Search found 31 matches
- Tue Dec 09, 2008 9:30 pm
- Forum: Beginners Help
- Topic: 3d Orbit Rotation - Controllable
- Replies: 3
- Views: 485
I'm trying to allow the player to enter the vicinity of a planet, then the ship automatically goes into a sort of "Orbit Mode" but the player can still turn left or right and change the altitude. When the altitude is above a certain value, "Orbit Mode" will exit into free-flight mode. Matrices? I'll ...
- Tue Dec 09, 2008 9:16 pm
- Forum: Beginners Help
- Topic: 3d Orbit Rotation - Controllable
- Replies: 3
- Views: 485
3d Orbit Rotation - Controllable
I'm trying to learn how to make an object rotate around another object as if it is in orbit. I'm not here begging for a snippet, I just want some direction in what I should search for the learn the actual math behind it. Any hints?
- Wed Nov 26, 2008 1:51 am
- Forum: Beginners Help
- Topic: Inheritance Problem, Forward Class Declaration Not Helping
- Replies: 3
- Views: 339
- Wed Nov 26, 2008 1:26 am
- Forum: Beginners Help
- Topic: Inheritance Problem, Forward Class Declaration Not Helping
- Replies: 3
- Views: 339
Inheritance Problem, Forward Class Declaration Not Helping
I'm trying to implement an FSM of sorts, and I'm getting this error,
cmainmenu.h( 18 ) : error C2504: 'cGameState' : base class undefined
with this code:
cGameState.h
class cGameState
{
yada yada yada.....
};
cGameState.cpp
#include "cGameState.h"
void cGameState::yada yada yada ...
cmainmenu.h( 18 ) : error C2504: 'cGameState' : base class undefined
with this code:
cGameState.h
class cGameState
{
yada yada yada.....
};
cGameState.cpp
#include "cGameState.h"
void cGameState::yada yada yada ...
- Sat Sep 09, 2006 4:00 pm
- Forum: Beginners Help
- Topic: SVN repository moved?
- Replies: 2
- Views: 296
Ok
Ok, thanks....
- Sat Sep 09, 2006 1:16 am
- Forum: Beginners Help
- Topic: SVN repository moved?
- Replies: 2
- Views: 296
SVN repository moved?
I was just wondering if the subversion repository for Irrlicht had moved. I have never had any problem updating with subversion. I updated today, then accidentally deleted some files later... :oops: ...then when I tried to update again to restore those files, I got this error:
Error: PROPFIND ...
Error: PROPFIND ...
- Mon Aug 21, 2006 9:03 pm
- Forum: Beginners Help
- Topic: Help with an Unhandled exception
- Replies: 1
- Views: 244
Help with an Unhandled exception
When I attempt to render my scene, it get this error :Unhandled exception at 0x0042771f in irrGame.exe: 0xC0000005: Access violation reading location 0x00000001.
This is the code that I am using:
//gameManager.h
#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H
#include <iostream>
#include <irrlicht ...
This is the code that I am using:
//gameManager.h
#ifndef GAMEMANAGER_H
#define GAMEMANAGER_H
#include <iostream>
#include <irrlicht ...
- Fri Mar 17, 2006 6:22 pm
- Forum: Beginners Help
- Topic: the insides of my models dont appear
- Replies: 4
- Views: 349
Flipping Normals in Anim8or
To do what vitek suggested using Anim8or, select the room then go to
Edit -> Flip Normals
That will make the outside of the room invisible, but the inside will work like you want it to.
Edit -> Flip Normals
That will make the outside of the room invisible, but the inside will work like you want it to.
- Sat Feb 18, 2006 2:20 am
- Forum: Beginners Help
- Topic: Setting up a GUI (Please Read Before Flaming)
- Replies: 9
- Views: 954
- Fri Feb 17, 2006 2:34 pm
- Forum: Beginners Help
- Topic: Tile-based map
- Replies: 1
- Views: 388
- Wed Feb 15, 2006 9:49 pm
- Forum: Beginners Help
- Topic: Geme crashes...
- Replies: 1
- Views: 360
- Mon Feb 13, 2006 7:26 am
- Forum: Beginners Help
- Topic: Per-Pixel Lighting Problem
- Replies: 1
- Views: 231
Per-Pixel Lighting Problem
I am trying to emplement per-pixel lighting on my cave model using the techniques shown in the example. However, when I try to run it I get the following error:
Error: Normal map renderer only supports vertices of type EVT_TANGENTS.
Is this a problem with the actual model, or is there a ...
Error: Normal map renderer only supports vertices of type EVT_TANGENTS.
Is this a problem with the actual model, or is there a ...
- Sat Jan 28, 2006 5:50 am
- Forum: Beginners Help
- Topic: Compiling the Irrlicht help
- Replies: 10
- Views: 2460
- Sat Jan 28, 2006 5:46 am
- Forum: Beginners Help
- Topic: Laser Gun Sight
- Replies: 2
- Views: 374
Laser Gun Sight
I'm trying to simulate a laser gun sight for my FPS. I tried using the method from the "Collision" example included with Irrlicht, but it sometimes sticks and it shakes alot. I was wondering if it was possible to do the same thing, just make it stay exactly in the center of the screen. I also need ...
- Sat Jan 28, 2006 3:27 am
- Forum: Beginners Help
- Topic: *SOLVED* See through walls
- Replies: 6
- Views: 712
Well, I feel like an idiot...
I placed this code in my program
node->setMaterialFlag(EMF_ZBUFFER , false);
trying to find a way to make sure the gun was drawn on top of the walls. I placed it, then forgot about it.
I was looking over everything today and I saw it. I almost slapped myself. I removed it, re-compiled, and ...
node->setMaterialFlag(EMF_ZBUFFER , false);
trying to find a way to make sure the gun was drawn on top of the walls. I placed it, then forgot about it.
I was looking over everything today and I saw it. I almost slapped myself. I removed it, re-compiled, and ...