You mean the models themselves aren't good enough?omar shaaban wrote:mmm really i didn't see any copyrighted materials on the models!!
Search found 19 matches
- Sun Apr 08, 2007 12:31 am
- Forum: Off-topic
- Topic: war3 models!!?
- Replies: 18
- Views: 1150
- Sat Apr 07, 2007 3:36 pm
- Forum: Beginners Help
- Topic: Modifying the fps camera.
- Replies: 5
- Views: 394
- Sat Apr 07, 2007 12:24 am
- Forum: Off-topic
- Topic: Continuing the discussion about USA(?)
- Replies: 31
- Views: 1874
I'm asking anyone living in the USA: How does living in a country that is in a state of war affect you? It doesn't affect me (or anyone who isn't fighting it, as far as I can tell) very much. It affects who I'll vote for when I'm old enough to vote (not that I'd probably have voted for Bush anyway)...
- Fri Apr 06, 2007 10:26 pm
- Forum: Beginners Help
- Topic: Could not load mesh error
- Replies: 4
- Views: 292
- Fri Apr 06, 2007 7:30 pm
- Forum: Off-topic
- Topic: Who is everybody?
- Replies: 358
- Views: 502531
in 1 or 2 years time you will find babies programming before they can even talk. well thats the wish of weired men who think everything can be learned at any age... but sadly that is not true: due to the unevitable development of our brains we are not able to really think rationnaly during puberty,...
- Fri Apr 06, 2007 2:58 am
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 339
I think there is a setting in b3d files I use to get EMT_LIGHTMAP_M2, if not you can always loop though the materials on the mesh, and check if it is EMT_LIGHTMAP before setting it to EMT_LIGHTMAP_M2. See, that's a clever idea that I'd never have thought of on my own (mainly because I didn't know t...
- Fri Apr 06, 2007 2:09 am
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 339
cowsarenotevil: Hi, I have giles now so I should be able to look at the problem better. But it may just be that you are using a blend mode that I couldn't get in irrlicht. do the .png leaf textures have an alpha layer, you can get irrlicht to use this (I forgot exactly which blend mode it is :oops:...
- Fri Apr 06, 2007 12:53 am
- Forum: Beginners Help
- Topic: size in irrlicht[solved]
- Replies: 21
- Views: 2126
- Thu Apr 05, 2007 9:03 pm
- Forum: Beginners Help
- Topic: size in irrlicht[solved]
- Replies: 21
- Views: 2126
- Thu Apr 05, 2007 7:35 pm
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 339
Just as an update, I tried the my3d exporter that came with Irrlicht and the result was this: http://img53.imageshack.us/img53/245/bug1ym4.jpg As you can see, the UV coordinates of the base texture and the lightmap are switched for some reason. This is how it looks in gile[s] (how it's supposed to l...
- Thu Apr 05, 2007 5:00 pm
- Forum: Beginners Help
- Topic: Alpha/masking transparency does nothing in .b3d from gile[s]
- Replies: 5
- Views: 339
Alpha/masking transparency does nothing in .b3d from gile[s]
So I have a level with trees in it that I made in tree[d] (from within gile[s]), and if I use masking or alpha testing the leaves look perfectly fine in gile[s], but when I export the level to a .b3d file, the transparent portion of the trees is opaque (they look like squares). The leaf texture is a...
- Sat Dec 02, 2006 4:59 pm
- Forum: Beginners Help
- Topic: Mixing multiple material types?
- Replies: 0
- Views: 155
Mixing multiple material types?
I have a mesh with some texture maps and then a light map, but I'd like to add another texture with parallax mapping on top of this for things like cracks and other details (so it's not just repetitive and flat). Is there an easy way to do this, outside of modifying the engine? I'm really not intere...
- Sat Nov 25, 2006 1:30 am
- Forum: Game Programming
- Topic: irrEdit light maps not loading properly.
- Replies: 2
- Views: 1173
- Sat Nov 25, 2006 12:24 am
- Forum: Game Programming
- Topic: irrEdit light maps not loading properly.
- Replies: 2
- Views: 1173
irrEdit light maps not loading properly.
OK, my last problem was a result of profound stupidity, but now that I'm past that I have another issue (I'm reusing the same topic to reduce clutter). It seems that the light maps from irrEdit are being rendered as solid black and the smaller polygons that had their vertex colors set by the lightma...
- Wed Mar 29, 2006 10:59 am
- Forum: Beginners Help
- Topic: Accumulation buffer/subtractive blending?
- Replies: 3
- Views: 308
You should check the material definitions for these things. But if it's not supported right now it should be easy to add a new material that fits your needs. Hmm. I'm still quite new to irrlicht, so I'm not really sure where to look. I've looked _here_ , and I didn't see anything particularly promi...