Search found 95 matches

by Simson
Fri Feb 07, 2020 12:06 pm
Forum: Advanced Help
Topic: Dual Paraboloid mapping
Replies: 3
Views: 787

Re: Dual Paraboloid mapping

If I understand, the pseudo code is: Render to texture with fov 1.57 and ratio 1 with Z positive for front texture Render to texture with fov 1.57 and ratio 1 with Z negative for back texture Use shader to modify textures to spheremap texture Use shader to render the texture onto the object that was...
by Simson
Thu Feb 06, 2020 10:10 pm
Forum: Advanced Help
Topic: Dual Paraboloid mapping
Replies: 3
Views: 787

Dual Paraboloid mapping

Hello,
I would like to know if anyone here know the good way to render paraboloid render texture with irrlicht ?
It's for making realtime reflection on a small detailled object and I don't know how to setup my camera matrix for the render target.
Thanks for your help :)
by Simson
Thu Nov 30, 2017 7:16 pm
Forum: Advanced Help
Topic: Get position/rotation from projection matrix
Replies: 2
Views: 614

Re: Get position/rotation from projection matrix

I get a projection matrix from Oculus SDK to send this matrix to the Irrlicht camera Eyes for render texture for Left Eye and Right Eye. My render work perfect except Irrlicht doesn't calculate the Lod for the terrain and there is a problem with the frustum culling with my Object. I think this is be...
by Simson
Thu Nov 30, 2017 5:41 pm
Forum: Advanced Help
Topic: Get position/rotation from projection matrix
Replies: 2
Views: 614

Get position/rotation from projection matrix

Hi,
I need to get the position and rotation from a view projection matrix.
Anyone here can help me please ?
In advance thanks :)
by Simson
Sat Oct 07, 2017 3:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Re: Oculus VR SDK 1.18 into Irrlicht

Hi CuteAlien,
It's just a small demo to integrate the basis of Oculus SDK.
If you want, you can create a sourceforge or github project for this...
by Simson
Sat Oct 07, 2017 7:06 am
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Re: Oculus VR SDK 1.18 into Irrlicht

Hello !
If you whant to try you can download the files here : Image
If you find bugs, dont hesitate to correct and submit to the forum :).

EDIT:
Image
by Simson
Mon Sep 25, 2017 10:08 pm
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Re: Oculus VR SDK 1.18 into Irrlicht

hi,
I have successfully integrated the oculus sdk into irrlicht and opengl render.
When my code will be clean, I will put a link to download a basic demo :mrgreen:
by Simson
Wed Sep 20, 2017 2:25 pm
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Re: Oculus VR SDK 1.18 into Irrlicht

The render method has changed...
This code for the 0.4 sdk is not compatible at 100%.
That why I search some help to develop annother render.
Maybe anyone here has an oculus and whant to implemant this sdk with Irrlicht.
by Simson
Tue Sep 19, 2017 8:42 pm
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Re: Oculus VR SDK 1.18 into Irrlicht

Hello,
Yes i have checked this but in the 1.18 sdk the code is totaly broken...
by Simson
Mon Sep 18, 2017 9:51 pm
Forum: Open Discussion and Dev Announcements
Topic: Oculus VR SDK 1.18 into Irrlicht
Replies: 11
Views: 3616

Oculus VR SDK 1.18 into Irrlicht

Hello,
I would like to know if anyone have tried to integrate the new Oculus VR SDK 1.18 into Irrlicht ? :mrgreen:
I don't understand how the vr display and irrlicht can comunicate :oops:
Thanks
by Simson
Sat Apr 13, 2013 6:50 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139618

Re: The latest SVN bugs thread

Well, I have tested my class individually and that work perfect...
I think there is a bug in MY code that does not appear on the previous version of irrlicht for unknown reason at this time.
I will try to clean my render passes.
Thank for your attention Nadro.
by Simson
Sat Apr 13, 2013 1:40 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139618

Re: The latest SVN bugs thread

No that doesn't solve my problem of filtering but that solve the mip map problem... For the filtering bug, I apply a material then made first render pass in render to texture and after I apply another material then new render pass ... maybe that can help you. If I have the time, I'll try to reproduc...
by Simson
Sat Apr 13, 2013 10:57 am
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139618

Re: The latest SVN bugs thread

Yessss, thank you Nadro :)
by Simson
Wed Apr 10, 2013 6:03 pm
Forum: Bug reports
Topic: The latest SVN bugs thread
Replies: 407
Views: 139618

Re: The latest SVN bugs thread

Nadro wrote:Mipmapping code related to upload image to GPU is broken (it's visible in example no. 11 on some gfx cards in OGL).
Hi nadro, I would like to know when you think to correct this bug ?
Thanks you.
by Simson
Tue Apr 09, 2013 9:14 am
Forum: Competition Time!
Topic: Screenshot of the Month March 2013 [Winner announced!]
Replies: 18
Views: 22489

Re: Screenshot of the Month March 2013 [Winner announced!]

Thank you very much to the irrlicht community ;).