After I updated windows vista patch files from windowsupdate.microsoft.com , al l the errors sloved.
thanks
Search found 44 matches
- Fri Dec 12, 2008 6:15 am
- Forum: Beginners Help
- Topic: (Solved)create direct3d9 device error in vista
- Replies: 3
- Views: 1112
- Sun Dec 07, 2008 7:42 am
- Forum: Beginners Help
- Topic: (Solved)create direct3d9 device error in vista
- Replies: 3
- Views: 1112
(Solved)create direct3d9 device error in vista
hello.
I have error in creating device in Vista.
Error say
" was not able to create Direct3D0 device.
Could not create DIRECT3D9 Driver."
my appliction works in XP perfectly.
I do not know why this happened...
Please help me.
I have error in creating device in Vista.
Error say
" was not able to create Direct3D0 device.
Could not create DIRECT3D9 Driver."
my appliction works in XP perfectly.
I do not know why this happened...
Please help me.
- Mon Jan 28, 2008 7:18 am
- Forum: Beginners Help
- Topic: possible to place other window application on irr?
- Replies: 0
- Views: 178
possible to place other window application on irr?
Hi ..
Is it possible to place other window application on top of full screen mode irrlicht?
thanks in advance.
Steve
Is it possible to place other window application on top of full screen mode irrlicht?
thanks in advance.
Steve
- Sun Feb 11, 2007 3:25 pm
- Forum: Beginners Help
- Topic: How to make IGUIWindow stay one place?
- Replies: 2
- Views: 157
How to make IGUIWindow stay one place?
Hi everybody.. I try to create "fixed window" using the following code. IGUIWindow* wnd = env->addWindow(core::rect<s32>(0,0,640,480), false, L"Tet", 0, 5000); And I want the window not moved by dragging using left mouse button. Is there any way for this? thanks
- Thu Feb 01, 2007 1:16 pm
- Forum: Beginners Help
- Topic: how to morph in .x model?
- Replies: 3
- Views: 257
- Thu Feb 01, 2007 12:31 pm
- Forum: Beginners Help
- Topic: how to morph in .x model?
- Replies: 3
- Views: 257
how to morph in .x model?
Hi..
I have a .x model made from 3ds Max.
In this model I use skeleton for body movement
and use morphing for face expression( like blinking).
But In Irrlicht only body movement is working not facial expression.
Is there any way to solve this problem?
thanks
I have a .x model made from 3ds Max.
In this model I use skeleton for body movement
and use morphing for face expression( like blinking).
But In Irrlicht only body movement is working not facial expression.
Is there any way to solve this problem?
thanks
- Sun Jan 21, 2007 2:29 pm
- Forum: Beginners Help
- Topic: How to display Text on a surface
- Replies: 9
- Views: 1159
Re: changing texture at runtime
Hi..
the following link is brokend..
http://www.irrforge.org/index.php/Drawi ... in_texture
Is there any other link for that?
thanks
the following link is brokend..
http://www.irrforge.org/index.php/Drawi ... in_texture
Is there any other link for that?
thanks
- Wed Jan 17, 2007 3:36 am
- Forum: Beginners Help
- Topic: use EMT_TRANSPARENT_ADD_COLOR to make model invisible
- Replies: 7
- Views: 384
- Tue Jan 16, 2007 5:41 am
- Forum: Beginners Help
- Topic: use EMT_TRANSPARENT_ADD_COLOR to make model invisible
- Replies: 7
- Views: 384
use EMT_TRANSPARENT_ADD_COLOR to make model invisible
Hi.. I am trying to make model invisible using the following codes. node->setMaterialFlag(video::EMF_LIGHTING, true); node->setMaterialType(video::EMT_TRANSPARENT_ADD_COLOR); node->getMaterial(0).AmbientColor.set(0,0,0,0); but I could not get completely invisible model. som part sill can be seen. ho...
- Mon Jan 15, 2007 4:27 pm
- Forum: Beginners Help
- Topic: how to make model inside out?
- Replies: 4
- Views: 201
how to make model inside out?
Hi..
Is there any way to change face normals of nodes at runtime?
So, I can hide scene node without using setvisilbe() function.
thanks
Is there any way to change face normals of nodes at runtime?
So, I can hide scene node without using setvisilbe() function.
thanks
- Fri Nov 03, 2006 1:40 am
- Forum: Beginners Help
- Topic: How to find ITexture * for x models ?
- Replies: 1
- Views: 151
How to find ITexture * for x models ?
Hi.. I am trying to delete texture belonged to x model. Since we do not care about loading texture in X models, I could not save ITexture * for later use. I want to delete unused texure . How can I know the ITexture pointer for my x models? smgr->getVideoDriver()->removeAllTextures() This function d...
- Fri Oct 13, 2006 6:34 pm
- Forum: Beginners Help
- Topic: Is there bug in reading binary x format ?
- Replies: 3
- Views: 213
Is there bug in reading binary x format ?
Hi..
I am using Irrlicht 1.1 version for binary x model.
Before 1.1, I used text format x model.
With text x model, there was no problem in reading.
But in reading binary x model, sometimes there are errors.
No reasons, just exit the program.
Is there a bug in reading binary form x model?
thanks
I am using Irrlicht 1.1 version for binary x model.
Before 1.1, I used text format x model.
With text x model, there was no problem in reading.
But in reading binary x model, sometimes there are errors.
No reasons, just exit the program.
Is there a bug in reading binary form x model?
thanks
- Tue Sep 26, 2006 4:00 am
- Forum: Beginners Help
- Topic: How to Get relative position?
- Replies: 4
- Views: 258
How to Get relative position?
Hi..
I have two separate characters.
And I want to know where each other are located from each other.
They are not parent and child relation.
But I could not find funtion for finding relative position.
thanks
I have two separate characters.
And I want to know where each other are located from each other.
They are not parent and child relation.
But I could not find funtion for finding relative position.
thanks
- Tue Aug 22, 2006 9:30 am
- Forum: Beginners Help
- Topic: place model in terrain at specific location
- Replies: 8
- Views: 591
Spintz wrote:Also, I've made a post for a quicker method to get the height on the terrain at a given x and z position.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=14874
I finally added code for exporting terrain to VRML(wrl) format.
So now I could place my models on the terrain.
thanks
- Mon Aug 21, 2006 12:16 pm
- Forum: Beginners Help
- Topic: place model in terrain at specific location
- Replies: 8
- Views: 591
That's because a TerrainSceneNode just creates the surface to walk on or fly by, not a complete scene with entities and such. Scene loading is available for .ii and collada files, and with an extension also with anim8or files. Otherwise you have to place objects manually/with your own file format. ...