Search found 31 matches
- Tue Dec 09, 2008 9:30 pm
- Forum: Beginners Help
- Topic: 3d Orbit Rotation - Controllable
- Replies: 3
- Views: 353
- Tue Dec 09, 2008 9:16 pm
- Forum: Beginners Help
- Topic: 3d Orbit Rotation - Controllable
- Replies: 3
- Views: 353
3d Orbit Rotation - Controllable
I'm trying to learn how to make an object rotate around another object as if it is in orbit. I'm not here begging for a snippet, I just want some direction in what I should search for the learn the actual math behind it. Any hints?
- Wed Nov 26, 2008 1:51 am
- Forum: Beginners Help
- Topic: Inheritance Problem, Forward Class Declaration Not Helping
- Replies: 3
- Views: 164
- Wed Nov 26, 2008 1:26 am
- Forum: Beginners Help
- Topic: Inheritance Problem, Forward Class Declaration Not Helping
- Replies: 3
- Views: 164
Inheritance Problem, Forward Class Declaration Not Helping
I'm trying to implement an FSM of sorts, and I'm getting this error, cmainmenu.h( 18 ) : error C2504: 'cGameState' : base class undefined with this code: cGameState.h class cGameState { yada yada yada..... }; cGameState.cpp #include "cGameState.h" void cGameState::yada yada yada..... cMain...
- Sat Sep 09, 2006 4:00 pm
- Forum: Beginners Help
- Topic: SVN repository moved?
- Replies: 2
- Views: 189
Ok
Ok, thanks....
- Sat Sep 09, 2006 1:16 am
- Forum: Beginners Help
- Topic: SVN repository moved?
- Replies: 2
- Views: 189
SVN repository moved?
I was just wondering if the subversion repository for Irrlicht had moved. I have never had any problem updating with subversion. I updated today, then accidentally deleted some files later... :oops: ...then when I tried to update again to restore those files, I got this error: Error: PROPFIND reques...
- Mon Aug 21, 2006 9:03 pm
- Forum: Beginners Help
- Topic: Help with an Unhandled exception
- Replies: 1
- Views: 128
Help with an Unhandled exception
When I attempt to render my scene, it get this error :Unhandled exception at 0x0042771f in irrGame.exe: 0xC0000005: Access violation reading location 0x00000001. This is the code that I am using: //gameManager.h #ifndef GAMEMANAGER_H #define GAMEMANAGER_H #include <iostream> #include <irrlicht.h> us...
- Fri Mar 17, 2006 6:22 pm
- Forum: Beginners Help
- Topic: the insides of my models dont appear
- Replies: 4
- Views: 210
Flipping Normals in Anim8or
To do what vitek suggested using Anim8or, select the room then go to
Edit -> Flip Normals
That will make the outside of the room invisible, but the inside will work like you want it to.
Edit -> Flip Normals
That will make the outside of the room invisible, but the inside will work like you want it to.
- Sat Feb 18, 2006 2:20 am
- Forum: Beginners Help
- Topic: Setting up a GUI (Please Read Before Flaming)
- Replies: 9
- Views: 650
I'm not sure if this is exactly what you want, but this is the way I tackled that particular problem. I have an int called gameState. Each state means a different thing, for example: 1 = Main Menu 2 = Play Game 3 = Pause Menu 4 = etc, etc, etc... My main loop is setup like this: while(device->run() ...
- Fri Feb 17, 2006 2:34 pm
- Forum: Beginners Help
- Topic: Tile-based map
- Replies: 1
- Views: 274
- Wed Feb 15, 2006 9:49 pm
- Forum: Beginners Help
- Topic: Geme crashes...
- Replies: 1
- Views: 193
- Mon Feb 13, 2006 7:26 am
- Forum: Beginners Help
- Topic: Per-Pixel Lighting Problem
- Replies: 1
- Views: 166
Per-Pixel Lighting Problem
I am trying to emplement per-pixel lighting on my cave model using the techniques shown in the example. However, when I try to run it I get the following error: Error: Normal map renderer only supports vertices of type EVT_TANGENTS. Is this a problem with the actual model, or is there a different wa...
- Sat Jan 28, 2006 5:50 am
- Forum: Beginners Help
- Topic: Compiling the Irrlicht help
- Replies: 10
- Views: 1552
- Sat Jan 28, 2006 5:46 am
- Forum: Beginners Help
- Topic: Laser Gun Sight
- Replies: 2
- Views: 253
Laser Gun Sight
I'm trying to simulate a laser gun sight for my FPS. I tried using the method from the "Collision" example included with Irrlicht, but it sometimes sticks and it shakes alot. I was wondering if it was possible to do the same thing, just make it stay exactly in the center of the screen. I a...
- Sat Jan 28, 2006 3:27 am
- Forum: Beginners Help
- Topic: *SOLVED* See through walls
- Replies: 6
- Views: 469
Well, I feel like an idiot...
I placed this code in my program node->setMaterialFlag(EMF_ZBUFFER , false); trying to find a way to make sure the gun was drawn on top of the walls. I placed it, then forgot about it. I was looking over everything today and I saw it. I almost slapped myself. I removed it, re-compiled, and started i...