Search found 17 matches

by BradB
Wed May 12, 2004 9:50 pm
Forum: Beginners Help
Topic: shadow
Replies: 5
Views: 596

I think shadow mapping & BSP light mapping are two very different things. BSP lightmapping is pre-compiled for static BSP scenes, where shadow mapping is a technique for generating dynamic shadows. The BSP lightmapping is trivial & is just a multitexture, shadow mapping is harder & requi...
by BradB
Mon Mar 22, 2004 8:56 am
Forum: Open Discussion and Dev Announcements
Topic: Porting Irrlicht to C#
Replies: 13
Views: 1660

Porting Irrlicht to support managed C++ would be useful, because you then get all the .NET supported languages and platforms. It would also be interesting to see how fast the managed .NET framework is in a 3D app.

Brad
by BradB
Sun Mar 21, 2004 8:47 pm
Forum: Open Discussion and Dev Announcements
Topic: Porting Irrlicht to C#
Replies: 13
Views: 1660

Do you mean a full C# version, or just C# language bindings?

I personally don't see the point in having 2 different versions of the same thing, unless they cover different niche areas, like Python & Jython.

Brad
by BradB
Thu Mar 18, 2004 8:56 pm
Forum: Off-topic
Topic: Windows or Linux
Replies: 39
Views: 4482

I use Linux almost exclusively. A game needs to be really, really compelling to get me to boot to windows (I usually just sleep my laptop, and don't switch off). I do all my development in Linux, and since the things that spin my wheels are playing with programming and development not playing window...
by BradB
Thu Mar 18, 2004 8:50 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht binding for Perl, Python, Ruby etc.
Replies: 51
Views: 10278

If you've unpacked Venom, you can just go to the bin directory I think? There should be a _venom.so file there. Start a python interpreter there & "import venom"

This is under linux, dunno how to do this kind of thing in windows.

Brad
by BradB
Mon Mar 08, 2004 7:57 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht binding for Perl, Python, Ruby etc.
Replies: 51
Views: 10278

I'd be interested in your version, and a little later when I come to integrating Irrlicht I'd be willing to help maintain Venom.

Cheers
Brad
by BradB
Sun Mar 07, 2004 9:39 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht binding for Perl, Python, Ruby etc.
Replies: 51
Views: 10278

Hmm, I'm possibly going to use Venom. If I do I'll probably end up taking maintainership :)

Brad
by BradB
Sun Mar 07, 2004 8:28 pm
Forum: Off-topic
Topic: Who is everybody?
Replies: 358
Views: 502460

Name : Brad Beveridge Age : 24 Location : New Zealand Graduated my local university 3 years ago and have been working as an embedded programmer since then. I spend most of my work time tooling around with ARM chips, WinCE drivers and system boot loaders. I spend what little free time I have playing ...
by BradB
Sun Mar 07, 2004 8:16 pm
Forum: Open Discussion and Dev Announcements
Topic: Irrlicht binding for Perl, Python, Ruby etc.
Replies: 51
Views: 10278

Just wondering what the status on Venom currently is. Is it up to date on Irrlicht0.5?

Cheers
Brad
by BradB
Mon Mar 01, 2004 12:23 am
Forum: Open Discussion and Dev Announcements
Topic: Making a RPG with Irrlicht for 20 days?
Replies: 17
Views: 2111

Dude, face it - you're screwed. Almost any software done in 20 days is going to be a piece of crap. I just looked at what you have so far - I've not used A5 before, but it is an out of the box development setup right? You are expecting far too much from both Irrlicht and IrrlichtRPG, from what I kno...
by BradB
Thu Feb 19, 2004 3:04 am
Forum: Off-topic
Topic: Matrix
Replies: 6
Views: 2130

One is the transpose of the other. I am not 100% sure, but I believe that OpenGL and directX use opposite conventions for row/column order.
I think the left matrix is OpenGL's style, and the right DX style.

You can move between the two by using rows as columns and columns as rows.

Brad
by BradB
Wed Feb 18, 2004 8:27 pm
Forum: Open Discussion and Dev Announcements
Topic: Community generated patches
Replies: 36
Views: 4805

Good protocol, I like it. Could I suggest another type "bugfix", where you are fixing a bug in Irrlicht & not submitting new features? Only thing that is a little lacking is a directory structure, for example (I don't know the layout of the Irrlicht code) what if I make changes to irrl...
by BradB
Wed Feb 18, 2004 12:19 am
Forum: Project Announcements
Topic: IrrLichtRPG - Erring Light
Replies: 99
Views: 41065

yay! Does this mean we will get CVS?
PS - even though I am editing this post, I get the message that I can't post again so quickly.

Brad
by BradB
Tue Feb 17, 2004 8:18 pm
Forum: Open Discussion and Dev Announcements
Topic: Community generated patches
Replies: 36
Views: 4805

Well, there is an unused CVS tree here at Irrlicht :) Niko would you mind turning over the keys to CVS to someone here? Though it may cause a few issues when Irrlicht comes online in CVS, I can't see why we can't have a patches branch & a code base branch. BTW - patches will be in CVS as well as...
by BradB
Mon Feb 16, 2004 8:00 pm
Forum: Open Discussion and Dev Announcements
Topic: Community generated patches
Replies: 36
Views: 4805

saigumi - excellent idea on the unit tests. A demo of the mod not only tells you how to use it, but proves that it works. I think that should almost be a manditory part of the submission.

Brad