Search found 17 matches
- Sun Nov 27, 2005 12:32 pm
- Forum: Beginners Help
- Topic: Crosshair
- Replies: 14
- Views: 1842
- Sun Nov 27, 2005 12:30 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
- Sun Nov 27, 2005 12:25 am
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
- Sun Nov 27, 2005 12:08 am
- Forum: Beginners Help
- Topic: Crosshair
- Replies: 14
- Views: 1842
- Sat Nov 26, 2005 11:48 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: FPS Camera Tutorial
- Replies: 22
- Views: 13760
- Sat Nov 26, 2005 11:43 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: GUN COLLISION
- Replies: 9
- Views: 3493
- Sat Nov 26, 2005 11:30 pm
- Forum: Beginners Help
- Topic: basic lighting query
- Replies: 4
- Views: 1476
- Sat Nov 26, 2005 11:28 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
- Sat Nov 26, 2005 4:46 pm
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: GUN COLLISION
- Replies: 9
- Views: 3493
- Sat Nov 26, 2005 3:40 pm
- Forum: Beginners Help
- Topic: Quick walkthrough
- Replies: 3
- Views: 378
- Sat Nov 26, 2005 3:40 pm
- Forum: Beginners Help
- Topic: basic lighting query
- Replies: 4
- Views: 1476
basic lighting query
Hi,
I have disabled dynamic lighting on my weapon because the change in brightness of it looks a bit dodgy. I used the following code to do so:
weapon1->setMaterialFlag(video::EMF_LIGHTING, false);
I was wondering if there was any way of setting the material so it has a constant lighting ...
I have disabled dynamic lighting on my weapon because the change in brightness of it looks a bit dodgy. I used the following code to do so:
weapon1->setMaterialFlag(video::EMF_LIGHTING, false);
I was wondering if there was any way of setting the material so it has a constant lighting ...
- Sat Nov 26, 2005 3:21 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
- Sat Nov 26, 2005 3:06 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
hehe okies :D I have my weapon loaded into my game now. But I'm really struggling to work out how to get it to stay in the bottom right corner of my screen as i move the mouse and run around the map. I need to lkink it to the camera in some way like in every First person shooter but I'm not quite ...
- Fri Nov 25, 2005 2:09 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059
ah ha cheers guys :D Will try it as soon as i get home from college...hehe i read the examples yea...just wasnt to sure on how to use what i'd learnt to load an image that doesnt move. eg...the quake 3 map moves when you move the camera (obviously) wasn't quite sure how to add something that didnt ...
- Fri Nov 25, 2005 1:41 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 2059