Search found 3 matches

by virus
Sun Dec 04, 2005 5:16 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht inherently slow
Replies: 18
Views: 2622

I think everyone can guess that was me, forgot to login :P
by virus
Sat Dec 03, 2005 1:01 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht inherently slow
Replies: 18
Views: 2622

Yea 5000 nodes is alot and the ammount was just to stresstest the engine, and it clearly pointed out the main problems :) The idea is that 5000 randomly positioned nodes in such a small space will occlude eachother alot. With correct culling this could still be possible, of course calculating ...
by virus
Fri Dec 02, 2005 5:46 pm
Forum: Open Discussion and Dev Announcements
Topic: irrlicht inherently slow
Replies: 18
Views: 2622

I quickly checked IrrlichtNX changelogs and it seems it has sphere vs frustrum and sphere vs cone culling. So it's a bit faster but the core problem still remains, I haven't heard of Nebula before :P