Search found 95 matches
- Fri Feb 07, 2020 12:06 pm
- Forum: Advanced Help
- Topic: Dual Paraboloid mapping
- Replies: 3
- Views: 787
Re: Dual Paraboloid mapping
If I understand, the pseudo code is: Render to texture with fov 1.57 and ratio 1 with Z positive for front texture Render to texture with fov 1.57 and ratio 1 with Z negative for back texture Use shader to modify textures to spheremap texture Use shader to render the texture onto the object that was...
- Thu Feb 06, 2020 10:10 pm
- Forum: Advanced Help
- Topic: Dual Paraboloid mapping
- Replies: 3
- Views: 787
Dual Paraboloid mapping
Hello,
I would like to know if anyone here know the good way to render paraboloid render texture with irrlicht ?
It's for making realtime reflection on a small detailled object and I don't know how to setup my camera matrix for the render target.
Thanks for your help
I would like to know if anyone here know the good way to render paraboloid render texture with irrlicht ?
It's for making realtime reflection on a small detailled object and I don't know how to setup my camera matrix for the render target.
Thanks for your help
- Thu Nov 30, 2017 7:16 pm
- Forum: Advanced Help
- Topic: Get position/rotation from projection matrix
- Replies: 2
- Views: 614
Re: Get position/rotation from projection matrix
I get a projection matrix from Oculus SDK to send this matrix to the Irrlicht camera Eyes for render texture for Left Eye and Right Eye. My render work perfect except Irrlicht doesn't calculate the Lod for the terrain and there is a problem with the frustum culling with my Object. I think this is be...
- Thu Nov 30, 2017 5:41 pm
- Forum: Advanced Help
- Topic: Get position/rotation from projection matrix
- Replies: 2
- Views: 614
Get position/rotation from projection matrix
Hi,
I need to get the position and rotation from a view projection matrix.
Anyone here can help me please ?
In advance thanks
I need to get the position and rotation from a view projection matrix.
Anyone here can help me please ?
In advance thanks
- Sat Oct 07, 2017 3:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
Re: Oculus VR SDK 1.18 into Irrlicht
Hi CuteAlien,
It's just a small demo to integrate the basis of Oculus SDK.
If you want, you can create a sourceforge or github project for this...
It's just a small demo to integrate the basis of Oculus SDK.
If you want, you can create a sourceforge or github project for this...
- Sat Oct 07, 2017 7:06 am
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
- Mon Sep 25, 2017 10:08 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
Re: Oculus VR SDK 1.18 into Irrlicht
hi,
I have successfully integrated the oculus sdk into irrlicht and opengl render.
When my code will be clean, I will put a link to download a basic demo
I have successfully integrated the oculus sdk into irrlicht and opengl render.
When my code will be clean, I will put a link to download a basic demo
- Wed Sep 20, 2017 2:25 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
Re: Oculus VR SDK 1.18 into Irrlicht
The render method has changed...
This code for the 0.4 sdk is not compatible at 100%.
That why I search some help to develop annother render.
Maybe anyone here has an oculus and whant to implemant this sdk with Irrlicht.
This code for the 0.4 sdk is not compatible at 100%.
That why I search some help to develop annother render.
Maybe anyone here has an oculus and whant to implemant this sdk with Irrlicht.
- Tue Sep 19, 2017 8:42 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
Re: Oculus VR SDK 1.18 into Irrlicht
Hello,
Yes i have checked this but in the 1.18 sdk the code is totaly broken...
Yes i have checked this but in the 1.18 sdk the code is totaly broken...
- Mon Sep 18, 2017 9:51 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Oculus VR SDK 1.18 into Irrlicht
- Replies: 11
- Views: 3616
Oculus VR SDK 1.18 into Irrlicht
Hello,
I would like to know if anyone have tried to integrate the new Oculus VR SDK 1.18 into Irrlicht ?
I don't understand how the vr display and irrlicht can comunicate
Thanks
I would like to know if anyone have tried to integrate the new Oculus VR SDK 1.18 into Irrlicht ?
I don't understand how the vr display and irrlicht can comunicate
Thanks
- Sat Apr 13, 2013 6:50 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139618
Re: The latest SVN bugs thread
Well, I have tested my class individually and that work perfect...
I think there is a bug in MY code that does not appear on the previous version of irrlicht for unknown reason at this time.
I will try to clean my render passes.
Thank for your attention Nadro.
I think there is a bug in MY code that does not appear on the previous version of irrlicht for unknown reason at this time.
I will try to clean my render passes.
Thank for your attention Nadro.
- Sat Apr 13, 2013 1:40 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139618
Re: The latest SVN bugs thread
No that doesn't solve my problem of filtering but that solve the mip map problem... For the filtering bug, I apply a material then made first render pass in render to texture and after I apply another material then new render pass ... maybe that can help you. If I have the time, I'll try to reproduc...
- Sat Apr 13, 2013 10:57 am
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139618
Re: The latest SVN bugs thread
Yessss, thank you Nadro
- Wed Apr 10, 2013 6:03 pm
- Forum: Bug reports
- Topic: The latest SVN bugs thread
- Replies: 407
- Views: 139618
Re: The latest SVN bugs thread
Hi nadro, I would like to know when you think to correct this bug ?Nadro wrote:Mipmapping code related to upload image to GPU is broken (it's visible in example no. 11 on some gfx cards in OGL).
Thanks you.
- Tue Apr 09, 2013 9:14 am
- Forum: Competition Time!
- Topic: Screenshot of the Month March 2013 [Winner announced!]
- Replies: 18
- Views: 22489
Re: Screenshot of the Month March 2013 [Winner announced!]
Thank you very much to the irrlicht community .