Search found 158 matches

by fireside
Mon Jan 14, 2008 9:44 pm
Forum: Game Programming
Topic: What does a Physics engine need?
Replies: 10
Views: 2833

Let's see. You need:
gravity, collision, joints, constraints and !!!SPEED!!!.
This is one I would recommend using ODE. The guy has been working on it for quite a few years and it's good stuff and you can compile it statically. That way you can actually write a game before you're 90.
by fireside
Sat Jan 12, 2008 11:18 am
Forum: Beginners Help
Topic: When should I use namespaces?
Replies: 1
Views: 494

Namespaces are used to prevent name collisions. You probably don't need to worry about that. Sometimes it's necessary, but do you really want to keep writing namespace::something every time you use it? If you use:using namespace whatever; you've pretty much nullified it.
by fireside
Tue Jan 08, 2008 11:44 am
Forum: Everything 2d/3d Graphics
Topic: Tool to rig/animate character in .X .B3D format.
Replies: 11
Views: 3516

I'll try the demo and decide. I'm mastering about every aspect of Lightwave exept theses tools (character animation rig/vertex weighting ). I'm able to create a basic rig, but it take ages. I've contacted the author to ask if they still work on this. For my project (First-King), this could help me ...
by fireside
Tue Jan 08, 2008 1:13 am
Forum: Everything 2d/3d Graphics
Topic: Tool to rig/animate character in .X .B3D format.
Replies: 11
Views: 3516

Here's two tutorials I would recommend, even though I haven't gone through them other than looking: http://www.montagestudio.org/video_tutorials/ Theres a tut on low poly character modeling on this page and also a follow along character modeling http://www.blender3dclub.com/index.php?name=News&f...
by fireside
Mon Jan 07, 2008 11:40 pm
Forum: Everything 2d/3d Graphics
Topic: Tool to rig/animate character in .X .B3D format.
Replies: 11
Views: 3516

I'll second that, even though I haven't tried that particular software. Blender is a little hard to get started on, and it's hard to find the right tutorials, but it's a great package. It takes time and patience to learn it, just like any software. I lucked out and started with a tutorial that made ...
by fireside
Mon Jan 07, 2008 10:52 pm
Forum: Off-topic
Topic: make america kick ass again
Replies: 22
Views: 2328

Funny thing with this Ron-Paul-fanboyism is, most people who now cry out for ultimate libertarian freedom would be very surprised to see, that they'd actually be loosers in such a system. That's a lot of garbage. Most of the people that want him to win aren't looking for some free ride, they're loo...
by fireside
Mon Jan 07, 2008 1:22 pm
Forum: Off-topic
Topic: Polymorphism, Classes, Inheritance, Enumerators etc
Replies: 10
Views: 1287

This is just my way of doing it, but I start building fences when too many sheep are in the pasture so to speak. If I write similar code more than once, I make a function. If things start getting messy, I make a class to get rid of some of it. I think the inheritance thing is overdone, but you reall...
by fireside
Tue Jan 01, 2008 8:55 pm
Forum: Off-topic
Topic: No Not Again Mr Spock! Damn Windows
Replies: 18
Views: 2400

Macintosh is a GUI system, which uses a lot of horsepower, that's why I said a mac person would feel that way. You're just taking it overly personal. It's a stupid OS. It isn't your race or anything. Are you going to tell me that people that own Macintosh's don't love the bells and whistles? Some mo...
by fireside
Mon Dec 31, 2007 10:39 pm
Forum: Off-topic
Topic: No Not Again Mr Spock! Damn Windows
Replies: 18
Views: 2400

I'll give one point to windows, Visual Studio, especially well configured, is really good. Kind of figures a Mac person would like something that ostentatiously bloated. If you don't have a high end system, it's like walking in molasses, and what makes me mad is the weight has nothing to do with c+...
by fireside
Mon Dec 31, 2007 12:40 am
Forum: Off-topic
Topic: No Not Again Mr Spock! Damn Windows
Replies: 18
Views: 2400

I think I'll be going back to linux soon. Yeah, there are little differences here and there that cause incompatibility. Once you get set up, you're all right, and most people that use it know their stuff so they can fix things that are wrong sometimes. There's one decent software installer that work...
by fireside
Sun Dec 23, 2007 5:22 am
Forum: Off-topic
Topic: c++ classes help (Solved)
Replies: 8
Views: 1096

Um, I don't understand much of that, but isn't there supposed to be a delete in the destructor if you use a new in the constructor?
by fireside
Thu Dec 20, 2007 10:08 am
Forum: Code Snippets
Topic: ODE demo
Replies: 1
Views: 1762

ODE demo

Don't know if anyone is interested but I did a little ODE demo. It's a bunch of blocks falling from the sky on a plane so don't get your hopes up too far. It's just the execute without the Irrlicht.dll. You'll have to get that out of Irrlicht1.4/bin/win32-gcc. The main file is there too if you want ...
by fireside
Thu Dec 20, 2007 8:40 am
Forum: Open Discussion and Dev Announcements
Topic: A Irrlicht Begginers Manual
Replies: 76
Views: 42514

I'm a little confused. Here's the link from the Irrlicht main page to the wiki.
http://www.irrlicht3d.org/wiki/

Where is the manual listed on that page? Or is it all the manual?
by fireside
Wed Dec 19, 2007 12:25 am
Forum: Beginners Help
Topic: Some C++ Class questions...
Replies: 32
Views: 2840

It works for me and I'm not too emotionally scarred. I just get less crashes that way.
by fireside
Wed Dec 19, 2007 12:07 am
Forum: Beginners Help
Topic: Some C++ Class questions...
Replies: 32
Views: 2840

That's not really true, especially since pointers are the pinnacle of optimized programming. I agree they are necessary. I just try to keep it to a minimum. A lot of the time you can pass by reference. I think people get carried away with them. If I create an actual object, then the program takes c...