Search found 41 matches
- Tue Jul 11, 2006 6:49 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: Tutorial: Exporting from Blender to Irrlicht
- Replies: 5
- Views: 2889
Tutorial: Exporting from Blender to Irrlicht
Hello. I do not use Irrlicht anymore (i haven't for months), I've switched to Panda 3D instead, but I thought I would make a tutorial on how to successfully export from Blender 2.41 to Irrlicht to save beginners tons of pain and agony. 1) Check to see you have Python 2.4 running on your machine. The...
- Thu Feb 16, 2006 10:27 pm
- Forum: Beginners Help
- Topic: Direct X 9 SDK adn Direct Show Questions
- Replies: 0
- Views: 134
Direct X 9 SDK adn Direct Show Questions
I just got the DX9 SDK, which I want to use for the Direct Show portion along with Irrlicht for playing videos on planes, i.e. the movie tutorial. Questions: 1) Is it possible to use DX9 SDK with Dev-CPP? 2) If so, which libraries do you bring into your Project? 3) I have a test file set up, but I d...
- Thu Feb 02, 2006 12:52 am
- Forum: Beginners Help
- Topic: Problems with createFlyStraightAnimator
- Replies: 1
- Views: 165
Problems with createFlyStraightAnimator
Back to working on smoothing out motion, I think I'm much closer than before, but my application crashes... :( I have my keypress event in the Render loop, and it seems to work better now since I moved it from the main() loop. My only problem is I can't seem to implement it into my KeyBoard Event Re...
- Wed Feb 01, 2006 12:14 am
- Forum: Beginners Help
- Topic: I Want to Make an Active Timer!
- Replies: 9
- Views: 393
- Tue Jan 31, 2006 11:34 pm
- Forum: Beginners Help
- Topic: I Want to Make an Active Timer!
- Replies: 9
- Views: 393
- Tue Jan 31, 2006 10:39 pm
- Forum: Beginners Help
- Topic: I Want to Make an Active Timer!
- Replies: 9
- Views: 393
- Tue Jan 31, 2006 9:52 pm
- Forum: Beginners Help
- Topic: I Want to Make an Active Timer!
- Replies: 9
- Views: 393
I Want to Make an Active Timer!
I'm at a new roadblock in my racer project, making an active timer. I'm using the coding from the tutorial on how to make Fonts appear(got that problem solved the other day), but now I want a timer in the corner, like in Wipeout or Diddy Kong Racing, or anything of that sort. So far I've tried putti...
- Fri Jan 27, 2006 3:19 am
- Forum: Beginners Help
- Topic: Fonts Won't Show :(
- Replies: 3
- Views: 235
- Thu Jan 26, 2006 11:42 pm
- Forum: Beginners Help
- Topic: Fonts Won't Show :(
- Replies: 3
- Views: 235
Fonts Won't Show :(
Hi everyone...I'm changing my tune now since I just can't seem to do node interpolation, but I have some know-how in that now, and anything related to that will just be general code questions. I have a few methods to experiment with. Here is my new problem: I want to build a GUI for my game, but Fon...
- Tue Jan 24, 2006 10:25 pm
- Forum: Beginners Help
- Topic: Almost Done, Still Stuck on Node Movement Interpolation
- Replies: 10
- Views: 463
Alright, I have just tried out the 'createFlySceneNodeAnimator' thingy again in my IEvent Receiver(Keless's tutorial). The code is mostly compiled, save for an error below: *include files, other Irrlicht stuff* scene::ISceneNodeAnimator* smgr=0; //get Scene Manager before game loop scene::ISceneNode...
- Tue Jan 24, 2006 2:27 am
- Forum: Beginners Help
- Topic: Almost Done, Still Stuck on Node Movement Interpolation
- Replies: 10
- Views: 463
OK, I've just tried out making a utility library from your suggestion, the CSceneNodeAnimatorFlyStraight Class. I copied and pasted what was online from the Irrlicht-Spintz documentation site, and put it into Dev-Cpp. However, I'm having some trouble here: I have also tried my hand at making a coupl...
- Mon Jan 23, 2006 9:01 pm
- Forum: Beginners Help
- Topic: Almost Done, Still Stuck on Node Movement Interpolation
- Replies: 10
- Views: 463
- Mon Jan 23, 2006 2:46 am
- Forum: Beginners Help
- Topic: Almost Done, Still Stuck on Node Movement Interpolation
- Replies: 10
- Views: 463
- Sun Jan 22, 2006 11:44 pm
- Forum: Beginners Help
- Topic: Almost Done, Still Stuck on Node Movement Interpolation
- Replies: 10
- Views: 463
Almost Done, Still Stuck on Node Movement Interpolation
hello again. I am almost done with my scene: I have a 3rd-person camera(I used the TCam code), I can put down more than 1 mesh, and I have keyboard response. However, the one thing I do not have so far is smoothing out node movement, like from the Ch.4 example. That's where I'm totally stuck. I have...
- Sat Jan 21, 2006 12:43 am
- Forum: Beginners Help
- Topic: import different formats?
- Replies: 4
- Views: 268
3ds, obj, my3d, octree = all eqal static meshes. While 3ds supports non-bone animation, Irrlicht itself does not support that. x, md2, ms3d = animated meshes complete with Bones and animations on a timeline. You can find more detailed information in the Irrlicht manual under ISceneManager, toward th...