the scene. I do that for my visualization app. The user just loads a selected lua file, and the lua file sets up the whole scene by calling all the irrlicht functions you'd call after parsing your own scene form...