If u guys try around with it and get some experience, please let me know.
Search found 25 matches
- Mon Mar 15, 2004 2:15 pm
- Forum: Open Discussion and Dev Announcements
- Topic: ODE tutorial source?
- Replies: 15
- Views: 2954
- Sun Mar 14, 2004 1:14 am
- Forum: Open Discussion and Dev Announcements
- Topic: ODE tutorial source?
- Replies: 15
- Views: 2954
If u find something about it, let us know. They claim to use a better aproach than iteration or LCP, so it could be intersting if it'ld free. But for me, it looks more like "making potential users interested with offering a time limited beta and afterwards letting them pay for the final", just an ...
- Sun Mar 14, 2004 12:42 am
- Forum: Open Discussion and Dev Announcements
- Topic: ODE tutorial source?
- Replies: 15
- Views: 2954
- Tue Mar 02, 2004 12:50 pm
- Forum: Beginners Help
- Topic: rotate or not rotate ...
- Replies: 7
- Views: 1212
- Tue Mar 02, 2004 9:33 am
- Forum: Beginners Help
- Topic: rotate or not rotate ...
- Replies: 7
- Views: 1212
- Mon Mar 01, 2004 5:48 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht seems to be slow
- Replies: 6
- Views: 2067
- Mon Mar 01, 2004 2:39 am
- Forum: Advanced Help
- Topic: Scalability
- Replies: 27
- Views: 8056
- Sun Feb 29, 2004 6:16 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht seems to be slow
- Replies: 6
- Views: 2067
- Sun Feb 29, 2004 6:15 pm
- Forum: Advanced Help
- Topic: Scalability
- Replies: 27
- Views: 8056
- Sun Feb 29, 2004 11:29 am
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht seems to be slow
- Replies: 6
- Views: 2067
- Sun Feb 29, 2004 11:22 am
- Forum: Beginners Help
- Topic: rotate or not rotate ...
- Replies: 7
- Views: 1212
- Sat Feb 28, 2004 8:33 pm
- Forum: Advanced Help
- Topic: Scalability
- Replies: 27
- Views: 8056
I only have VC6. The compiler from 7 optimizes a bit better, but a factor of 10 ist far away from realistic.
46 fps is nearly twice as fast as my result with 30 faeries. But still it isn't a desireable result. If you have an Intel, perhaps the collisions can be calculated faster what may explain ...
46 fps is nearly twice as fast as my result with 30 faeries. But still it isn't a desireable result. If you have an Intel, perhaps the collisions can be calculated faster what may explain ...
- Sat Feb 28, 2004 7:30 pm
- Forum: Advanced Help
- Topic: Scalability
- Replies: 27
- Views: 8056
- Sat Feb 28, 2004 7:17 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Irrlicht seems to be slow
- Replies: 6
- Views: 2067
Irrlicht seems to be slow
I profiled my program I already mentioned here
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=8399#8399
:
http://www.rhrk.uni-kl.de/~rochel/files/irrlicht/marcstest.zip
It loads the techdemo map and a number of fairies u can specify at startup (src included, If you'ld like to have a look ...
http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?p=8399#8399
:
http://www.rhrk.uni-kl.de/~rochel/files/irrlicht/marcstest.zip
It loads the techdemo map and a number of fairies u can specify at startup (src included, If you'ld like to have a look ...
- Sat Feb 28, 2004 6:25 pm
- Forum: Advanced Help
- Topic: Scalability
- Replies: 27
- Views: 8056