You mean the models themselves aren't good enough?omar shaaban wrote:mmm really i didn't see any copyrighted materials on the models!!
Search found 19 matches
- Sun Apr 08, 2007 12:31 am
- Forum: Off-topic
- Topic: war3 models!!?
- Replies: 18
- Views: 1630
- Sat Apr 07, 2007 3:36 pm
- Forum: Beginners Help
- Topic: Modifying the fps camera.
- Replies: 5
- Views: 527
- Sat Apr 07, 2007 12:24 am
- Forum: Off-topic
- Topic: Continuing the discussion about USA(?)
- Replies: 31
- Views: 2624
- Fri Apr 06, 2007 10:26 pm
- Forum: Beginners Help
- Topic: Could not load mesh error
- Replies: 4
- Views: 382
- Fri Apr 06, 2007 7:30 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 573906
- Fri Apr 06, 2007 2:58 am
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 494
I think there is a setting in b3d files I use to get EMT_LIGHTMAP_M2, if not you can always loop though the materials on the mesh, and check if it is EMT_LIGHTMAP before setting it to EMT_LIGHTMAP_M2.
See, that's a clever idea that I'd never have thought of on my own (mainly because I didn't know ...
See, that's a clever idea that I'd never have thought of on my own (mainly because I didn't know ...
- Fri Apr 06, 2007 2:09 am
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 494
- Fri Apr 06, 2007 12:53 am
- Forum: Beginners Help
- Topic: size in irrlicht[solved]
- Replies: 21
- Views: 2561
What you're really asking is "how many units in Irrlicht correspond to one centimeter in my modeling tool," but unfortunately this is difficult to answer, because not only do we not know what tool we're using, but we don't know what file format you're using, nor exactly how the file is exported, nor ...
- Thu Apr 05, 2007 9:03 pm
- Forum: Beginners Help
- Topic: size in irrlicht[solved]
- Replies: 21
- Views: 2561
- Thu Apr 05, 2007 7:35 pm
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 494
- Thu Apr 05, 2007 5:00 pm
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 494
Alpha/masking transparency does nothing in .b3d from gile[s]
So I have a level with trees in it that I made in tree[d] (from within gile[s]), and if I use masking or alpha testing the leaves look perfectly fine in gile[s], but when I export the level to a .b3d file, the transparent portion of the trees is opaque (they look like squares). The leaf texture is a ...
- Sat Dec 02, 2006 4:59 pm
- Forum: Beginners Help
- Topic: Mixing multiple material types?
- Replies: 0
- Views: 190
Mixing multiple material types?
I have a mesh with some texture maps and then a light map, but I'd like to add another texture with parallax mapping on top of this for things like cracks and other details (so it's not just repetitive and flat). Is there an easy way to do this, outside of modifying the engine? I'm really not ...
- Sat Nov 25, 2006 1:30 am
- Forum: Game Programming
- Topic: irrEdit light maps not loading properly.
- Replies: 2
- Views: 1292
- Sat Nov 25, 2006 12:24 am
- Forum: Game Programming
- Topic: irrEdit light maps not loading properly.
- Replies: 2
- Views: 1292
irrEdit light maps not loading properly.
OK, my last problem was a result of profound stupidity, but now that I'm past that I have another issue (I'm reusing the same topic to reduce clutter). It seems that the light maps from irrEdit are being rendered as solid black and the smaller polygons that had their vertex colors set by the ...
- Wed Mar 29, 2006 10:59 am
- Forum: Beginners Help
- Topic: Accumulation buffer/subtractive blending?
- Replies: 3
- Views: 427