yes it does have support for those, see the Per Pixel Lighting example.
ive been trying to do some normalmap examples in Irrlicht myself (i have a model and normalmaps sitting on my desktop), but my video card died and im stuck on integrated grapics now :(
When I run that example, bump mapping ...
Search found 121 matches
- Wed May 24, 2006 1:09 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 2783
- Tue May 23, 2006 10:20 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 2783
- Tue May 23, 2006 2:25 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 2783
- Sun May 21, 2006 11:17 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
- Sun May 21, 2006 8:41 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
all 65535 replaced with 100000000
Tried that, same error.
Used the find and replace thing to locate more than 30 places which had 65535 in it, and replace those with 100000000.
After compiling it, I stick the irrlicht.dll in windows\system32\ and then rebuild the meshviewer. Nowhere in the meshviewer is the number 65535 found by ...
Used the find and replace thing to locate more than 30 places which had 65535 in it, and replace those with 100000000.
After compiling it, I stick the irrlicht.dll in windows\system32\ and then rebuild the meshviewer. Nowhere in the meshviewer is the number 65535 found by ...
- Sun May 21, 2006 3:00 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
Now whats wrong? Arg!
So I built a new Irrlicht.dll, and put it in the windows/system32 directory.
I rebuild the meshviewer example, but when I try to load up a large .obj file, I still get the same error about it having more than 65535 triangles.
Anyone got any ideas? I assume some of you can load up files larger than ...
I rebuild the meshviewer example, but when I try to load up a large .obj file, I still get the same error about it having more than 65535 triangles.
Anyone got any ideas? I assume some of you can load up files larger than ...
- Sun May 21, 2006 2:03 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
finally,the tool I need to achieve my ultimate goal.. I hope
It compiled! Thanks a lot.
------ Build started: Project: Irrlicht, Configuration: Debug Win32 ------
Compiling...
Irrlicht.cpp
CAnimatedMeshMS3D.cpp
CAnimatedMeshMS3D.cpp(419) : warning C4018: '<' : signed/unsigned mismatch
CAnimatedMeshMS3D.cpp(442) : warning C4288: nonstandard extension used ...
------ Build started: Project: Irrlicht, Configuration: Debug Win32 ------
Compiling...
Irrlicht.cpp
CAnimatedMeshMS3D.cpp
CAnimatedMeshMS3D.cpp(419) : warning C4018: '<' : signed/unsigned mismatch
CAnimatedMeshMS3D.cpp(442) : warning C4288: nonstandard extension used ...
- Sat May 20, 2006 5:58 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
- Sat May 20, 2006 5:36 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
- Sat May 20, 2006 10:44 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
- Fri May 19, 2006 11:38 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 2546
patch program doesn't work
Download:
by http: UnxUtils.zip
I get it, and I run it, and then type in patch -p0 < 32bit.patch but it doesn't work. I have the downloaded program sh.exe and the patch in the H:\irrlicht-1.0\source\Irrlicht directory where is the source code I want to patch.
Why isn't this working?
zsh ...
- Fri May 19, 2006 1:40 am
- Forum: Beginners Help
- Topic: Can't build Irrlicht from source. Please look over errors
- Replies: 3
- Views: 879
found my mistake
H:\irrlicht-1.0\lib\Win32-visualstudio
When I changed the irrlicht-0.9 of the past version to irrlicht-1.0 I just edited and pasted the irrlicht-1.0 over it in various places. In previous versions there was a directory called visualstudio, not win32-visualstudio. That was my problem.
All I can say ...
When I changed the irrlicht-0.9 of the past version to irrlicht-1.0 I just edited and pasted the irrlicht-1.0 over it in various places. In previous versions there was a directory called visualstudio, not win32-visualstudio. That was my problem.
All I can say ...
- Thu May 18, 2006 8:31 pm
- Forum: Beginners Help
- Topic: Can't build Irrlicht from source. Please look over errors
- Replies: 3
- Views: 879
Can't build Irrlicht from source. Please look over errors
I'm using Visual C++ 2003 standard.
Build Log
------- Build started: Project: Irrlicht, Configuration: Debug|Win32 -------
Command Lines
This edition of Visual C++ does not support the optimizing compiler.
This edition of Visual C++ does not support the optimizing compiler.
Creating ...
Build Log
------- Build started: Project: Irrlicht, Configuration: Debug|Win32 -------
Command Lines
This edition of Visual C++ does not support the optimizing compiler.
This edition of Visual C++ does not support the optimizing compiler.
Creating ...
- Thu May 18, 2006 6:11 pm
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 2783
- Tue May 16, 2006 4:49 pm
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 2783
Micro$oft says must buy upgrade!
IrrSpintz can not compile with Visual C++ 2003 edition. You have to buy the three hundred dollar 2005 edition apparently.
Just another way Microsoft tries to make everyone buy something they don't need.
I remember when they did that last time, someone made a program that changed things from 2003 ...
Just another way Microsoft tries to make everyone buy something they don't need.
I remember when they did that last time, someone made a program that changed things from 2003 ...