Search found 2838 matches

by BlindSide
Sun May 14, 2017 12:47 pm
Forum: Project Announcements
Topic: Stunt Marble Racers 2
Replies: 76
Views: 71052

Re: Stunt Marble Racers 2

Hey mate,

This looks great. Message me directly if you need any support with XEffects or shadow mapping in general. Happy to help out. Glad to see something I made 10 years ago still in use in projects today :D

Cheers,
by BlindSide
Fri Oct 02, 2015 10:09 am
Forum: Advanced Help
Topic: [Help] XEffects Combine Shaders
Replies: 3
Views: 1211

Re: [Help] XEffects Combine Shaders

Hi rusty,

Which video driver are you using? I've potentially found a solution but haven't tested it. Put the water shader at the end and then, inside the water shader replace all "ScreenMapSampler" with "ColorMapSampler". That should allow you to use them together.

Cheers,
by BlindSide
Tue Sep 08, 2015 2:28 pm
Forum: Advanced Help
Topic: Bump mapping for Animated meshes
Replies: 248
Views: 33268

Re: Bump mapping for Animated meshes

Hi Vectrotek,

Thanks for your contribution, but I think it would benefit everybody if you posted it over at the code snippets forum as a new thread. The models look ok, standard stuff for first person shooters.
by BlindSide
Mon Sep 07, 2015 4:05 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 420545

Re: XEffects - Reloaded - New Release (V 1.3)

Hi all, I've updated the first post to link to the new github page and fixed the TexVar issue while I'm at it. :D
by BlindSide
Mon Sep 07, 2015 3:32 am
Forum: Project Announcements
Topic: XEffects - Reloaded - New Release (V 1.4)
Replies: 825
Views: 420545

Re: XEffects - Reloaded - New Release (V 1.3)

Good question Mongoose. If someone wants to share an updated package, I can put the link on the main page. Or perhaps I can chuck it on github and link to that? I'm surprised people are still using this to be honest.

Cheers,
by BlindSide
Wed Mar 25, 2015 7:04 am
Forum: Advanced Help
Topic: Irrlicht and light picking
Replies: 11
Views: 2125

Re: Irrlicht and light picking

I don't think it's the shader, Irrlicht will update the list of dynamic lights every frame based on which light picking strategy is used. If you want to stick with one light you can maybe just get the position from the ILightSceneNode instead.
by BlindSide
Wed Mar 25, 2015 7:01 am
Forum: Project Announcements
Topic: Zirkonia - 3d tactical rpg
Replies: 21
Views: 14650

Re: Zirkonia - 3d tactical rpg

Wow this looks great! Nice work
by BlindSide
Tue Mar 24, 2015 7:02 am
Forum: Project Announcements
Topic: IRR RPG Builder release alpha 0.31
Replies: 10
Views: 19829

Re: IRR RPG Builder release alpha 0.31

Nice! Thanks for including XEffects haha. PM me if you need any support.

EDIT: For an RPG you would ideally want CSM/PSSM sadly not in XEffects currently.
by BlindSide
Mon Nov 10, 2014 5:46 pm
Forum: Beginners Help
Topic: [solved]strange lines with glsl
Replies: 7
Views: 1170

Re: strange lines with glsl

Hi Korn,

I ran into this same issue once with texture splatting. I think it has to do with mip-maps and usage of the mod() function. Try playing around with texture2DLOD instead of texture2D and see how it goes.

Cheers,
by BlindSide
Mon Nov 10, 2014 5:37 pm
Forum: Beginners Help
Topic: Irrnet lite lnk2019 error
Replies: 7
Views: 967

Re: Irrnet lite lnk2019 error

I believe CuteAlien is right. "For the C-runtime go to the project settings, choose C/C++ then 'Code Generation'. Change the 'runtime library' setting to 'multithreaded' instead of 'multithreaded dll'." From: http://stackoverflow.com/questions/37398/how-do-i-make-a-fully-statically-linked-...
by BlindSide
Mon Nov 10, 2014 5:28 pm
Forum: Project Announcements
Topic: irrNetLite 2.1 [BETA]
Replies: 230
Views: 120584

Re: irrNetLite 2.1 [BETA]

i tried fixing this for the latest enet without luck. Yeah I think it was actually available when I first made this but I found it quite difficult to utilise and settled on this older version. I vaguely recall some kind of out-of-bounds memory exception that was unfixable for me at the time. Does i...
by BlindSide
Thu Oct 09, 2014 11:13 am
Forum: Off-topic
Topic: [Survey] Which IDE And Compiler Do You Use?
Replies: 15
Views: 3773

Re: [Survey] Which IDE And Compiler Do You Use?

I'm using XCode at the moment, so I clicked other :)

(Not my favourite, but I have to for iOS development more or less, aside from that intelliJ one I think)
by BlindSide
Thu Oct 09, 2014 11:12 am
Forum: Off-topic
Topic: Hey dudes
Replies: 6
Views: 1892

Re: Hey dudes

Virion wrote:Hey guys. I haven't login here since 2010 or something. And wow, Blindside is now an admin lol. Wassup. :mrgreen:
Hey Virion!
by BlindSide
Thu Oct 09, 2014 11:10 am
Forum: Advanced Help
Topic: xEffects - rendering problem
Replies: 7
Views: 1648

Re: xEffects - rendering problem

Hi! I found the problem, It was due to the fact that the camera was attached (ie a child node) of the car it self. I attached it to the root node and no more problem occured. However, xEffects is really not suited for exterior rendering, it's really difficult to set the lights as sun light... I tri...