Reposting one of the videos of Warboard:
http://www.youtube.com/watch?v=NAr4Ndmbenw
Project info:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14941
And this one is integrating physX on an RTS:
http://www.youtube.com/watch?v=KQXn-4mKVo4
Search found 218 matches
- Thu May 20, 2010 6:35 pm
- Forum: Everything 2d/3d Graphics
- Topic: Post your Irrlicht gameplay video here
- Replies: 265
- Views: 191576
- Wed Jan 28, 2009 6:20 pm
- Forum: Beginners Help
- Topic: board games
- Replies: 3
- Views: 651
Check Warboard 3D as reference.
The demo out there is hotseat (two players in the same computer). Adding networking support should not be too complex, as turn based games do not have strict requirements like real time games.
The demo out there is hotseat (two players in the same computer). Adding networking support should not be too complex, as turn based games do not have strict requirements like real time games.
- Sun Jan 11, 2009 9:28 pm
- Forum: Game Programming
- Topic: irrlicht based games really fast on my pc....
- Replies: 17
- Views: 3892
- Sat Jan 10, 2009 12:42 am
- Forum: Game Programming
- Topic: irrlicht based games really fast on my pc....
- Replies: 17
- Views: 3892
Hey guys, who do you think I am? Of course I´m not using frame speed, that would be insane nowadays. I use proper timers. I can´t recall now, and have not code at hand, but I´m probably using QueryPerformanceCounter. I remember it has some problems under certain processors, or probably 64bits archit...
- Thu Aug 14, 2008 9:33 pm
- Forum: Project Announcements
- Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
- Replies: 31
- Views: 40552
- Sat Aug 02, 2008 10:11 pm
- Forum: Project Announcements
- Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
- Replies: 31
- Views: 40552
I plan to write an article about it, so let me just say a few words:cdrwolfe wrote:How exactly did you implement the GA?
I created a high level scripted AI with thousands of rules. The GAs were designed to build their AI from these rules, optimizing the overall team behavior to win their opponents.
- Thu Jul 31, 2008 3:56 pm
- Forum: Project Announcements
- Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
- Replies: 31
- Views: 40552
@doqkhanh I used IrrSpintz. Now renamed to 3demon. A modified Irrlicht version. Versions won't match at all. [ http://www.3demon.net/ ] @Revan1985 Very interesting. I finished the game with a genetic algorithms evolved AI, which resulted to be very dumb (well, lets say, just easy to beat), and I hav...
- Wed Mar 14, 2007 9:16 am
- Forum: Beginners Help
- Topic: what's the param vsync mean?
- Replies: 2
- Views: 434
- Sat Mar 10, 2007 11:59 am
- Forum: Beginners Help
- Topic: How to calculate this angle
- Replies: 1
- Views: 477
Calculate angle from the vector X to the normal (vector with angle 0, which should be 1,0 for 2D or 1,0,0 or 0,0,1 for 3D with Y upwards, depending the anle you need). You may use acos( X dot Normal ) to get the angle (without sign) or atan2( X.y, X.x ) [for 2D. 3D-> z,x or x,z] to get it signed. Th...
- Sat Mar 03, 2007 9:40 am
- Forum: Bug reports
- Topic: Some Bugs in Irrlicht (8)
- Replies: 4
- Views: 1060
Re: Some Bugs in Irrlicht (8)
Hi! 1.2 bugs: -terrain-patches don't render -problem: http://img411.imageshack.us/img411/9897/beforepb5.jpg -when you move the camera slightly: http://img411.imageshack.us/img411/5954/afterkf5.jpg I had this problem with irrspintz (here) . The solution was to increase the scale of the world or to u...
- Tue Feb 20, 2007 7:10 pm
- Forum: Advanced Help
- Topic: if(): howe much time consuming it is?
- Replies: 41
- Views: 2623
- Mon Feb 19, 2007 12:38 pm
- Forum: Beginners Help
- Topic: Inheritance, subsumption, and constructing (C++ question)
- Replies: 18
- Views: 1777
A pointer to the static data or an indexed array both may work. Even the duplicated data in favor of performance instead of memory consumption. But anyway, i would recommend that if you are making the high level part of the game (player inventory is high level) go with the OO solution. Indexed array...
- Sun Feb 18, 2007 8:12 pm
- Forum: Beginners Help
- Topic: Inheritance, subsumption, and constructing (C++ question)
- Replies: 18
- Views: 1777
- Sun Feb 18, 2007 12:14 pm
- Forum: Beginners Help
- Topic: Inheritance, subsumption, and constructing (C++ question)
- Replies: 18
- Views: 1777
Just quoting you: Which works fine. But that doesn't represent the kind of abstraction I need for my actual game. You see, I need a complex hierarchy of classes, and each class that represents a kind of entity that will exist in the world needs an update() function. // As your quote // <<a kind of e...
- Sun Feb 18, 2007 12:00 pm
- Forum: Beginners Help
- Topic: Keeping steady speed on different machines. *SOLVED*
- Replies: 2
- Views: 346