Search found 121 matches
- Wed May 24, 2006 1:09 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1837
yes it does have support for those, see the Per Pixel Lighting example. ive been trying to do some normalmap examples in Irrlicht myself (i have a model and normalmaps sitting on my desktop), but my video card died and im stuck on integrated grapics now :( When I run that example, bump mapping and ...
- Tue May 23, 2006 10:20 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1837
http://www.daz3d.com/ The two things listed as free are the things you should notice. Daz3d is a free download, as are their Victoria and Michael models. I suggest checking these out. I notice also they are now advertising a product that was $269.00 and is now only $1.99. Rather odd. Probably a typ...
- Tue May 23, 2006 2:25 am
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1837
That is odd. Because I have a very simple model done in Daz3d, and it gives me the error of being over the 65535 limit. The patch isn't working either. Someone please go check out the last few post in this topic http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=76791#76791 and tell me if you ca...
- Sun May 21, 2006 11:17 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
Strangely enough, if I use OpenGL then I get the model, only without textures. Directx 9.0c gives me the 65535 error. Is there something in the Directx thing that has that error message? Because it isn't anywhere in the Irrlicht.dll that I compiled. Someone did mention that was the number of a certa...
- Sun May 21, 2006 8:41 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
all 65535 replaced with 100000000
Tried that, same error. Used the find and replace thing to locate more than 30 places which had 65535 in it, and replace those with 100000000. After compiling it, I stick the irrlicht.dll in windows\system32\ and then rebuild the meshviewer. Nowhere in the meshviewer is the number 65535 found by the...
- Sun May 21, 2006 3:00 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
Now whats wrong? Arg!
So I built a new Irrlicht.dll, and put it in the windows/system32 directory. I rebuild the meshviewer example, but when I try to load up a large .obj file, I still get the same error about it having more than 65535 triangles. Anyone got any ideas? I assume some of you can load up files larger than 6...
- Sun May 21, 2006 2:03 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
finally,the tool I need to achieve my ultimate goal.. I hope
It compiled! Thanks a lot. ------ Build started: Project: Irrlicht, Configuration: Debug Win32 ------ Compiling... Irrlicht.cpp CAnimatedMeshMS3D.cpp CAnimatedMeshMS3D.cpp(419) : warning C4018: '<' : signed/unsigned mismatch CAnimatedMeshMS3D.cpp(442) : warning C4288: nonstandard extension used : 'i...
- Sat May 20, 2006 5:58 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
I have an idea. Can someone just look at their finished patched file, and copy and paste it here please? I'll then copy it over whats there already, and the world will be a happy place once more. I believe i just need the files listed in here to gain the ability to load up graphic files of any size....
- Sat May 20, 2006 5:36 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
Does anyone else have trouble getting this particular patch to work? http://parsys.informatik.uni-oldenburg.de/~hybrid/irrlicht/patch.1.0/spintz/32bit.patch I did everything exactly as instructed, and it doesn't give me any response. I entered in patch -p1 --binary <32bit.patch and still nothing. No...
- Sat May 20, 2006 10:44 am
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
- Fri May 19, 2006 11:38 pm
- Forum: Beginners Help
- Topic: How does this work?
- Replies: 15
- Views: 1501
patch program doesn't work
Download: by http: UnxUtils.zip I get it, and I run it, and then type in patch -p0 < 32bit.patch but it doesn't work. I have the downloaded program sh.exe and the patch in the H:\irrlicht-1.0\source\Irrlicht directory where is the source code I want to patch. Why isn't this working? zsh command not...
- Fri May 19, 2006 1:40 am
- Forum: Beginners Help
- Topic: Can't build Irrlicht from source. Please look over errors
- Replies: 3
- Views: 615
found my mistake
H:\irrlicht-1.0\lib\Win32-visualstudio When I changed the irrlicht-0.9 of the past version to irrlicht-1.0 I just edited and pasted the irrlicht-1.0 over it in various places. In previous versions there was a directory called visualstudio, not win32-visualstudio. That was my problem. All I can say i...
- Thu May 18, 2006 8:31 pm
- Forum: Beginners Help
- Topic: Can't build Irrlicht from source. Please look over errors
- Replies: 3
- Views: 615
Can't build Irrlicht from source. Please look over errors
I'm using Visual C++ 2003 standard. Build Log ------- Build started: Project: Irrlicht, Configuration: Debug|Win32 ------- Command Lines This edition of Visual C++ does not support the optimizing compiler. This edition of Visual C++ does not support the optimizing compiler. Creating temporary file &...
- Thu May 18, 2006 6:11 pm
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1837
Hirte, in late 1997 Quake 2 was released. The graphics I see in anything people have created, are equal to that level. You can get the entire Quake 2 source code online through Microsoft's site or elsewhere, and tutorials to use it, by the way. I see .obj files I have with more than a million polygo...
- Tue May 16, 2006 4:49 pm
- Forum: Beginners Help
- Topic: Any way to load more than 65535 triangles?
- Replies: 20
- Views: 1837
Micro$oft says must buy upgrade!
IrrSpintz can not compile with Visual C++ 2003 edition. You have to buy the three hundred dollar 2005 edition apparently. Just another way Microsoft tries to make everyone buy something they don't need. I remember when they did that last time, someone made a program that changed things from 2003 to ...