Search found 20 matches

by Keil
Tue Jan 10, 2006 3:18 pm
Forum: Beginners Help
Topic: Spot Lights
Replies: 3
Views: 340

i meant that i resolved the problem using irrspintz i'm back to irrlicht, because i think it's better than irrspintz. anyway, i really have a problem with lights. When creating an object (for example, a room), i assign some materials to to model. in OpenGL mode, these materials are visible but not w...
by Keil
Tue Jan 10, 2006 12:01 am
Forum: Beginners Help
Topic: Spot Lights
Replies: 3
Views: 340

i used irrSpintz for this
by Keil
Mon Jan 09, 2006 8:04 pm
Forum: Beginners Help
Topic: Spot Lights
Replies: 3
Views: 340

Spot Lights

seems like spot lights are integrated to irrlichtEngin 0.14.0, but
how to create one????
by Keil
Sun Jan 08, 2006 10:32 pm
Forum: Beginners Help
Topic: [Resolved] Object Colliding with other one
Replies: 3
Views: 203

ok, just find the way:
if(node1->getTransformedBoundingBox().intersectsWithBox(node2->getTransformedBoundingBox())
by Keil
Sun Jan 08, 2006 1:09 am
Forum: Beginners Help
Topic: [Resolved] Object Colliding with other one
Replies: 3
Views: 203

it was the first thing i tried, but anywhere my 2nd md2 model (which one i can move), anywhere he can be, the result is the same: colliding=true
by Keil
Sat Jan 07, 2006 1:10 pm
Forum: Beginners Help
Topic: [Resolved] Object Colliding with other one
Replies: 3
Views: 203

[Resolved] Object Colliding with other one

Hi, I've set 2 md2 models in a ms3d world md2 model 1 is animated and is collidable ms3d world is collidable md2 model 2 is controlled by user and react to collidable objects. i want to know, when i type Enter for example, if my two md2 models are colliding. what is the test to write ? if( ?????????...
by Keil
Sat Jan 07, 2006 12:21 pm
Forum: Beginners Help
Topic: Joystick with Irrlicht 0.14.0
Replies: 1
Views: 253

Joystick with Irrlicht 0.14.0

Hi, everybody.
Does anyone know how to you a joystick with Irrlicht 0.14.0 ?
by Keil
Thu Jan 05, 2006 4:37 pm
Forum: Beginners Help
Topic: scene screenshot
Replies: 1
Views: 172

scene screenshot

how do you make a screenshot of the current scene.
i need it in order to make a transition effect to the next scene
by Keil
Thu Jan 05, 2006 2:14 pm
Forum: Bug reports
Topic: Lights and Shadow
Replies: 11
Views: 1472

by Keil
Thu Jan 05, 2006 12:52 am
Forum: Bug reports
Topic: Lights and Shadow
Replies: 11
Views: 1472

Lights and Shadow

I'm currently using Irrlicht 12. i have a MD2 model which i can move into an apartment modeled with milkshape3d. I apply shadow, so i put a light somewhere into the ceil. when approching my md2 to a wall, i see his shadow, but, i see that the shadow is projected onto the wall behind too. i can see t...
by Keil
Fri Dec 02, 2005 10:40 am
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 609

Just a precision, i replace my 2x2 texture by a 640x480 texture, i scale it to lower sizes, and it works fine. i think your alpha method is correct and improve performances but i don't think this will do slow down my game. so i have some videoDriver->draw2DImage (texture, core::rect< s32 >(20,20,70,...
by Keil
Thu Dec 01, 2005 10:03 am
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 609

[Resolved][2d in 3d] simple rectangle

ok, works fine!
for the 2d text, i used font->draw()
by Keil
Wed Nov 30, 2005 4:25 pm
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 609

and to draw 2D Text on it,
must i use the ITextSceneNode or something else?
by Keil
Wed Nov 30, 2005 4:20 pm
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 609

ok thanks a lot!
by Keil
Wed Nov 30, 2005 3:12 pm
Forum: Beginners Help
Topic: [2d in 3d] simple rectangle
Replies: 14
Views: 609

i just don't get it!

how will the engine know that it must strech my 2x2 texture to 64x64 when i'll use:
videoDriver->draw2Dimage(your texture, Position)