Search found 7 matches

by codwarrior
Mon Jan 15, 2007 12:09 pm
Forum: Bug reports
Topic: [fixed] core::list copy constructor
Replies: 16
Views: 1104

[fixed] core::list copy constructor

I had a bug due to non-initialized members when using core::list's copy constructor, so I'd rather like to see it defined as //! copy constructor list(const list<T>& other) : root(0), last(0), size(0) instead of just having //! copy constructor list(const list<T>& other) in irrList.h, line 9...
by codwarrior
Mon Jul 05, 2004 9:22 am
Forum: Beginners Help
Topic: Child window in front of Irrlicht
Replies: 0
Views: 162

Child window in front of Irrlicht

Hello everybody, I have the following problem: I want to have a child window - derived from CWnd - in front of my (fullscreen) Irrlicht output. The window is in fact there, but every time Irrlicht repaints its window, it also overpaints the content of my child window. This leads to unwanted flickeri...
by codwarrior
Wed May 19, 2004 6:35 am
Forum: Beginners Help
Topic: Anti-Alias Filter
Replies: 0
Views: 271

Anti-Alias Filter

Hello, fogive me if I am just too blind to see, but I didn't find anything :) Is there the possibility to apply an Anti-Alias Filter to textures? The reason why I am asking ist that I use a "re-scaling function" someone posted in this forum, and if the texture has improper dimensions, it l...
by codwarrior
Thu Apr 01, 2004 7:06 am
Forum: Beginners Help
Topic: Integrating a DirectX Video Stream?
Replies: 3
Views: 863

Thank you all for your kind help, both are very promising solutions, but I need more time in order to understand fully.

Another question that arose: Where is Irrlicht's output buffer, i.e. the "image" that has been rendered and which is about to be given to the video HW?

Thanks again...
by codwarrior
Fri Mar 26, 2004 4:54 pm
Forum: Beginners Help
Topic: Integrating a DirectX Video Stream?
Replies: 3
Views: 863

Integrating a DirectX Video Stream?

Hi, I am trying to integrate a video stream from a framegrabber in Irrlicht. So far, I managed to redirect the DirectX graph to the Irrlicht window. But now, the live stream overwrites all Irrlicht-rendered objects. I wonder now how to combine the video stream and the Irrlicht elements so that i can...
by codwarrior
Wed Feb 11, 2004 7:29 am
Forum: Beginners Help
Topic: Screen Handling for GUI
Replies: 5
Views: 583

Screen Handling for GUI

Hi, thanks for your tips. As far as I've seen, GUIHandler is intended for defining and placing GUI Elements, right? If not, I have to apologize, but I haven't found what I was looking for, so back to my original question: How can I pre-define a number of screens, each containing different GUI elemen...
by codwarrior
Tue Feb 10, 2004 10:05 am
Forum: Beginners Help
Topic: Screen Handling for GUI
Replies: 5
Views: 583

Screen Handling for GUI

Hi, I am new to C++ and Irrlicht, so thanks in advance for all answers and comments! I wondered how to create a GUI with different Screens (which should contain different GUI elements, buttons etc.) and how to switch between them (back and forth, to another screen, ...). Is there already an elegant ...