Search found 11 matches

by Killingsworth
Sun Jan 22, 2006 4:53 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 2D Perlin Noise and 2D Animated Perlin Clouds Classes
Replies: 3
Views: 4635

Thanks much. Perlin noise does take quite a bit of power to make. A better way to do it is to make certain number of maps at runtime and cycle through them without generating a new one every 50 steps.
by Killingsworth
Sat Jan 21, 2006 6:05 am
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: 2D Perlin Noise and 2D Animated Perlin Clouds Classes
Replies: 3
Views: 4635

2D Perlin Noise and 2D Animated Perlin Clouds Classes

Hello, this is my first gift to the community here at irrlicht. It is a perlin noise generator. It can generate a 2D array of perlin noise, or it can render it out to a texture. My example shows how to class can be expanded to create intresting things, such as procedural clouds. The FPS represented ...
by Killingsworth
Wed Jan 18, 2006 4:06 am
Forum: Advanced Help
Topic: Creating meshes.
Replies: 2
Views: 435

Creating meshes.

Hi, I have some questions about creating meshes. I'm new to 3D math so I have some questions. I found this code: http://www.irrforge.org/index.php/Primative_mesh_for_Irrlicht for rendering primitives, however I have some questions. 1) Whats a vertex, whats its purpose, and how is it used? (use the c...
by Killingsworth
Mon Jan 16, 2006 4:11 am
Forum: Advanced Help
Topic: Modifying Textures.
Replies: 2
Views: 475

Thanks.

I did some searching around the wiki and i found the texture manipulator class. It's nice i think its what I'm looking for. Thanks for pointing me in the right direction.
by Killingsworth
Mon Jan 16, 2006 2:40 am
Forum: Advanced Help
Topic: Modifying Textures.
Replies: 2
Views: 475

Modifying Textures.

I'm trying to write a Perlin Noise generator using irrlicht. I'm a little new to irrlicht (and 3d for that matter). and I wanted to know how to modify a texture from within the program. Basically I need to write the data from the perlin noise into the texture. I can figure out most of that, just not...
by Killingsworth
Fri Dec 23, 2005 5:11 pm
Forum: Beginners Help
Topic: 3D mirror question
Replies: 3
Views: 456

Ok I fixed the texture size problem (I think). I changed the texture to 320x240, seems to work. I also started using a transformation matrix on the other camera. However I don't have it right. I need the transformation matrix to basically make the camera appear to be the same angle as the original c...
by Killingsworth
Fri Dec 23, 2005 4:29 pm
Forum: Beginners Help
Topic: XML Level loading problems
Replies: 3
Views: 412

There's nothing wrong with IrrXML. I like it. Follow JPulham's suggestions and you should be fine. He's right, it's not reading the path. So eather make the path an attribute (which is what I'd do) or make it read the text.
by Killingsworth
Fri Dec 23, 2005 3:09 pm
Forum: Open Discussion and Dev Announcements
Topic: Linux Development IDE
Replies: 8
Views: 1140

I've used anjuta, and found it suited my needs well. KDev is just to damn complicated. But hey, I still love good o' Vi(m)
by Killingsworth
Fri Dec 23, 2005 2:35 pm
Forum: Beginners Help
Topic: 3D mirror question
Replies: 3
Views: 456

I wanted it to do this realtime, that's why im using two cameras and a render target. The way this should work is one camera will be the main viewpoint (the real camera) and the other should be the mirror's viewpoint relative to the real viewpoint (The virtual camera). The virtual camera should obey...
by Killingsworth
Fri Dec 23, 2005 4:32 am
Forum: Beginners Help
Topic: 3D mirror question
Replies: 3
Views: 456

3D mirror question

Hi. I'm a little new to irrlicht, and I wanted to make a 3D mirror, that could seem to be realistic. However I've got two questions. The first is how do I find the posistion that the second camera should be in (maybe by some transformations, but I'm not good at 3d math so I dont know how to do that)...
by Killingsworth
Mon Dec 05, 2005 11:30 pm
Forum: Open Discussion and Dev Announcements
Topic: 0.14.0
Replies: 77
Views: 10178

0.14 really showed some improvements, Good job niko. I've been looking at irrlicht for a while, But I just now decided to start using it. I like it, it is really usefull. As far as a Mac port, It could only help irrlicht, but we shouldnt stop everything else just to make it work on Mac.