Let's see. You need:
gravity, collision, joints, constraints and !!!SPEED!!!.
This is one I would recommend using ODE. The guy has been working on it for quite a few years and it's good stuff and you can compile it statically. That way you can actually write a game before you're 90.
Search found 158 matches
- Mon Jan 14, 2008 9:44 pm
- Forum: Game Programming
- Topic: What does a Physics engine need?
- Replies: 10
- Views: 2833
- Sat Jan 12, 2008 11:18 am
- Forum: Beginners Help
- Topic: When should I use namespaces?
- Replies: 1
- Views: 494
- Tue Jan 08, 2008 11:44 am
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3516
I'll try the demo and decide. I'm mastering about every aspect of Lightwave exept theses tools (character animation rig/vertex weighting ). I'm able to create a basic rig, but it take ages. I've contacted the author to ask if they still work on this. For my project (First-King), this could help me ...
- Tue Jan 08, 2008 1:13 am
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3516
- Mon Jan 07, 2008 11:40 pm
- Forum: Everything 2d/3d Graphics
- Topic: Tool to rig/animate character in .X .B3D format.
- Replies: 11
- Views: 3516
I'll second that, even though I haven't tried that particular software. Blender is a little hard to get started on, and it's hard to find the right tutorials, but it's a great package. It takes time and patience to learn it, just like any software. I lucked out and started with a tutorial that made ...
- Mon Jan 07, 2008 10:52 pm
- Forum: Off-topic
- Topic: make america kick ass again
- Replies: 22
- Views: 2328
Funny thing with this Ron-Paul-fanboyism is, most people who now cry out for ultimate libertarian freedom would be very surprised to see, that they'd actually be loosers in such a system. That's a lot of garbage. Most of the people that want him to win aren't looking for some free ride, they're loo...
- Mon Jan 07, 2008 1:22 pm
- Forum: Off-topic
- Topic: Polymorphism, Classes, Inheritance, Enumerators etc
- Replies: 10
- Views: 1287
This is just my way of doing it, but I start building fences when too many sheep are in the pasture so to speak. If I write similar code more than once, I make a function. If things start getting messy, I make a class to get rid of some of it. I think the inheritance thing is overdone, but you reall...
- Tue Jan 01, 2008 8:55 pm
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2400
Macintosh is a GUI system, which uses a lot of horsepower, that's why I said a mac person would feel that way. You're just taking it overly personal. It's a stupid OS. It isn't your race or anything. Are you going to tell me that people that own Macintosh's don't love the bells and whistles? Some mo...
- Mon Dec 31, 2007 10:39 pm
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2400
I'll give one point to windows, Visual Studio, especially well configured, is really good. Kind of figures a Mac person would like something that ostentatiously bloated. If you don't have a high end system, it's like walking in molasses, and what makes me mad is the weight has nothing to do with c+...
- Mon Dec 31, 2007 12:40 am
- Forum: Off-topic
- Topic: No Not Again Mr Spock! Damn Windows
- Replies: 18
- Views: 2400
I think I'll be going back to linux soon. Yeah, there are little differences here and there that cause incompatibility. Once you get set up, you're all right, and most people that use it know their stuff so they can fix things that are wrong sometimes. There's one decent software installer that work...
- Sun Dec 23, 2007 5:22 am
- Forum: Off-topic
- Topic: c++ classes help (Solved)
- Replies: 8
- Views: 1096
- Thu Dec 20, 2007 10:08 am
- Forum: Code Snippets
- Topic: ODE demo
- Replies: 1
- Views: 1762
ODE demo
Don't know if anyone is interested but I did a little ODE demo. It's a bunch of blocks falling from the sky on a plane so don't get your hopes up too far. It's just the execute without the Irrlicht.dll. You'll have to get that out of Irrlicht1.4/bin/win32-gcc. The main file is there too if you want ...
- Thu Dec 20, 2007 8:40 am
- Forum: Open Discussion and Dev Announcements
- Topic: A Irrlicht Begginers Manual
- Replies: 76
- Views: 42514
I'm a little confused. Here's the link from the Irrlicht main page to the wiki.
http://www.irrlicht3d.org/wiki/
Where is the manual listed on that page? Or is it all the manual?
http://www.irrlicht3d.org/wiki/
Where is the manual listed on that page? Or is it all the manual?
- Wed Dec 19, 2007 12:25 am
- Forum: Beginners Help
- Topic: Some C++ Class questions...
- Replies: 32
- Views: 2840
- Wed Dec 19, 2007 12:07 am
- Forum: Beginners Help
- Topic: Some C++ Class questions...
- Replies: 32
- Views: 2840
That's not really true, especially since pointers are the pinnacle of optimized programming. I agree they are necessary. I just try to keep it to a minimum. A lot of the time you can pass by reference. I think people get carried away with them. If I create an actual object, then the program takes c...