Search found 19 matches

by cowsarenotevil
Sun Apr 08, 2007 12:31 am
Forum: Off-topic
Topic: war3 models!!?
Replies: 18
Views: 1102

omar shaaban wrote:mmm really i didn't see any copyrighted materials on the models!!
You mean the models themselves aren't good enough?
by cowsarenotevil
Sat Apr 07, 2007 3:36 pm
Forum: Beginners Help
Topic: Modifying the fps camera.
Replies: 5
Views: 381

Hey, that's exactly what I'm doing for my current game. All I did was keep the cursor on hidden and draw a 2D sprite in the center of the screen (the "real" cursor is still invisible). For the FPS camera the cursor really just stays in the middle, and I didn't see the need to change that. ...
by cowsarenotevil
Sat Apr 07, 2007 12:24 am
Forum: Off-topic
Topic: Continuing the discussion about USA(?)
Replies: 31
Views: 1788

I'm asking anyone living in the USA: How does living in a country that is in a state of war affect you? It doesn't affect me (or anyone who isn't fighting it, as far as I can tell) very much. It affects who I'll vote for when I'm old enough to vote (not that I'd probably have voted for Bush anyway)...
by cowsarenotevil
Fri Apr 06, 2007 10:26 pm
Forum: Beginners Help
Topic: Could not load mesh error
Replies: 4
Views: 280

Be sure the running directory of the program is the same as the project file.

Sorry, if you're doing this from scratch, that won't help. The file path is relative to the running directory of the program, so set it to point to irrlicht's media directory from wherever it is running.
by cowsarenotevil
Fri Apr 06, 2007 7:30 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 501111

in 1 or 2 years time you will find babies programming before they can even talk. well thats the wish of weired men who think everything can be learned at any age... but sadly that is not true: due to the unevitable development of our brains we are not able to really think rationnaly during puberty,...
by cowsarenotevil
Fri Apr 06, 2007 2:58 am
Forum: Beginners Help
Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
Replies: 5
Views: 326

I think there is a setting in b3d files I use to get EMT_LIGHTMAP_M2, if not you can always loop though the materials on the mesh, and check if it is EMT_LIGHTMAP before setting it to EMT_LIGHTMAP_M2. See, that's a clever idea that I'd never have thought of on my own (mainly because I didn't know t...
by cowsarenotevil
Fri Apr 06, 2007 2:09 am
Forum: Beginners Help
Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
Replies: 5
Views: 326

cowsarenotevil: Hi, I have giles now so I should be able to look at the problem better. But it may just be that you are using a blend mode that I couldn't get in irrlicht. do the .png leaf textures have an alpha layer, you can get irrlicht to use this (I forgot exactly which blend mode it is :oops:...
by cowsarenotevil
Fri Apr 06, 2007 12:53 am
Forum: Beginners Help
Topic: size in irrlicht[solved]
Replies: 21
Views: 2073

What you're really asking is "how many units in Irrlicht correspond to one centimeter in my modeling tool," but unfortunately this is difficult to answer, because not only do we not know what tool we're using, but we don't know what file format you're using, nor exactly how the file is exp...
by cowsarenotevil
Thu Apr 05, 2007 9:03 pm
Forum: Beginners Help
Topic: size in irrlicht[solved]
Replies: 21
Views: 2073

I think it just uses nonspecific units. It doesn't really matter as long as you keep whatever camera settings you have relative to the units. Just treat them like centimeters if you want and you should be fine.
by cowsarenotevil
Thu Apr 05, 2007 7:35 pm
Forum: Beginners Help
Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
Replies: 5
Views: 326

Just as an update, I tried the my3d exporter that came with Irrlicht and the result was this: http://img53.imageshack.us/img53/245/bug1ym4.jpg As you can see, the UV coordinates of the base texture and the lightmap are switched for some reason. This is how it looks in gile[s] (how it's supposed to l...
by cowsarenotevil
Thu Apr 05, 2007 5:00 pm
Forum: Beginners Help
Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
Replies: 5
Views: 326

Alpha/masking transparency does nothing in .b3d from gile[s]

So I have a level with trees in it that I made in tree[d] (from within gile[s]), and if I use masking or alpha testing the leaves look perfectly fine in gile[s], but when I export the level to a .b3d file, the transparent portion of the trees is opaque (they look like squares). The leaf texture is a...
by cowsarenotevil
Sat Dec 02, 2006 4:59 pm
Forum: Beginners Help
Topic: Mixing multiple material types?
Replies: 0
Views: 152

Mixing multiple material types?

I have a mesh with some texture maps and then a light map, but I'd like to add another texture with parallax mapping on top of this for things like cracks and other details (so it's not just repetitive and flat). Is there an easy way to do this, outside of modifying the engine? I'm really not intere...
by cowsarenotevil
Sat Nov 25, 2006 1:30 am
Forum: Game Programming
Topic: irrEdit light maps not loading properly.
Replies: 2
Views: 1164

bitplane wrote:use loadScene, not getMesh
Wow. I wasn't paying any attention to what I was doing. Sorry about that. (I'm glad it occurred to you that I was doing something so stupid). Thanks.
by cowsarenotevil
Sat Nov 25, 2006 12:24 am
Forum: Game Programming
Topic: irrEdit light maps not loading properly.
Replies: 2
Views: 1164

irrEdit light maps not loading properly.

OK, my last problem was a result of profound stupidity, but now that I'm past that I have another issue (I'm reusing the same topic to reduce clutter). It seems that the light maps from irrEdit are being rendered as solid black and the smaller polygons that had their vertex colors set by the lightma...
by cowsarenotevil
Wed Mar 29, 2006 10:59 am
Forum: Beginners Help
Topic: Accumulation buffer/subtractive blending?
Replies: 3
Views: 301

You should check the material definitions for these things. But if it's not supported right now it should be easy to add a new material that fits your needs. Hmm. I'm still quite new to irrlicht, so I'm not really sure where to look. I've looked _here_ , and I didn't see anything particularly promi...