Search found 360 matches

by thesmileman
Tue Jul 27, 2004 7:25 am
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht CVS Petition
Replies: 38
Views: 24950

@tchilrri: How long would it take you to download a new version of Irrlicht? A couple of hours? (2-4) I would think that spending 2-4 hours every couple of months to get a new version of irrlicht is a good trade. I agree. I was going to post the same thing but then decided against it. But seriously...
by thesmileman
Tue Jul 27, 2004 6:57 am
Forum: Beginners Help
Topic: Rotate MD2 and keyboard response slow
Replies: 4
Views: 686

use a timer function and a conditional call to the device->drawall() funcation.
by thesmileman
Mon Jul 26, 2004 5:38 pm
Forum: Beginners Help
Topic: Rotate MD2 and keyboard response slow
Replies: 4
Views: 686

Re: Rotate MD2 and keyboard response slow

Hi, For question 1: You need to change the model's pivot point in your 3d application that it came out of. Irricht considers the models pivot as the center of its world so everything will happen from the pivot point: roatation movements etc. For question 2: I would not recommend searching the forum ...
by thesmileman
Sun Jul 25, 2004 8:46 pm
Forum: Beginners Help
Topic: Terrain with v 0.6?
Replies: 10
Views: 1101

for an MMO you would need a much better implementaion of a terrain node than Irrlicht currently offers. You need one that can load different zones on the fly. Of course you could do this yourself in Irrlicht and I think someone already started working on one which will. Check the forum for more info...
by thesmileman
Sun Jul 25, 2004 8:44 pm
Forum: Beginners Help
Topic: cant use string class
Replies: 8
Views: 648

You could do a define statement at the top of your code so that you do not have to type stl::string everytime like this but I mean you are still just saving three letters. I guess that could add up a lot of time if you have trouble typeing "::"

Code: Select all

#define string2 stl::string
:D
by thesmileman
Sun Jul 25, 2004 6:44 am
Forum: Beginners Help
Topic: need help! strange picker image
Replies: 6
Views: 734

hmmm I see what you mean. I was seeing things that were not really there. I will have to think in the morning. I can not seem to see how you would be doing collision code that would effect the shadow like that but maybe in the morning, or afternoon rather. :)
by thesmileman
Sun Jul 25, 2004 6:39 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Request!!!!!! Lightwave 3D support
Replies: 19
Views: 2667

Here is the link to the information about microsoft's .X exporter. But I just realised it is only for 4.0-5.1 of max and I have version 6. Who knows though it may work for version 6 anyway.
by thesmileman
Sun Jul 25, 2004 5:53 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Request!!!!!! Lightwave 3D support
Replies: 19
Views: 2667

@Vermer: If I need to open my meshes in mview should I just export my meshes from max in Microsoft's .X exporter for Max or is there a benieft to using Panda's .X Exporter?
:)
by thesmileman
Sun Jul 25, 2004 5:47 am
Forum: Beginners Help
Topic: need help! strange picker image
Replies: 6
Views: 734

Arrrrggghhhh. Wait wait wait a hole in the model would not make any since because the box stays the same size and does not change as the shadow Moves. If it was a hole the shape of the box would change perspective, I think. It may just be too late at night to be thinking about these things. Still tr...
by thesmileman
Sun Jul 25, 2004 5:46 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Request!!!!!! Lightwave 3D support
Replies: 19
Views: 2667

Thanks afecelis I have not tried that. Also I never looked in the DirectX SDK Tools folder. Who would have thought it had actual tools in it. Dumb me :D
by thesmileman
Sun Jul 25, 2004 5:46 am
Forum: Beginners Help
Topic: need help! strange picker image
Replies: 6
Views: 734

That is crazy werid. I looked at the video and here is what I can determine so far many of which you probibly realise yourself. I am going to call the abnormality a box even though we know know it is not a box but the texture showing through. 1.) The box only appears in the shadow of the first(or la...
by thesmileman
Sun Jul 25, 2004 5:19 am
Forum: Beginners Help
Topic: Sunlight or Global Illumination?
Replies: 2
Views: 860

To do something like sunlight you would need a direct light. I know the sun is an omni type of light but it is so far away that it behaves like a direct light on earth. Unless i am mistaken doesn't Irrlicht only have omni lights? if that is the case(Which I am not entirly sure it is) then you would ...
by thesmileman
Sun Jul 25, 2004 4:14 am
Forum: Off-topic
Topic: School Sucks!
Replies: 25
Views: 3442

School Sucks!

:!: :!: :!: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :evil: :!: :!: :!: Hello everyone, just sitting here trying to read the fourm and finish last minute work ...
by thesmileman
Sun Jul 25, 2004 4:06 am
Forum: Open Discussion and Dev Announcements
Topic: Feature Request!!!!!! Lightwave 3D support
Replies: 19
Views: 2667

vermeer: what is mview?
by thesmileman
Sun Jul 25, 2004 3:54 am
Forum: Beginners Help
Topic: Terrain with v 0.6?
Replies: 10
Views: 1101

Why is using that sky sphere better? Don't you have a strange effect then because of the sphere? Sky spheres can often times be a lot better and in many ways worse than skyboxes. You do not have to worry about seams or about the small amount of distortion from textures being on a box not a sphere. ...