Search found 21 matches

by sober
Thu Jul 10, 2008 6:49 am
Forum: Beginners Help
Topic: Texturesplatting
Replies: 1
Views: 342

Texturesplatting

Hey!

I haven't used irrlicht for a while now and searching didn't gave me the answer I am looking for:

Have they added Texturesplatting for Terrains to irrlicht in the last year?

Thanks,

~Jens
by sober
Tue Oct 09, 2007 9:05 pm
Forum: Project Announcements
Topic: LUA + XML + Irrlicht + Performancetests
Replies: 3
Views: 2134

LUA + XML + Irrlicht + Performancetests

Hi, I just wanted to post, why I am here at the moment... The screenshot is nothing special, there is the terrain with the houses from the irrEdit Examples and some palettes randomly on the screen. Oh, and a stupid window and a button ;) http://www.gamerpixel.de/files/arena3d_01.jpg I am playing aro...
by sober
Sat Dec 16, 2006 6:33 pm
Forum: Beginners Help
Topic: b3d Node - Alpha problem
Replies: 15
Views: 1506

I think the fixes from Luke are still not in the downloadable version or the svn, so you will have to wait.
by sober
Fri Dec 15, 2006 8:05 am
Forum: Beginners Help
Topic: Simultaneous actions
Replies: 7
Views: 467

I may sound alittle harsh but at the moment, I think in nearly every third thread here: Why are you all start Programming (Scripting is not programming) and do your first C++ experiences with 3d Stuff. Sure, 3D Programming and making Games is fun and really cool, but even if you get your questions a...
by sober
Sun Dec 10, 2006 5:06 pm
Forum: Beginners Help
Topic: Skybox generation
Replies: 5
Views: 1225

First: Thanks for the answers, were alittle busy so I didn't looked here for some days. @trooper: Well, I want to place my game into space, so I need the space at the bottom of the scene too, so a dome wouldn't fit my need @rayban: I will try your Idea, but some hints on: how to make it right, would...
by sober
Wed Dec 06, 2006 7:48 am
Forum: Beginners Help
Topic: [SOLVED] [NooB] Tips for 3D in a Heroes Of M&M - like ga
Replies: 31
Views: 2083

Creating octrees on Linux is alittle messed and I didn't found out why. Profiling the code, the problem is in the delete area of the array. Creating an octree on Windows with a gcc compiled test needs around 2 seconds, the same code, again with gcc and the same optimize-options needs around 20 secon...
by sober
Mon Dec 04, 2006 2:40 pm
Forum: Beginners Help
Topic: Skybox generation
Replies: 5
Views: 1225

Skybox generation

I am in the need of a skybox for a space-environment. I found a tool ( Universe ) with that you can paint universes onto a texture up to 1600x1200 and written a little tool, that does 2 things: - Drawing a base-image like that (you can provide filename and resolution: # #### # - Split a Image into 6...
by sober
Tue Nov 28, 2006 7:13 pm
Forum: Beginners Help
Topic: Linux - OcTree Problem
Replies: 5
Views: 198

Uh... In profilemode: 33 seconds in: irr::core::array<unsigned short, irr::core::irrAllocator<unsigned short> >::erase(unsigned int, int) next ist 7seconds: irr::core::irrAllocator<unsigned short>::construct(unsigned short*, unsigned short const&) As far as I understand, the arraystuff takes pla...
by sober
Tue Nov 28, 2006 5:14 pm
Forum: Beginners Help
Topic: MOUSE CONTROL
Replies: 6
Views: 670

you cannot specify the 3d position of the mouse, because you don't know how far the mouse is into the screen. The MousePosition mapped onto your screen is on a line between the point of the mouse on the nearplane and a point on the farplane, so you need something to find out where on this line (ray)...
by sober
Tue Nov 28, 2006 5:08 pm
Forum: Beginners Help
Topic: Linux - OcTree Problem
Replies: 5
Views: 198

I am using Code::Blocks both in Linux and Windows. Both are compiling the Source in Release mode with -s -O3 -fexpensive-optimizations Still: ~2 seconds for OcTree on Windows, ~20 seconds on linux =( Needed 22999ms to create OctTree SceneNode.(1274 nodes, 47433 polys) As there are some more linuxuse...
by sober
Tue Nov 28, 2006 10:42 am
Forum: Beginners Help
Topic: why isn't direct 9 and 8 working?
Replies: 8
Views: 433

When you compile Irrlicht and don't have the DX-SDK available, you don't have DirectX support, right?
Perhaps that is the problem.
by sober
Tue Nov 28, 2006 9:57 am
Forum: Beginners Help
Topic: why isn't direct 9 and 8 working?
Replies: 8
Views: 433

you should provide a errormsg.
your question is like: "I bought a car, turn the key and the engine doesn't start". Noone can give you an answer without knowing details.
by sober
Tue Nov 28, 2006 9:46 am
Forum: Beginners Help
Topic: Linux - OcTree Problem
Replies: 5
Views: 198

well, I will use -O2 or -O3 than, when I am home again and look if I will get faster results.
thanks for the hint
by sober
Tue Nov 28, 2006 7:44 am
Forum: Beginners Help
Topic: Linux - OcTree Problem
Replies: 5
Views: 198

Linux - OcTree Problem

I am having a mesh ([url=http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=17286]here is the thread[/quote]) and ) I generate a OcTreeSceneNode out of it. When I use windows this takes around 1-2 seconds. I am using gcc under windows. When I boot Linux and recompile the code there (same PC agai...
by sober
Tue Nov 28, 2006 7:41 am
Forum: Beginners Help
Topic: b3d Node - Alpha problem
Replies: 15
Views: 1506

Luke wrote:Seems to work fine,
Yeah, great work!
first I’ll see if bitplane can fix that bug in openGL.

He was going to look at it today.

Are you using the SVN?
I am currently using the downloadable zipfile but wouldnt make a big difference to use the svn version instead.

Thanks again for your great work