Search found 7 matches
- Mon Jan 15, 2007 12:09 pm
- Forum: Bug reports
- Topic: [fixed] core::list copy constructor
- Replies: 16
- Views: 1104
[fixed] core::list copy constructor
I had a bug due to non-initialized members when using core::list's copy constructor, so I'd rather like to see it defined as //! copy constructor list(const list<T>& other) : root(0), last(0), size(0) instead of just having //! copy constructor list(const list<T>& other) in irrList.h, line 9...
- Mon Jul 05, 2004 9:22 am
- Forum: Beginners Help
- Topic: Child window in front of Irrlicht
- Replies: 0
- Views: 162
Child window in front of Irrlicht
Hello everybody, I have the following problem: I want to have a child window - derived from CWnd - in front of my (fullscreen) Irrlicht output. The window is in fact there, but every time Irrlicht repaints its window, it also overpaints the content of my child window. This leads to unwanted flickeri...
- Wed May 19, 2004 6:35 am
- Forum: Beginners Help
- Topic: Anti-Alias Filter
- Replies: 0
- Views: 271
Anti-Alias Filter
Hello, fogive me if I am just too blind to see, but I didn't find anything :) Is there the possibility to apply an Anti-Alias Filter to textures? The reason why I am asking ist that I use a "re-scaling function" someone posted in this forum, and if the texture has improper dimensions, it l...
- Thu Apr 01, 2004 7:06 am
- Forum: Beginners Help
- Topic: Integrating a DirectX Video Stream?
- Replies: 3
- Views: 863
- Fri Mar 26, 2004 4:54 pm
- Forum: Beginners Help
- Topic: Integrating a DirectX Video Stream?
- Replies: 3
- Views: 863
Integrating a DirectX Video Stream?
Hi, I am trying to integrate a video stream from a framegrabber in Irrlicht. So far, I managed to redirect the DirectX graph to the Irrlicht window. But now, the live stream overwrites all Irrlicht-rendered objects. I wonder now how to combine the video stream and the Irrlicht elements so that i can...
- Wed Feb 11, 2004 7:29 am
- Forum: Beginners Help
- Topic: Screen Handling for GUI
- Replies: 5
- Views: 583
Screen Handling for GUI
Hi, thanks for your tips. As far as I've seen, GUIHandler is intended for defining and placing GUI Elements, right? If not, I have to apologize, but I haven't found what I was looking for, so back to my original question: How can I pre-define a number of screens, each containing different GUI elemen...
- Tue Feb 10, 2004 10:05 am
- Forum: Beginners Help
- Topic: Screen Handling for GUI
- Replies: 5
- Views: 583
Screen Handling for GUI
Hi, I am new to C++ and Irrlicht, so thanks in advance for all answers and comments! I wondered how to create a GUI with different Screens (which should contain different GUI elements, buttons etc.) and how to switch between them (back and forth, to another screen, ...). Is there already an elegant ...