Hey!
I haven't used irrlicht for a while now and searching didn't gave me the answer I am looking for:
Have they added Texturesplatting for Terrains to irrlicht in the last year?
Thanks,
~Jens
Search found 21 matches
- Thu Jul 10, 2008 6:49 am
- Forum: Beginners Help
- Topic: Texturesplatting
- Replies: 1
- Views: 342
- Tue Oct 09, 2007 9:05 pm
- Forum: Project Announcements
- Topic: LUA + XML + Irrlicht + Performancetests
- Replies: 3
- Views: 2134
LUA + XML + Irrlicht + Performancetests
Hi, I just wanted to post, why I am here at the moment... The screenshot is nothing special, there is the terrain with the houses from the irrEdit Examples and some palettes randomly on the screen. Oh, and a stupid window and a button ;) http://www.gamerpixel.de/files/arena3d_01.jpg I am playing aro...
- Sat Dec 16, 2006 6:33 pm
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1506
- Fri Dec 15, 2006 8:05 am
- Forum: Beginners Help
- Topic: Simultaneous actions
- Replies: 7
- Views: 467
I may sound alittle harsh but at the moment, I think in nearly every third thread here: Why are you all start Programming (Scripting is not programming) and do your first C++ experiences with 3d Stuff. Sure, 3D Programming and making Games is fun and really cool, but even if you get your questions a...
- Sun Dec 10, 2006 5:06 pm
- Forum: Beginners Help
- Topic: Skybox generation
- Replies: 5
- Views: 1225
First: Thanks for the answers, were alittle busy so I didn't looked here for some days. @trooper: Well, I want to place my game into space, so I need the space at the bottom of the scene too, so a dome wouldn't fit my need @rayban: I will try your Idea, but some hints on: how to make it right, would...
- Wed Dec 06, 2006 7:48 am
- Forum: Beginners Help
- Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
- Replies: 31
- Views: 2083
Creating octrees on Linux is alittle messed and I didn't found out why. Profiling the code, the problem is in the delete area of the array. Creating an octree on Windows with a gcc compiled test needs around 2 seconds, the same code, again with gcc and the same optimize-options needs around 20 secon...
- Mon Dec 04, 2006 2:40 pm
- Forum: Beginners Help
- Topic: Skybox generation
- Replies: 5
- Views: 1225
Skybox generation
I am in the need of a skybox for a space-environment. I found a tool ( Universe ) with that you can paint universes onto a texture up to 1600x1200 and written a little tool, that does 2 things: - Drawing a base-image like that (you can provide filename and resolution: # #### # - Split a Image into 6...
- Tue Nov 28, 2006 7:13 pm
- Forum: Beginners Help
- Topic: Linux - OcTree Problem
- Replies: 5
- Views: 198
- Tue Nov 28, 2006 5:14 pm
- Forum: Beginners Help
- Topic: MOUSE CONTROL
- Replies: 6
- Views: 670
you cannot specify the 3d position of the mouse, because you don't know how far the mouse is into the screen. The MousePosition mapped onto your screen is on a line between the point of the mouse on the nearplane and a point on the farplane, so you need something to find out where on this line (ray)...
- Tue Nov 28, 2006 5:08 pm
- Forum: Beginners Help
- Topic: Linux - OcTree Problem
- Replies: 5
- Views: 198
I am using Code::Blocks both in Linux and Windows. Both are compiling the Source in Release mode with -s -O3 -fexpensive-optimizations Still: ~2 seconds for OcTree on Windows, ~20 seconds on linux =( Needed 22999ms to create OctTree SceneNode.(1274 nodes, 47433 polys) As there are some more linuxuse...
- Tue Nov 28, 2006 10:42 am
- Forum: Beginners Help
- Topic: why isn't direct 9 and 8 working?
- Replies: 8
- Views: 433
- Tue Nov 28, 2006 9:57 am
- Forum: Beginners Help
- Topic: why isn't direct 9 and 8 working?
- Replies: 8
- Views: 433
- Tue Nov 28, 2006 9:46 am
- Forum: Beginners Help
- Topic: Linux - OcTree Problem
- Replies: 5
- Views: 198
- Tue Nov 28, 2006 7:44 am
- Forum: Beginners Help
- Topic: Linux - OcTree Problem
- Replies: 5
- Views: 198
Linux - OcTree Problem
I am having a mesh ([url=http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17286]here is the thread[/quote]) and ) I generate a OcTreeSceneNode out of it. When I use windows this takes around 1-2 seconds. I am using gcc under windows. When I boot Linux and recompile the code there (same PC agai...
- Tue Nov 28, 2006 7:41 am
- Forum: Beginners Help
- Topic: b3d Node - Alpha problem
- Replies: 15
- Views: 1506
Yeah, great work!Luke wrote:Seems to work fine,
I am currently using the downloadable zipfile but wouldnt make a big difference to use the svn version instead.first I’ll see if bitplane can fix that bug in openGL.
He was going to look at it today.
Are you using the SVN?
Thanks again for your great work