Search found 34 matches
- Fri Oct 17, 2008 1:22 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Sorry guys~ about very late reply. I recently decided to quit the current company, thus i was kind of busy to take care several things. I don't think i can make any more progress any soon, however i promise that i will make some upgrade in near future( but not that near :( ). Anyway, if i finished t...
- Mon Aug 11, 2008 1:47 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
B@z, I found the line, scene::SAnimatedMesh* animatedMesh = new scene::SAnimatedMesh(); at TSTerrainSceneNode::loadHeightMap: about 490 line, is not used ever. I don't remember why i did put the line at there, and it didn't occure the memory leak, so it seems i forgot to remove.. :oops: i will keep ...
- Wed Jul 30, 2008 1:24 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Thanks to irruser, now the working example and sourcecode of TSTerrainSceneNode and modified irrlicht 1.3.1 source code has been uploaded and it's ready to download. Here are links to download http://rapidshare.com/files/133348097/TSTerrainSceneNode.7z.html http://rapidshare.com/files/133351959/irrl...
- Thu Jul 24, 2008 2:36 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
irruser, sorry about that. i mentioned that the download file is placed at geocities and they don't allow that much transfer limit. You should try to download after a day. B@z, hmm.. seems like it failed generating meshes from heightmap. missing texture doesn't create null pointer error. Do you have...
- Tue Jul 15, 2008 1:23 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Sorry about late reply. doqkhanh, you are right. My mistake when i wrote the document about modifying Irrlicht. It's same as NullDriver's last two createImage methods. I attached the code below. //! Creates a software image by converting it to given format from another image. /** \param format: Desi...
- Mon Jun 09, 2008 3:35 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Halifax. You are right. I did this way because i hadn't had much idea about how to implement external material and vertex. Actually, TSTerrainSceneNode.h was used to contain prototype format of its own vertex, but i erased that before i posted TSTerrainSceneNode. My Irrlicht has been pretty much mod...
- Mon Jun 09, 2008 1:07 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
- Thu Jun 05, 2008 9:03 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Well, since Geocities data transfer limit is so low, i decided to post the source code. ////////////////////////////////////////////////////////////////////////////////// 080605_HowToUseTSHeightTerrainSceneNode.txt Documented By: Do-young Chung Documented Date: 080605 Title: How to use TSTerrainScen...
- Wed Jun 04, 2008 1:01 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
- Tue Jun 03, 2008 8:01 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Smoothing Terrain is successfully applied. http://www.geocities.com/asrean/TSHeightTerrainSceneNode_003.JPG Thanks to pwierz at this link http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=91272#91272 Hmm.. I implemented the smoothing terrain the end of the last week, however there was a single ...
- Fri May 30, 2008 8:35 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Thanks for advices hybrid. The smoothing is being developed in the way of your thought, however it is almost same with CGeometryCreator::createTerrainMesh(only big difference is applying Texture Splatting) that loads Height Map using Mesh Blocks to improve process time. Because of the terrain meshes...
- Fri May 30, 2008 12:49 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
Sorry about late reply..My time zone is very different with you guys. The water scene node is elvman's RealisticWaterSceneNode which is my splatting texture height scene node's father scene node(mother scene node is CAnimatedSceneNode). And BlindSide, you gave me a knew idea about combining texture~...
- Thu May 29, 2008 8:56 am
- Forum: Project Announcements
- Topic: TSTerrainSceneNode [Download Links Posted 30/7/08]
- Replies: 56
- Views: 24599
TSTerrainSceneNode [Download Links Posted 30/7/08]
I am developing a turn simulation online RPG with irrlicht engine and have been searching very large terrain scene node with fast loading time. Also, texture splatting was 'must have' function, because i am using EarthSculptor( http://www.earthsculptor.com/ ) for the Terrain Editor. I researched for...
- Fri Jan 19, 2007 5:57 am
- Forum: Beginners Help
- Topic: One problem for fog & light, And another for tiled textu
- Replies: 11
- Views: 522
bitplane, i am using Direct9, and i tested the scene without all trees. However, i could see same problem in my game. II also changed the plane's material for several other types which take the light effect, and any of those couldn't improve the problem. One thing i noticed was that the problem neve...
- Fri Jan 19, 2007 4:12 am
- Forum: Beginners Help
- Topic: One problem for fog & light, And another for tiled textu
- Replies: 11
- Views: 522
Sorry guys about my very late response, because of about 10 hours time difference caused by different time zone. harukiblue, Thanks for your advice~. I will send message, if i solves these problems. And vitek, you were right. i enabled AnisotropicFilter for the all Meshes and seemed it disappeared. ...