Hi there,
Irrlicht looks really great, however I've problems compiling Irrlicht for Linux. make bails out with the following message:
g++ -Wno-reorder -I../../include -Izlib -Ijpeglib -Ilibpng -DIRRLICHT_EXPORTS=1 -c -o CSceneManager.o CSceneManager.cpp
CSceneManager.h:151: error: extra ...
Search found 5 matches
- Fri Aug 11, 2006 11:05 am
- Forum: Beginners Help
- Topic: Problem compiling Irrlicht
- Replies: 1
- Views: 219
- Tue Feb 03, 2004 3:26 pm
- Forum: Beginners Help
- Topic: HWND in Irrlicht
- Replies: 8
- Views: 713
Nööö
No, thats not absolutly true. Otherwise I would suggest no to port the game to windows 
- Mon Feb 02, 2004 6:55 pm
- Forum: Beginners Help
- Topic: HWND in Irrlicht
- Replies: 8
- Views: 713
Why???
I dont understand why working with win32. You loose all the great portability benefits irrlicht provides you.
That's the same stupid thing as aborting if FullScreenMode is not available in Java-1.4, so it isnt possible to run that app under Linux even it should run.
That's the same stupid thing as aborting if FullScreenMode is not available in Java-1.4, so it isnt possible to run that app under Linux even it should run.
- Mon Feb 02, 2004 4:27 pm
- Forum: Beginners Help
- Topic: Terrain Node Question...
- Replies: 8
- Views: 1577
Thanks!
I again and thanks a lot for your answer!
@env-blending: I dont need any fancy stuff, I just want to create a shiny ice-effect.
@storage solution: Strange thing...
So the world must be created per API?
@heighmaps:
Hmm, doesnt this demo also use the new terrain-node? Does unoptimized just mean the ...
@env-blending: I dont need any fancy stuff, I just want to create a shiny ice-effect.
@storage solution: Strange thing...
So the world must be created per API?
@heighmaps:
Hmm, doesnt this demo also use the new terrain-node? Does unoptimized just mean the ...
- Mon Feb 02, 2004 10:08 am
- Forum: Beginners Help
- Topic: Terrain Node Question...
- Replies: 8
- Views: 1577
Terrain Node Question...
Hello!
I ve been searching for a good 3d-engine a long time, and know I discovered the Irrlicht engine which really looks great to me.
I mostly need a terrain-node where I can place normal stuff like trees, stones or other models.
Is it possible to env-blend textures that are used in the terrain ...
I ve been searching for a good 3d-engine a long time, and know I discovered the Irrlicht engine which really looks great to me.
I mostly need a terrain-node where I can place normal stuff like trees, stones or other models.
Is it possible to env-blend textures that are used in the terrain ...