In my point of view
if you know C
and you just want to play around the HelloWorld tutorial
you do not need to be a C++ wizard
just take a look about what a name space is
how to istantiate an object (C structure + functions )
how to call metod from the object obj.function() or obj->function ...
Search found 120 matches
- Tue May 25, 2010 9:58 am
- Forum: Beginners Help
- Topic: C or C++ Please Help
- Replies: 5
- Views: 861
- Tue May 25, 2010 9:34 am
- Forum: Off-topic
- Topic: irrIRCHelp subscription
- Replies: 8
- Views: 1642
- Tue Jan 26, 2010 9:02 am
- Forum: Beginners Help
- Topic: How do I rotate the entire screen? ..IPhone is the task
- Replies: 3
- Views: 651
- Tue Jan 26, 2010 8:46 am
- Forum: Off-topic
- Topic: Where's Rogerborg?
- Replies: 10
- Views: 2171
- Wed Oct 21, 2009 9:32 am
- Forum: Beginners Help
- Topic: General Cube / Vertex issue
- Replies: 1
- Views: 437
- Wed Oct 21, 2009 7:50 am
- Forum: Beginners Help
- Topic: [solved] mesh for squares
- Replies: 2
- Views: 412
- Tue Oct 20, 2009 3:30 pm
- Forum: Beginners Help
- Topic: [solved] mesh for squares
- Replies: 2
- Views: 412
[solved] mesh for squares
Hello
using the follow code i was expecting to obtain meshes in shape of a square instead i obtain a rectangle...
it sound queer as i used triangles with same base and hight.
// Mesh Node
SMeshBuffer * mb = new SMeshBuffer();
mb->Vertices.push_back(video::S3DVertex(0,0,0, 0.0f,0.0f,0.0f ...
using the follow code i was expecting to obtain meshes in shape of a square instead i obtain a rectangle...
it sound queer as i used triangles with same base and hight.
// Mesh Node
SMeshBuffer * mb = new SMeshBuffer();
mb->Vertices.push_back(video::S3DVertex(0,0,0, 0.0f,0.0f,0.0f ...
- Wed Oct 14, 2009 7:02 am
- Forum: Off-topic
- Topic: A small question about the games
- Replies: 11
- Views: 2055
- Wed Oct 07, 2009 11:35 am
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 578
- Wed Oct 07, 2009 6:51 am
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 578
- Tue Oct 06, 2009 3:42 pm
- Forum: Beginners Help
- Topic: Tutorial 03.Custom SceneNode Index order [SOLVED]
- Replies: 4
- Views: 578
Tutorial 03.Custom SceneNode Index order [SOLVED]
Hello
I was traying to get through the mesh buffer vertex and index
I noticed that in the example 03.Custom SceneNode
if i modify
u16 indices[] = { 0,2,3,....
into
u16 indices[] = { 0,3,2,.......
a face of the shape dissapear
i use openGL c)option with Linux
is this correct?
May be i have ...
I was traying to get through the mesh buffer vertex and index
I noticed that in the example 03.Custom SceneNode
if i modify
u16 indices[] = { 0,2,3,....
into
u16 indices[] = { 0,3,2,.......
a face of the shape dissapear
i use openGL c)option with Linux
is this correct?
May be i have ...
- Tue Sep 08, 2009 7:58 am
- Forum: Project Announcements
- Topic: C GUI Browser
- Replies: 0
- Views: 1115
C GUI Browser
Hello
I have released a simple C GUI for Linux that use the web browser to render the GUI
i tried irrlicht 01.HelloWorld example with it and works, more or less :?
http://sourceforge.net/dbimage.php?id=230846
i just modified 01.HelloWorld (with a trick) to allow render the scene to an image ...
I have released a simple C GUI for Linux that use the web browser to render the GUI
i tried irrlicht 01.HelloWorld example with it and works, more or less :?
http://sourceforge.net/dbimage.php?id=230846
i just modified 01.HelloWorld (with a trick) to allow render the scene to an image ...
- Wed Mar 11, 2009 7:34 am
- Forum: Open Discussion and Dev Announcements
- Topic: 3d robotic arm project
- Replies: 3
- Views: 1130
- Tue Feb 03, 2009 8:30 am
- Forum: Off-topic
- Topic: Classic Music and Opera - Do you know ?
- Replies: 12
- Views: 2388