Search found 41 matches

by Frazz1080
Tue Jul 11, 2006 6:49 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: Tutorial: Exporting from Blender to Irrlicht
Replies: 5
Views: 2889

Tutorial: Exporting from Blender to Irrlicht

Hello. I do not use Irrlicht anymore (i haven't for months), I've switched to Panda 3D instead, but I thought I would make a tutorial on how to successfully export from Blender 2.41 to Irrlicht to save beginners tons of pain and agony. 1) Check to see you have Python 2.4 running on your machine. The...
by Frazz1080
Thu Feb 16, 2006 10:27 pm
Forum: Beginners Help
Topic: Direct X 9 SDK adn Direct Show Questions
Replies: 0
Views: 134

Direct X 9 SDK adn Direct Show Questions

I just got the DX9 SDK, which I want to use for the Direct Show portion along with Irrlicht for playing videos on planes, i.e. the movie tutorial. Questions: 1) Is it possible to use DX9 SDK with Dev-CPP? 2) If so, which libraries do you bring into your Project? 3) I have a test file set up, but I d...
by Frazz1080
Thu Feb 02, 2006 12:52 am
Forum: Beginners Help
Topic: Problems with createFlyStraightAnimator
Replies: 1
Views: 165

Problems with createFlyStraightAnimator

Back to working on smoothing out motion, I think I'm much closer than before, but my application crashes... :( I have my keypress event in the Render loop, and it seems to work better now since I moved it from the main() loop. My only problem is I can't seem to implement it into my KeyBoard Event Re...
by Frazz1080
Wed Feb 01, 2006 12:14 am
Forum: Beginners Help
Topic: I Want to Make an Active Timer!
Replies: 9
Views: 393

Found the typo, it was wprintf, not wsprintf; that's what got me confused. Thanks for the formula.
by Frazz1080
Tue Jan 31, 2006 11:34 pm
Forum: Beginners Help
Topic: I Want to Make an Active Timer!
Replies: 9
Views: 393

how would I declare it?
by Frazz1080
Tue Jan 31, 2006 10:39 pm
Forum: Beginners Help
Topic: I Want to Make an Active Timer!
Replies: 9
Views: 393

Thanks for the answer. I've almost got the app compiled except for one thing, that "wsprintf" function. My Dev-CPP compiler says, "wsprintf undeclared(first use of this function)". I have the wchar #include file in my project, what's going wrong?
by Frazz1080
Tue Jan 31, 2006 9:52 pm
Forum: Beginners Help
Topic: I Want to Make an Active Timer!
Replies: 9
Views: 393

I Want to Make an Active Timer!

I'm at a new roadblock in my racer project, making an active timer. I'm using the coding from the tutorial on how to make Fonts appear(got that problem solved the other day), but now I want a timer in the corner, like in Wipeout or Diddy Kong Racing, or anything of that sort. So far I've tried putti...
by Frazz1080
Fri Jan 27, 2006 3:19 am
Forum: Beginners Help
Topic: Fonts Won't Show :(
Replies: 3
Views: 235

Dumb question here...how exactly do you use the Debug window? I've never used it before.
by Frazz1080
Thu Jan 26, 2006 11:42 pm
Forum: Beginners Help
Topic: Fonts Won't Show :(
Replies: 3
Views: 235

Fonts Won't Show :(

Hi everyone...I'm changing my tune now since I just can't seem to do node interpolation, but I have some know-how in that now, and anything related to that will just be general code questions. I have a few methods to experiment with. Here is my new problem: I want to build a GUI for my game, but Fon...
by Frazz1080
Tue Jan 24, 2006 10:25 pm
Forum: Beginners Help
Topic: Almost Done, Still Stuck on Node Movement Interpolation
Replies: 10
Views: 463

Alright, I have just tried out the 'createFlySceneNodeAnimator' thingy again in my IEvent Receiver(Keless's tutorial). The code is mostly compiled, save for an error below: *include files, other Irrlicht stuff* scene::ISceneNodeAnimator* smgr=0; //get Scene Manager before game loop scene::ISceneNode...
by Frazz1080
Tue Jan 24, 2006 2:27 am
Forum: Beginners Help
Topic: Almost Done, Still Stuck on Node Movement Interpolation
Replies: 10
Views: 463

OK, I've just tried out making a utility library from your suggestion, the CSceneNodeAnimatorFlyStraight Class. I copied and pasted what was online from the Irrlicht-Spintz documentation site, and put it into Dev-Cpp. However, I'm having some trouble here: I have also tried my hand at making a coupl...
by Frazz1080
Mon Jan 23, 2006 9:01 pm
Forum: Beginners Help
Topic: Almost Done, Still Stuck on Node Movement Interpolation
Replies: 10
Views: 463

Just tried out your code, it compiles very well, but how did you determine the 'Then' variable?
by Frazz1080
Mon Jan 23, 2006 2:46 am
Forum: Beginners Help
Topic: Almost Done, Still Stuck on Node Movement Interpolation
Replies: 10
Views: 463

Thank you very much for the code, I'll make sure to give you feedback on how it works.
by Frazz1080
Sun Jan 22, 2006 11:44 pm
Forum: Beginners Help
Topic: Almost Done, Still Stuck on Node Movement Interpolation
Replies: 10
Views: 463

Almost Done, Still Stuck on Node Movement Interpolation

hello again. I am almost done with my scene: I have a 3rd-person camera(I used the TCam code), I can put down more than 1 mesh, and I have keyboard response. However, the one thing I do not have so far is smoothing out node movement, like from the Ch.4 example. That's where I'm totally stuck. I have...
by Frazz1080
Sat Jan 21, 2006 12:43 am
Forum: Beginners Help
Topic: import different formats?
Replies: 4
Views: 268

3ds, obj, my3d, octree = all eqal static meshes. While 3ds supports non-bone animation, Irrlicht itself does not support that. x, md2, ms3d = animated meshes complete with Bones and animations on a timeline. You can find more detailed information in the Irrlicht manual under ISceneManager, toward th...