Yeah, that should really be in there I guess.NinjaNL wrote:and a version of the techdemo
Search found 18 matches
- Tue Apr 13, 2004 6:24 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Tue Apr 13, 2004 5:51 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
Do you mean that the programs do not find the media? I'll have to look this up, as the sources should actually be changed just so the programs would find the media. The HTML files are unchanged however, I kinda assumed that most people reading the tutorials would be able to handle that much... maybe ...
- Sun Mar 14, 2004 12:59 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Sun Mar 14, 2004 5:08 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Wed Mar 10, 2004 3:35 am
- Forum: Bug reports
- Topic: why does quake2map example and others connect to the net?
- Replies: 9
- Views: 3689
- Wed Mar 10, 2004 3:20 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: How to get Direct X 8 in Dev-CPP
- Replies: 51
- Views: 38851
How to get Direct X 8 in Dev-CPP
The really easy and fast way:
First, in Dev-CPP, open Tools->Check for Updates/Packages and download the DirectX 9 Devpak (this contains what you need for DX8 as well).
Then, unzip the Irrlicht sources and open the Irrlicht.dev project file.
Go to Project->Project Options (ALT+P) and go to the ...
First, in Dev-CPP, open Tools->Check for Updates/Packages and download the DirectX 9 Devpak (this contains what you need for DX8 as well).
Then, unzip the Irrlicht sources and open the Irrlicht.dev project file.
Go to Project->Project Options (ALT+P) and go to the ...
- Wed Mar 10, 2004 1:03 am
- Forum: Beginners Help
- Topic: Dev-C++ problems
- Replies: 3
- Views: 686
- Wed Mar 10, 2004 12:29 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Tue Mar 09, 2004 3:54 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Mon Mar 08, 2004 11:40 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Mon Mar 08, 2004 6:39 pm
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
- Sun Mar 07, 2004 5:14 am
- Forum: Project Announcements
- Topic: Irrlicht DevPak for Dev-Cpp
- Replies: 24
- Views: 7978
Irrlicht DevPak for Dev-Cpp
Hello people!
In an effort to make it easier to get Irrlicht up and running with Dev-Cpp, I've started creating a DevPak for the SDK. A DevPak is the package system Dev-Cpp uses to install all those other nifty libraries, so of course Irrlicht should have one too. :)
Currently this DevPak installs ...
In an effort to make it easier to get Irrlicht up and running with Dev-Cpp, I've started creating a DevPak for the SDK. A DevPak is the package system Dev-Cpp uses to install all those other nifty libraries, so of course Irrlicht should have one too. :)
Currently this DevPak installs ...
- Sat Feb 28, 2004 3:47 pm
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 8835
Re: typo...
oops, actually that sorta a typo. i don't actually call them .level files, they are just .XML, but what is important is the way i format them. although, the idea does occur that i COULD call them .lvl or something of the like, would allow me to differentiate between the different formats of XML ...
- Fri Feb 27, 2004 1:31 pm
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 8835
I did understand all the benefits of scripts in general before :) but what you basically are saying is that lua is well suited in terms of implementation (easy to embed/extend) and it is possible to clean up the syntax significantly? If so, gotcha - it was just that it looked like your example code ...
- Fri Feb 27, 2004 2:53 am
- Forum: Project Announcements
- Topic: IXSF -- The Irrlicht XML Scene Format
- Replies: 14
- Views: 8835