Search found 218 matches

by Warchief
Thu May 20, 2010 6:35 pm
Forum: Everything 2d/3d Graphics
Topic: Post your Irrlicht gameplay video here
Replies: 265
Views: 185925

Reposting one of the videos of Warboard:
http://www.youtube.com/watch?v=NAr4Ndmbenw
Project info:
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14941

And this one is integrating physX on an RTS:
http://www.youtube.com/watch?v=KQXn-4mKVo4
by Warchief
Wed Jan 28, 2009 6:20 pm
Forum: Beginners Help
Topic: board games
Replies: 3
Views: 601

Check Warboard 3D as reference.

The demo out there is hotseat (two players in the same computer). Adding networking support should not be too complex, as turn based games do not have strict requirements like real time games.
by Warchief
Sun Jan 11, 2009 9:28 pm
Forum: Game Programming
Topic: irrlicht based games really fast on my pc....
Replies: 17
Views: 3769

Halifax wrote:
Dorth wrote:Do anyone even bother to read replies anymore?
I don't think so, and it's quite annoying.
Yeah, my apologies.

Anyway, I wanted to add a few lines about the QPC, so ..
by Warchief
Sat Jan 10, 2009 12:42 am
Forum: Game Programming
Topic: irrlicht based games really fast on my pc....
Replies: 17
Views: 3769

Hey guys, who do you think I am? Of course I´m not using frame speed, that would be insane nowadays. I use proper timers. I can´t recall now, and have not code at hand, but I´m probably using QueryPerformanceCounter. I remember it has some problems under certain processors, or probably 64bits archit...
by Warchief
Thu Aug 14, 2008 9:33 pm
Forum: Project Announcements
Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
Replies: 31
Views: 40192

Stay tunned. It will take long, but will surely publish.

Thanks for the interest.
by Warchief
Sat Aug 02, 2008 10:11 pm
Forum: Project Announcements
Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
Replies: 31
Views: 40192

cdrwolfe wrote:How exactly did you implement the GA?
I plan to write an article about it, so let me just say a few words:

I created a high level scripted AI with thousands of rules. The GAs were designed to build their AI from these rules, optimizing the overall team behavior to win their opponents.
by Warchief
Thu Jul 31, 2008 3:56 pm
Forum: Project Announcements
Topic: Warchief's Warboard. NOW HOTSEAT RELEASE!
Replies: 31
Views: 40192

@doqkhanh I used IrrSpintz. Now renamed to 3demon. A modified Irrlicht version. Versions won't match at all. [ http://www.3demon.net/ ] @Revan1985 Very interesting. I finished the game with a genetic algorithms evolved AI, which resulted to be very dumb (well, lets say, just easy to beat), and I hav...
by Warchief
Sat Mar 10, 2007 11:59 am
Forum: Beginners Help
Topic: How to calculate this angle
Replies: 1
Views: 385

Calculate angle from the vector X to the normal (vector with angle 0, which should be 1,0 for 2D or 1,0,0 or 0,0,1 for 3D with Y upwards, depending the anle you need). You may use acos( X dot Normal ) to get the angle (without sign) or atan2( X.y, X.x ) [for 2D. 3D-> z,x or x,z] to get it signed. Th...
by Warchief
Sat Mar 03, 2007 9:40 am
Forum: Bug reports
Topic: Some Bugs in Irrlicht (8)
Replies: 4
Views: 1034

Re: Some Bugs in Irrlicht (8)

Hi! 1.2 bugs: -terrain-patches don't render -problem: http://img411.imageshack.us/img411/9897/beforepb5.jpg -when you move the camera slightly: http://img411.imageshack.us/img411/5954/afterkf5.jpg I had this problem with irrspintz (here) . The solution was to increase the scale of the world or to u...
by Warchief
Tue Feb 20, 2007 7:10 pm
Forum: Advanced Help
Topic: if(): howe much time consuming it is?
Replies: 41
Views: 2338

Frodenius wrote:btw: sorry if i missed that, but what do you want to use instead of the if-statement ?
You can avoid using the if statement using a container without null pointers. It's not the if itself, but looping for a bunch of elements that will never meet the condition.
by Warchief
Mon Feb 19, 2007 12:38 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1461

A pointer to the static data or an indexed array both may work. Even the duplicated data in favor of performance instead of memory consumption. But anyway, i would recommend that if you are making the high level part of the game (player inventory is high level) go with the OO solution. Indexed array...
by Warchief
Sun Feb 18, 2007 8:12 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1461

Think Luke suggested make every method virtual even when shape base class wont need it (that's the case of GetZ), so you can use them somewhere out of the Shape scope to update shapes. That's not the same approach than having a unique Update method that is different for every shape.
by Warchief
Sun Feb 18, 2007 12:14 pm
Forum: Beginners Help
Topic: Inheritance, subsumption, and constructing (C++ question)
Replies: 18
Views: 1461

Just quoting you: Which works fine. But that doesn't represent the kind of abstraction I need for my actual game. You see, I need a complex hierarchy of classes, and each class that represents a kind of entity that will exist in the world needs an update() function. // As your quote // <<a kind of e...