Let's see. You need:
gravity, collision, joints, constraints and !!!SPEED!!!.
This is one I would recommend using ODE. The guy has been working on it for quite a few years and it's good stuff and you can compile it statically. That way you can actually write a game before you're 90.
Search found 158 matches
- Mon Jan 14, 2008 9:44 pm
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 3136
- Sat Jan 12, 2008 11:18 am
- Forum: Beginners Help
- Topic: When should I use namespaces?
- Replies: 1
- Views: 551
- Tue Jan 08, 2008 11:44 am
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3898
I'll try the demo and decide. I'm mastering about every aspect of Lightwave exept theses tools (character animation rig/vertex weighting ). I'm able to create a basic rig, but it take ages. I've contacted the author to ask if they still work on this. For my project (First-King), this could help me ...
- Tue Jan 08, 2008 1:13 am
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3898
- Mon Jan 07, 2008 11:40 pm
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3898
I'll second that, even though I haven't tried that particular software. Blender is a little hard to get started on, and it's hard to find the right tutorials, but it's a great package. It takes time and patience to learn it, just like any software. I lucked out and started with a tutorial that made ...
- Mon Jan 07, 2008 10:52 pm
- Forum: Off-topic
- Topic: make america kick ass again
- Replies: 22
- Views: 2776
- Mon Jan 07, 2008 1:22 pm
- Forum: Off-topic
- Topic: Polymorphism, Classes, Inheritance, Enumerators etc
- Replies: 10
- Views: 1535
- Tue Jan 01, 2008 8:55 pm
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2975
Macintosh is a GUI system, which uses a lot of horsepower, that's why I said a mac person would feel that way. You're just taking it overly personal. It's a stupid OS. It isn't your race or anything. Are you going to tell me that people that own Macintosh's don't love the bells and whistles? Some ...
- Mon Dec 31, 2007 10:39 pm
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2975
I'll give one point to windows, Visual Studio, especially well configured, is really good.
Kind of figures a Mac person would like something that ostentatiously bloated. If you don't have a high end system, it's like walking in molasses, and what makes me mad is the weight has nothing to do with ...
Kind of figures a Mac person would like something that ostentatiously bloated. If you don't have a high end system, it's like walking in molasses, and what makes me mad is the weight has nothing to do with ...
- Mon Dec 31, 2007 12:40 am
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2975
- Sun Dec 23, 2007 5:22 am
- Forum: Off-topic
- Topic: c++ classes help (Solved)
- Replies: 8
- Views: 1290
- Thu Dec 20, 2007 10:08 am
- Forum: Code Snippets
- Topic: ODE demo
- Replies: 1
- Views: 1840
ODE demo
Don't know if anyone is interested but I did a little ODE demo. It's a bunch of blocks falling from the sky on a plane so don't get your hopes up too far. It's just the execute without the Irrlicht.dll. You'll have to get that out of Irrlicht1.4/bin/win32-gcc. The main file is there too if you want ...
- Thu Dec 20, 2007 8:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 48527
I'm a little confused. Here's the link from the Irrlicht main page to the wiki.
http://www.irrlicht3d.org/wiki/
Where is the manual listed on that page? Or is it all the manual?
http://www.irrlicht3d.org/wiki/
Where is the manual listed on that page? Or is it all the manual?
- Wed Dec 19, 2007 12:25 am
- Forum: Beginners Help
- Topic: Some C++ Class questions...
- Replies: 32
- Views: 3756
- Wed Dec 19, 2007 12:07 am
- Forum: Beginners Help
- Topic: Some C++ Class questions...
- Replies: 32
- Views: 3756
That's not really true, especially since pointers are the pinnacle of optimized programming.
I agree they are necessary. I just try to keep it to a minimum. A lot of the time you can pass by reference. I think people get carried away with them. If I create an actual object, then the program takes ...
I agree they are necessary. I just try to keep it to a minimum. A lot of the time you can pass by reference. I think people get carried away with them. If I create an actual object, then the program takes ...