Search found 120 matches
- Tue May 25, 2010 9:58 am
- Forum: Beginners Help
- Topic: C or C++ Please Help
- Replies: 5
- Views: 472
- Tue May 25, 2010 9:34 am
- Forum: Off-topic
- Topic: irrIRCHelp subscription
- Replies: 8
- Views: 1268
- Tue Jan 26, 2010 9:02 am
- Forum: Beginners Help
- Topic: How do I rotate the entire screen? ..IPhone is the task
- Replies: 3
- Views: 514
To move the camera it could be helpful these formulas to detect camera position x,y,z PosX = Cam_Radius * sin( Cam_Latitude * Deg2Rad)*cos(Cam_Longitude* Deg2Rad); PosY = Cam_Radius * sin( Cam_Latitude * Deg2Rad)*sin(Cam_Longitude* Deg2Rad); PosZ = Cam_Radius * cos(Cam_Latitude * Deg2Rad); Latitude ...
- Tue Jan 26, 2010 8:46 am
- Forum: Off-topic
- Topic: Where's Rogerborg?
- Replies: 10
- Views: 1780
- Wed Oct 21, 2009 9:32 am
- Forum: Beginners Help
- Topic: General Cube / Vertex issue
- Replies: 1
- Views: 222
- Wed Oct 21, 2009 7:50 am
- Forum: Beginners Help
- Topic: [solved] mesh for squares
- Replies: 2
- Views: 219
Thank you vitek :D Your post focused the problem I belive it has been my fault and i realized just now that i did not post all the configuration The irrlicht rendering (800 x 600 ) is ok the problem cam out as i rendered into a image of diffeent dimension (512 x 512): video::ITexture* rt = driver->a...
- Tue Oct 20, 2009 3:30 pm
- Forum: Beginners Help
- Topic: [solved] mesh for squares
- Replies: 2
- Views: 219
[solved] mesh for squares
Hello using the follow code i was expecting to obtain meshes in shape of a square instead i obtain a rectangle... it sound queer as i used triangles with same base and hight. // Mesh Node SMeshBuffer * mb = new SMeshBuffer(); mb->Vertices.push_back(video::S3DVertex(0,0,0, 0.0f,0.0f,0.0f, video::SCol...
- Wed Oct 14, 2009 7:02 am
- Forum: Off-topic
- Topic: A small question about the games
- Replies: 11
- Views: 1520
I found Roguelike games nice to play in this case may be player imagination could overcome the lack of graphics anyway when you use 3D is to obtain a realistic image of the world to take away work to imagination may be like reading a book or seeing a movie so in my opinion the low graphic/ special e...
- Wed Oct 07, 2009 11:35 am
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 320
- Wed Oct 07, 2009 6:51 am
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 320
- Tue Oct 06, 2009 3:42 pm
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 320
Tutorial 03.Custom SceneNode Index order [SOLVED]
Hello I was traying to get through the mesh buffer vertex and index I noticed that in the example 03.Custom SceneNode if i modify u16 indices[] = { 0,2,3,.... into u16 indices[] = { 0,3,2,....... a face of the shape dissapear i use openGL c)option with Linux is this correct? May be i have misunderst...
- Tue Sep 08, 2009 7:58 am
- Forum: Project Announcements
- Topic: C GUI Browser
- Replies: 0
- Views: 1015
C GUI Browser
Hello I have released a simple C GUI for Linux that use the web browser to render the GUI i tried irrlicht 01.HelloWorld example with it and works, more or less :? http://sourceforge.net/dbimage.php?id=230846 i just modified 01.HelloWorld (with a trick) to allow render the scene to an image so the r...
- Wed Mar 11, 2009 7:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3d robotic arm project
- Replies: 3
- Views: 912
Hi, very interesting project. I would suggest the library path, as the project will get more flexible and ready to general purpose, may be with an example (.exe) of how to to use the API/library i dare to suggest also to consider in your irrlicht project the possibility to deal with a (rigid body ) ...
- Tue Feb 03, 2009 8:30 am
- Forum: Off-topic
- Topic: Classic Music and Opera - Do you know ?
- Replies: 12
- Views: 1699