sorry for the bump but i'll just rephrase my question:
what's the best way to customize camera behavior without modifying any source?
Search found 6 matches
- Mon Nov 21, 2005 4:54 am
- Forum: Beginners Help
- Topic: equivalent to addExternalMeshLoader for cameras?
- Replies: 2
- Views: 102
- Sun Nov 20, 2005 3:42 am
- Forum: Beginners Help
- Topic: equivalent to addExternalMeshLoader for cameras?
- Replies: 2
- Views: 102
equivalent to addExternalMeshLoader for cameras?
Hi, Looking at the API, the SceneManager exposes 3 functions to add cameras to the scene. What I'd like to do is modify the behavior or the the default CameraSceneNode when certain keys are pressed (in this case, to have a camera looking from the side that can move up and down, and zoom in and out),...
- Sun Nov 20, 2005 2:51 am
- Forum: Beginners Help
- Topic: 2d label following 3d object?
- Replies: 7
- Views: 603
- Sat Nov 19, 2005 8:05 pm
- Forum: Beginners Help
- Topic: 2d label following 3d object?
- Replies: 7
- Views: 603
I tried adding a TextSceneNode and making it follow the object in 3D space, however the text appears way to small. Looking at the doxygen documentation I couldn't find a method to scale the text; is there a way? Either way, I would rather the size of text remain the same regardless of the object's d...
- Thu Nov 17, 2005 6:54 pm
- Forum: Beginners Help
- Topic: 2d label following 3d object?
- Replies: 7
- Views: 603
- Thu Nov 17, 2005 4:04 am
- Forum: Beginners Help
- Topic: 2d label following 3d object?
- Replies: 7
- Views: 603
2d label following 3d object?
Hi, Does the Irrlicht engine provide an easy way to display a label following a 3d object? I'm looking for something like OpenGL's gluProject(...), but possibly easier to use? I had a quick look through the examples but didn't see anything there (it's possible I missed it). Ideally the text would be...