Search found 2 matches
- Thu Dec 01, 2005 12:55 pm
- Forum: Beginners Help
- Topic: Drawing objects seperately of the scene manager
- Replies: 2
- Views: 212
Drawing objects seperately of the scene manager
Hi Ive been working on a simple fps using the Irrlicht engine while I learn how to use it. Ive read some similar threads about adding a weapon to an fps. Ive set up my player weapon model so that z testing is disabled using: node ->setMaterialFlag(video::EMF_ZBUFFER, false); However the weapon is al...
- Thu Dec 01, 2005 12:43 pm
- Forum: Beginners Help
- Topic: Adding a weapon to FPS
- Replies: 17
- Views: 1362
Z Testing
You can turn off z testing by:
yourWeaponNode -> setMeterialFlag(video::EMF_ZBUFFER, false);
however you still have the problem of setting the correct drawing order.
You want the weapon to be drawn last.
Hope that helps
edit: Im new to irrlicht so could someone please correct me if im wrong
yourWeaponNode -> setMeterialFlag(video::EMF_ZBUFFER, false);
however you still have the problem of setting the correct drawing order.
You want the weapon to be drawn last.
Hope that helps
edit: Im new to irrlicht so could someone please correct me if im wrong