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Search found 16 matches
- Mon Feb 23, 2004 10:19 am
- Forum: Advanced Help
- Topic: Collision detection not responding
- Replies: 17
- Views: 2848
- Sat Feb 21, 2004 4:54 pm
- Forum: Advanced Help
- Topic: Collision detection not responding
- Replies: 17
- Views: 2848
Collision detection not responding
I had my question posted on 'Begginer Help' forum ( http://irrlicht.sourceforge.net/phpBB2/viewtopic.php?t=1380 ) but I've not been able to solve the problem. Apparently everything in the code is ok, but collision detection doesn't work at all. Also, it works with FPS camera but with my scenenode th...
- Tue Feb 17, 2004 1:26 am
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
- Mon Feb 16, 2004 8:57 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
I've tried with that code too and I get the same result, ball just drops thru the floor.. thanks for help anyway. I don't know what to do anymore, so I paste the entire code and if anyone is willing to look over it and tell me if there is any mistake in collision or any other parts of the code that ...
- Mon Feb 16, 2004 6:26 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
- Mon Feb 16, 2004 5:53 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
Hm, i get an error while trying to do ball->anim->setWorld(world) it says: `class irr::scene::IAnimatedMeshSceneNode' has no member named ` then i try just anim->setWorld(world) and then it says: no matching function for call to `irr::scene::ISceneNodeAnimator Btw. my collision animator code behaves...
- Mon Feb 16, 2004 5:30 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
- Mon Feb 16, 2004 5:30 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
Sorry if I'm boring but in the createCollisionResponseAnimator function, the first parameter u pass to the function is the TriSelector created from the node with wich u want to collide, am i right? virtual ISceneNodeAnimatorCollisionResponse* irr::scene::ISceneManager::createCollisionResponseAnimato...
- Mon Feb 16, 2004 5:08 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
- Mon Feb 16, 2004 4:03 pm
- Forum: Beginners Help
- Topic: Strange problem with collision
- Replies: 12
- Views: 1400
Strange problem with collision
I have a room made in 3ds max and a ball that acts like a player. All interior in the room and the room itself is a single object. I've added an octreetriangleselector to the room and set it on my room scene node and I added a collisionresponseanimator to the ball just like with camera in the tutori...
- Mon Feb 16, 2004 3:46 pm
- Forum: Beginners Help
- Topic: is it possible to take models from 3d studio max?
- Replies: 11
- Views: 703
- Mon Feb 16, 2004 3:25 pm
- Forum: Beginners Help
- Topic: is it possible to take models from 3d studio max?
- Replies: 11
- Views: 703
- Sat Feb 14, 2004 7:13 pm
- Forum: Beginners Help
- Topic: RPG game, mouse coordinates movement
- Replies: 7
- Views: 945
- Sat Feb 14, 2004 12:59 pm
- Forum: Beginners Help
- Topic: RPG game, mouse coordinates movement
- Replies: 7
- Views: 945
Ok, you are kind a right... I've practiced :D and i figure out how to do collision detection and pick triangles with ray etc.. but.. How do I make the ray go thru the point where mouse clicked, and how to get position of the triangle i get couse ->GetPosition or .GetPosition doesn't work... ..or i a...
- Fri Feb 13, 2004 5:38 pm
- Forum: Beginners Help
- Topic: RPG game, mouse coordinates movement
- Replies: 7
- Views: 945