Search found 11 matches
- Sun Jan 22, 2006 4:53 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 2D Perlin Noise and 2D Animated Perlin Clouds Classes
- Replies: 3
- Views: 4635
- Sat Jan 21, 2006 6:05 am
- Forum: FAQs, Tutorials, Howtos, and external tool lists
- Topic: 2D Perlin Noise and 2D Animated Perlin Clouds Classes
- Replies: 3
- Views: 4635
2D Perlin Noise and 2D Animated Perlin Clouds Classes
Hello, this is my first gift to the community here at irrlicht. It is a perlin noise generator. It can generate a 2D array of perlin noise, or it can render it out to a texture. My example shows how to class can be expanded to create intresting things, such as procedural clouds. The FPS represented ...
- Wed Jan 18, 2006 4:06 am
- Forum: Advanced Help
- Topic: Creating meshes.
- Replies: 2
- Views: 435
Creating meshes.
Hi, I have some questions about creating meshes. I'm new to 3D math so I have some questions. I found this code: http://www.irrforge.org/index.php/Primative_mesh_for_Irrlicht for rendering primitives, however I have some questions. 1) Whats a vertex, whats its purpose, and how is it used? (use the c...
- Mon Jan 16, 2006 4:11 am
- Forum: Advanced Help
- Topic: Modifying Textures.
- Replies: 2
- Views: 475
Thanks.
I did some searching around the wiki and i found the texture manipulator class. It's nice i think its what I'm looking for. Thanks for pointing me in the right direction.
- Mon Jan 16, 2006 2:40 am
- Forum: Advanced Help
- Topic: Modifying Textures.
- Replies: 2
- Views: 475
Modifying Textures.
I'm trying to write a Perlin Noise generator using irrlicht. I'm a little new to irrlicht (and 3d for that matter). and I wanted to know how to modify a texture from within the program. Basically I need to write the data from the perlin noise into the texture. I can figure out most of that, just not...
- Fri Dec 23, 2005 5:11 pm
- Forum: Beginners Help
- Topic: 3D mirror question
- Replies: 3
- Views: 456
Ok I fixed the texture size problem (I think). I changed the texture to 320x240, seems to work. I also started using a transformation matrix on the other camera. However I don't have it right. I need the transformation matrix to basically make the camera appear to be the same angle as the original c...
- Fri Dec 23, 2005 4:29 pm
- Forum: Beginners Help
- Topic: XML Level loading problems
- Replies: 3
- Views: 412
- Fri Dec 23, 2005 3:09 pm
- Forum: Open Discussion and Dev Announcements
- Topic: Linux Development IDE
- Replies: 8
- Views: 1140
- Fri Dec 23, 2005 2:35 pm
- Forum: Beginners Help
- Topic: 3D mirror question
- Replies: 3
- Views: 456
I wanted it to do this realtime, that's why im using two cameras and a render target. The way this should work is one camera will be the main viewpoint (the real camera) and the other should be the mirror's viewpoint relative to the real viewpoint (The virtual camera). The virtual camera should obey...
- Fri Dec 23, 2005 4:32 am
- Forum: Beginners Help
- Topic: 3D mirror question
- Replies: 3
- Views: 456
3D mirror question
Hi. I'm a little new to irrlicht, and I wanted to make a 3D mirror, that could seem to be realistic. However I've got two questions. The first is how do I find the posistion that the second camera should be in (maybe by some transformations, but I'm not good at 3d math so I dont know how to do that)...
- Mon Dec 05, 2005 11:30 pm
- Forum: Open Discussion and Dev Announcements
- Topic: 0.14.0
- Replies: 77
- Views: 10178